| 1 | /*! | 
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| 2 | * @file projectile.h | 
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| 3 | * a projectile, that is been shooted by a weapon | 
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| 4 | * | 
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| 5 | * You can use this class to make some Projectiles/Bullets/Lasers/Rockets/etc. | 
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| 6 | * | 
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| 7 | */ | 
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| 8 |  | 
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| 9 | #ifndef _PROJECTILE_H | 
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| 10 | #define _PROJECTILE_H | 
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| 11 |  | 
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| 12 | #include "world_entity.h" | 
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| 13 | #include "loading/fast_factory.h" | 
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| 14 |  | 
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| 15 | #include "sound_source.h" | 
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| 16 | #include "sound_buffer.h" | 
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| 17 |  | 
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| 18 | class Projectile : public WorldEntity | 
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| 19 | { | 
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| 20 | ObjectListDeclaration(Projectile); | 
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| 21 | public: | 
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| 22 | Projectile (); | 
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| 23 | virtual ~Projectile (); | 
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| 24 |  | 
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| 25 | void setFlightDirection(const Quaternion& flightDirection); | 
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| 26 | void setVelocity(const Vector &velocity); | 
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| 27 | void setLifeSpan(float lifeSpan); | 
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| 28 |  | 
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| 29 | void loadExplosionSound(const std::string& explosionSound); | 
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| 30 | void loadEngineSound(const std::string& engineSound); | 
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| 31 | void setMinEnergy(float energyMin); | 
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| 32 | /** @returns the minimal charched energy */ | 
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| 33 | inline float getMinEnergy() { return this->energyMin; }; | 
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| 34 | /** @returns if the Projectile can be charged */ | 
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| 35 | inline bool isChageable() { return this->bChargeable; }; | 
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| 36 |  | 
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| 37 | void setTarget(PNode* target); | 
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| 38 |  | 
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| 39 | /** @brief This is called, when the Projectile is Emitted */ | 
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| 40 | virtual void activate() = 0; | 
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| 41 | /** @brief This is called, when the Projectile is being destroyed, or deleted */ | 
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| 42 | virtual void deactivate() = 0; | 
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| 43 |  | 
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| 44 | virtual void destroy (WorldEntity* killer); | 
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| 45 |  | 
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| 46 | virtual void tick (float dt); | 
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| 47 | /** @brief convenience function | 
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| 48 | * @param dt the Time passed | 
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| 49 | * @returns true if the Projectile is past its lifeTime, false if it shall still live */ | 
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| 50 | inline bool tickLifeCycle(float dt ) { this->lifeCycle += dt/this->lifeSpan;  return(unlikely(this->lifeCycle >= 1)); } | 
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| 51 |  | 
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| 52 |  | 
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| 53 | protected: | 
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| 54 | // energy | 
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| 55 | float                  energyMin;                 //!< The minimal Energy a Projectile needs to be emitted. | 
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| 56 | bool                   bChargeable;               //!< if the Projectile is Charegeable | 
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| 57 |  | 
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| 58 | float                  lifeCycle;                 //!< The percentage of the Lifetime done [0-1] | 
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| 59 | float                  lifeSpan;                  //!< The entire lifespan of the Shoot. in seconds | 
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| 60 |  | 
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| 61 | Vector                 flightDirection;           //!< DOF direction in which the shoot flighs | 
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| 62 |  | 
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| 63 | Vector                 velocity;                  //!< velocity of the projectile. | 
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| 64 |  | 
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| 65 | PNode*                 target;                    //!< A target for guided Weapons. | 
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| 66 |  | 
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| 67 | OrxSound::SoundSource  soundSource; | 
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| 68 | private: | 
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| 69 | OrxSound::SoundBuffer  explosionBuffer; | 
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| 70 | OrxSound::SoundBuffer  engineBuffer; | 
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| 71 | }; | 
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| 72 |  | 
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| 73 | #endif /* _PROJECTILE_H */ | 
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