| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: | 
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| 16 | */ | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 18 |  | 
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| 19 | #include "projectile.h" | 
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| 20 |  | 
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| 21 | #include "world_entity.h" | 
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| 22 | #include "world_entities/weapons/weapon.h" | 
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| 23 | #include "model.h" | 
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| 24 | #include "sound/resource_sound_buffer.h" | 
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| 25 | #include "playable.h" | 
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| 26 |  | 
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| 27 | #include "debug.h" | 
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| 28 |  | 
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| 29 | ObjectListDefinition(Projectile); | 
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| 30 |  | 
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| 31 | /** | 
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| 32 |  *  standard constructor | 
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| 33 | */ | 
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| 34 | Projectile::Projectile () : WorldEntity() | 
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| 35 | { | 
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| 36 |   this->registerObject(this, Projectile::_objectList); | 
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| 37 |  | 
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| 38 |   this->lifeCycle = 0.0; | 
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| 39 |   this->lifeSpan = 1.0f; /* sec */ | 
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| 40 |   this->target = NULL; | 
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| 41 |   this->removeNode(); | 
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| 42 |  | 
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| 43 |   /* character attributes */ | 
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| 44 |   this->setHealth(1.0f); | 
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| 45 |   this->setDamage(1.0f); // default damage of a projectile set to 100.0 damage points | 
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| 46 |   this->subscribeReaction( CoRe::CREngine::CR_PHYSICS_FULL_WALK, Playable::staticClassID()); | 
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| 47 |  | 
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| 48 |   //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); | 
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| 49 | } | 
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| 50 |  | 
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| 51 |  | 
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| 52 | /** | 
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| 53 |  *  standard deconstructor | 
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| 54 | */ | 
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| 55 | Projectile::~Projectile () | 
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| 56 | { | 
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| 57 |   /* | 
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| 58 |      do not delete the test projectModel, since it is pnode | 
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| 59 |      and will be cleaned out by world | 
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| 60 |   */ | 
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| 61 |   //delete this->projectileModel; | 
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| 62 | } | 
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| 63 |  | 
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| 64 |  | 
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| 65 | void Projectile::loadExplosionSound(const std::string& explosionSound) | 
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| 66 | { | 
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| 67 |   if (!explosionSound.empty()) | 
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| 68 |     this->explosionBuffer = OrxSound::ResourceSoundBuffer(explosionSound); | 
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| 69 |   else | 
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| 70 |     this->explosionBuffer = OrxSound::SoundBuffer(); | 
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| 71 | } | 
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| 72 |  | 
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| 73 |  | 
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| 74 | void Projectile::loadEngineSound(const std::string& engineSound) | 
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| 75 | { | 
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| 76 |   if (!engineSound.empty()) | 
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| 77 |     this->engineBuffer = OrxSound::ResourceSoundBuffer(engineSound); | 
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| 78 |   else | 
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| 79 |     this->engineBuffer = OrxSound::SoundBuffer(); | 
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| 80 | } | 
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| 81 |  | 
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| 82 |  | 
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| 83 | void Projectile::setMinEnergy(float energyMin) | 
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| 84 | { | 
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| 85 |   this->energyMin = energyMin; | 
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| 86 | } | 
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| 87 |  | 
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| 88 |  | 
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| 89 | /** | 
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| 90 |  *  this sets the flight direction of the projectile | 
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| 91 |  * @param directin in which to flight | 
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| 92 |  | 
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| 93 |    this function will calculate a vector out of this to be used in the | 
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| 94 |    tick function | 
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| 95 | */ | 
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| 96 | void Projectile::setFlightDirection(const Quaternion& flightDirection) | 
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| 97 | { | 
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| 98 |   Vector v(1, 0, 0); | 
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| 99 |   this->flightDirection = flightDirection.apply(v); | 
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| 100 |   this->flightDirection.normalize(); | 
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| 101 | } | 
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| 102 |  | 
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| 103 | /** | 
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| 104 |  *  sets the velocity vector to a spec speed | 
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| 105 |  * @param velocity: vector of the velocity | 
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| 106 | */ | 
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| 107 | void Projectile::setVelocity(const Vector &velocity) | 
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| 108 | { | 
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| 109 |   //Vector offsetVel = | 
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| 110 |   this->velocity = velocity; | 
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| 111 |   // offsetVel.normalize(); | 
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| 112 |   //this->velocity += (offsetVel * 50.0); | 
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| 113 | } | 
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| 114 |  | 
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| 115 |  | 
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| 116 |  | 
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| 117 | void Projectile::setTarget(PNode* target) | 
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| 118 | { | 
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| 119 |   if (this->target == NULL) | 
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| 120 |     this->target = new PNode(target, PNODE_REPARENT_ON_PARENTS_REMOVE | PNODE_REPARENT_TO_NULL | PNODE_PROHIBIT_DELETE_WITH_PARENT); | 
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| 121 |   else | 
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| 122 |     this->target->setParent(target); | 
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| 123 | } | 
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| 124 |  | 
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| 125 |  | 
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| 126 | /** | 
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| 127 |  * signal tick, time dependent things will be handled here | 
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| 128 |  * @param dt since last tick | 
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| 129 | */ | 
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| 130 | void Projectile::tick (float dt) | 
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| 131 | { | 
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| 132 |   Vector v = this->velocity * (dt); | 
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| 133 |   this->shiftCoor(v); | 
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| 134 |  | 
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| 135 |   if (this->tickLifeCycle(dt)) | 
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| 136 |     this->destroy( NULL ); | 
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| 137 | } | 
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| 138 |  | 
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| 139 |  | 
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| 140 | /** | 
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| 141 |  *  the function gets called, when the projectile is destroyed | 
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| 142 | */ | 
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| 143 | void Projectile::destroy (WorldEntity* killer) | 
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| 144 | { | 
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| 145 |   if (this->explosionBuffer.loaded()) | 
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| 146 |     this->soundSource.play(this->explosionBuffer); | 
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| 147 | } | 
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| 148 |  | 
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