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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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| 18 | |
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| 19 | #include "projectile.h" |
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| 20 | |
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| 21 | #include "world_entity.h" |
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| 22 | #include "world_entities/weapons/weapon.h" |
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| 23 | #include "model.h" |
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| 24 | #include "util/loading/resource_manager.h" |
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| 25 | |
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| 26 | #include "debug.h" |
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| 27 | |
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| 28 | |
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| 29 | /** |
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| 30 | * standard constructor |
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| 31 | */ |
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| 32 | Projectile::Projectile () : WorldEntity() |
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| 33 | { |
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| 34 | this->setClassID(CL_PROJECTILE, "Projectile"); |
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| 35 | |
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| 36 | this->lifeCycle = 0.0; |
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| 37 | this->lifeSpan = 1.0f; /* sec */ |
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| 38 | this->target = NULL; |
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| 39 | this->removeNode(); |
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| 40 | |
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| 41 | /* character attributes */ |
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| 42 | this->setHealth(1.0f); |
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| 43 | this->setDamage(100.0f); // default damage of a projectile set to 100.0 damage points |
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| 44 | |
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| 45 | this->explosionBuffer = NULL; |
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| 46 | this->engineBuffer = NULL; |
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| 47 | } |
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| 48 | |
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| 49 | |
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| 50 | /** |
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| 51 | * standard deconstructor |
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| 52 | */ |
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| 53 | Projectile::~Projectile () |
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| 54 | { |
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| 55 | if (this->explosionBuffer != NULL) |
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| 56 | ResourceManager::getInstance()->unload(this->explosionBuffer); |
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| 57 | if (this->engineBuffer != NULL) |
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| 58 | ResourceManager::getInstance()->unload(this->engineBuffer); |
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| 59 | /* |
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| 60 | do not delete the test projectModel, since it is pnode |
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| 61 | and will be cleaned out by world |
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| 62 | */ |
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| 63 | //delete this->projectileModel; |
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| 64 | } |
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| 65 | |
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| 66 | |
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| 67 | void Projectile::loadExplosionSound(const std::string& explosionSound) |
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| 68 | { |
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| 69 | if (this->explosionBuffer != NULL) |
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| 70 | ResourceManager::getInstance()->unload(this->explosionBuffer); |
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| 71 | |
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| 72 | else if (!explosionSound.empty()) |
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| 73 | { |
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| 74 | this->explosionBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load(explosionSound, WAV); |
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| 75 | if (this->explosionBuffer != NULL) |
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| 76 | { |
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| 77 | PRINTF(4)("Loaded sound %s to Pickup: %s.\n", explosionSound.c_str(), this->getName()); |
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| 78 | } |
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| 79 | else |
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| 80 | { |
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| 81 | PRINTF(2)("Failed to load sound %s to explosion %s.\n.", explosionSound.c_str(), this->getName()); |
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| 82 | } |
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| 83 | } |
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| 84 | else |
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| 85 | this->explosionBuffer = NULL; |
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| 86 | } |
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| 87 | |
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| 88 | |
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| 89 | void Projectile::loadEngineSound(const std::string& engineSound) |
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| 90 | { |
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| 91 | if (this->engineBuffer != NULL) |
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| 92 | ResourceManager::getInstance()->unload(this->engineBuffer); |
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| 93 | |
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| 94 | else if (!engineSound.empty()) |
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| 95 | { |
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| 96 | this->engineBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load(engineSound, WAV); |
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| 97 | if (this->engineBuffer != NULL) |
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| 98 | { |
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| 99 | PRINTF(4)("Loaded sound %s to Pickup: %s.\n", engineSound.c_str(), this->getName()); |
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| 100 | } |
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| 101 | else |
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| 102 | { |
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| 103 | PRINTF(2)("Failed to load sound %s to engine %s.\n.", engineSound.c_str(), this->getName()); |
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| 104 | } |
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| 105 | } |
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| 106 | else |
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| 107 | this->engineBuffer = NULL; |
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| 108 | } |
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| 109 | |
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| 110 | |
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| 111 | void Projectile::setMinEnergy(float energyMin) |
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| 112 | { |
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| 113 | this->energyMin = energyMin; |
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| 114 | } |
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| 115 | |
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| 116 | |
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| 117 | /** |
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| 118 | * this sets the flight direction of the projectile |
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| 119 | * @param directin in which to flight |
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| 120 | |
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| 121 | this function will calculate a vector out of this to be used in the |
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| 122 | tick function |
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| 123 | */ |
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| 124 | void Projectile::setFlightDirection(const Quaternion& flightDirection) |
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| 125 | { |
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| 126 | Vector v(1, 0, 0); |
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| 127 | this->flightDirection = flightDirection.apply(v); |
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| 128 | this->flightDirection.normalize(); |
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| 129 | } |
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| 130 | |
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| 131 | /** |
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| 132 | * sets the velocity vector to a spec speed |
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| 133 | * @param velocity: vector of the velocity |
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| 134 | */ |
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| 135 | void Projectile::setVelocity(const Vector &velocity) |
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| 136 | { |
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| 137 | //Vector offsetVel = |
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| 138 | this->velocity = velocity; |
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| 139 | // offsetVel.normalize(); |
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| 140 | //this->velocity += (offsetVel * 50.0); |
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| 141 | } |
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| 142 | |
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| 143 | |
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| 144 | |
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| 145 | void Projectile::setTarget(PNode* target) |
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| 146 | { |
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| 147 | if (this->target == NULL) |
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| 148 | this->target = new PNode(target, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_ON_PARENTS_REMOVE); |
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| 149 | else |
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| 150 | this->target->setParent(target); |
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| 151 | } |
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| 152 | |
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| 153 | |
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| 154 | /** |
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| 155 | * signal tick, time dependent things will be handled here |
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| 156 | * @param dt since last tick |
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| 157 | */ |
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| 158 | void Projectile::tick (float dt) |
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| 159 | { |
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| 160 | Vector v = this->velocity * (dt); |
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| 161 | this->shiftCoor(v); |
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| 162 | |
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| 163 | if (this->tickLifeCycle(dt)) |
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| 164 | this->destroy(); |
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| 165 | } |
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| 166 | |
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| 167 | |
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| 168 | /** |
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| 169 | * the function gets called, when the projectile is destroyed |
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| 170 | */ |
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| 171 | void Projectile::destroy () |
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| 172 | { |
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| 173 | if (this->explosionBuffer != NULL) |
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| 174 | this->soundSource.play(this->explosionBuffer); |
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| 175 | } |
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| 176 | |
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