| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004-2006 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific | 
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| 12 | main-programmer: Marc Schaerrer | 
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| 13 | co-programmer: Benjamin Grauer | 
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| 14 |  | 
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| 15 | */ | 
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| 16 |  | 
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| 17 |  | 
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 19 |  | 
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| 20 | #include "mbolt.h" | 
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| 21 |  | 
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| 22 | #include "state.h" | 
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| 23 | #include "model.h" | 
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| 24 |  | 
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| 25 | #include "particles/dot_emitter.h" | 
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| 26 | #include "particles/sprite_particles.h" | 
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| 27 |  | 
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| 28 | #include "space_ships/space_ship.h" | 
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| 29 |  | 
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| 30 | #include <cassert> | 
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| 31 | #include "debug.h" | 
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| 32 |  | 
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| 33 | #include "static_model.h" | 
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| 34 |  | 
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| 35 | #include "effects/trail.h" | 
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| 36 |  | 
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| 37 |  | 
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| 38 |  | 
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| 39 | ObjectListDefinition(MBolt); | 
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| 40 | CREATE_FAST_FACTORY_STATIC(MBolt); | 
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| 41 |  | 
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| 42 | /** | 
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| 43 | *  standard constructor | 
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| 44 | */ | 
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| 45 | MBolt::MBolt () : Projectile() | 
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| 46 | { | 
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| 47 | this->registerObject(this, MBolt::_objectList); | 
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| 48 | this->loadModel("models/projectiles/mbolt.obj",4); | 
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| 49 |  | 
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| 50 |  | 
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| 51 | //this->loadModel("models/projectiles/laser.obj"); | 
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| 52 |  | 
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| 53 | this->setMinEnergy(4); | 
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| 54 | this->setHealthMax(0); | 
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| 55 | this->lifeSpan = 1.5; | 
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| 56 | this->angle     = 0; | 
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| 57 |  | 
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| 58 | //this->emitter = new DotEmitter(1000, 0, 0); | 
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| 59 | this->emitter = new DotEmitter(50, 0, 0); | 
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| 60 | this->emitter->setParent(this); | 
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| 61 | this->emitter->setSpread(M_PI,M_PI); | 
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| 62 | this->emitter->setInheritSpeed(this->velocity.len()); | 
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| 63 | this->emitter->setEmissionRate(500.0); | 
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| 64 | this->emitter->setEmissionVelocity(this->velocity.len()); | 
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| 65 |  | 
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| 66 | this->mat = new Material("mBolt"); | 
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| 67 | //this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); | 
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| 68 | this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE); | 
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| 69 | this->mat->setDiffuse(1,1,1); | 
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| 70 | this->mat->setDiffuseMap("laser_add.png"); | 
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| 71 | this->mat->setDiffuseMap("laser.png",1); | 
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| 72 |  | 
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| 73 | dynamic_cast<StaticModel*>(this->getModel())->addMaterial(*this->mat); | 
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| 74 | dynamic_cast<StaticModel*>(this->getModel())->finalize(); | 
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| 75 |  | 
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| 76 | dynamic_cast<StaticModel*>(this->getModel())->rebuild(); | 
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| 77 | //this->buildObbTree(4); | 
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| 78 |  | 
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| 79 | this->trail = new Trail(6, 4, .1, this); | 
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| 80 | //this->trail->setParent( this); | 
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| 81 | this->trail->setTexture( "textures/laser.png"); | 
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| 82 | this->trail->setAbsCoor(this->getAbsCoor() - Vector(.7,0,0)); | 
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| 83 |  | 
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| 84 | } | 
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| 85 |  | 
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| 86 |  | 
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| 87 | /** | 
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| 88 | *  standard deconstructor | 
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| 89 | * | 
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| 90 | */ | 
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| 91 | MBolt::~MBolt () | 
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| 92 | { | 
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| 93 |  | 
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| 94 | if (MBolt::explosionParticles != NULL && MBolt::objectList().size() <= 1) | 
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| 95 | { | 
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| 96 | if (ParticleSystem::objectList().exists(MBolt::explosionParticles)) | 
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| 97 | delete MBolt::explosionParticles; | 
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| 98 | MBolt::explosionParticles = NULL; | 
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| 99 | PRINTF(1)("Deleting MBolt Explosion Particles\n"); | 
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| 100 | } | 
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| 101 |  | 
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| 102 | delete this->emitter; | 
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| 103 | delete this->trail; | 
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| 104 | } | 
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| 105 |  | 
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| 106 | SpriteParticles* MBolt::explosionParticles = NULL; | 
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| 107 |  | 
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| 108 | void MBolt::activate() | 
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| 109 | { | 
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| 110 | this->origList = this->getOMListNumber(); | 
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| 111 | this->toList(OM_ENVIRON); | 
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| 112 | if (unlikely(MBolt::explosionParticles == NULL)) | 
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| 113 | { | 
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| 114 | MBolt::explosionParticles = new SpriteParticles(1000); | 
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| 115 | MBolt::explosionParticles->setName("MBoltExplosionParticles"); | 
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| 116 | MBolt::explosionParticles->setLifeSpan(.2, .1); | 
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| 117 | MBolt::explosionParticles->setRadius(0.0, 10.0); | 
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| 118 | MBolt::explosionParticles->setRadius(.5, 6.0); | 
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| 119 | MBolt::explosionParticles->setRadius(1.0, 3.0); | 
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| 120 | MBolt::explosionParticles->setColor(0.0, 1,1,0,.9); | 
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| 121 | MBolt::explosionParticles->setColor(0.5, .8,.8,0,.5); | 
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| 122 | MBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0); | 
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| 123 | } | 
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| 124 |  | 
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| 125 | this->setPhysDamage(10); | 
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| 126 | this->setElecDamage(0); | 
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| 127 | this->setHealth(0); | 
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| 128 |  | 
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| 129 | this->emitter->setSpread(0); | 
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| 130 | this->emitter->setEmissionRate(10.0); | 
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| 131 | this->emitter->setEmissionVelocity(50); | 
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| 132 | } | 
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| 133 |  | 
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| 134 |  | 
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| 135 | void MBolt::deactivate() | 
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| 136 | { | 
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| 137 | assert (MBolt::explosionParticles != NULL); | 
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| 138 | MBolt::explosionParticles->removeEmitter(this->emitter); | 
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| 139 | this->lifeCycle = 0.0; | 
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| 140 |  | 
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| 141 | this->lifeCycle = 0.0; | 
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| 142 | this->toList(OM_NULL); | 
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| 143 | //this->toList(OM_DEAD); | 
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| 144 | this->removeNode(); | 
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| 145 | MBolt::fastFactory->kill(this); | 
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| 146 | } | 
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| 147 |  | 
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| 148 | void MBolt::hit (float damage, WorldEntity* entity ) | 
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| 149 | { | 
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| 150 |  | 
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| 151 | if (this->hitEntity != entity) | 
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| 152 | this->destroy( entity ); | 
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| 153 | this->hitEntity = entity; | 
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| 154 | // dynamic_cast<SpaceShip*>(entity)->damage(this->getPhysDamage(),this->getElecDamage()); | 
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| 155 | //this->destroy(this); | 
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| 156 | this->deactivate(); | 
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| 157 |  | 
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| 158 | return; | 
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| 159 |  | 
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| 160 | } | 
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| 161 |  | 
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| 162 | /** | 
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| 163 | *  signal tick, time dependent things will be handled here | 
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| 164 | * @param dt time since last tick | 
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| 165 | */ | 
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| 166 | void MBolt::tick (float dt) | 
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| 167 | { | 
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| 168 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
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| 169 | Vector v = this->velocity * dt; | 
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| 170 | this->shiftCoor(v); | 
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| 171 |  | 
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| 172 | if (this->tickLifeCycle(dt)) | 
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| 173 | this->deactivate(); | 
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| 174 |  | 
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| 175 | this->angle += MBolt::rotationSpeed * dt; | 
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| 176 | this->trail->tick(dt); | 
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| 177 |  | 
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| 178 | for( ObjectList<Playable>::const_iterator eIterator = Playable::objectList().begin(); eIterator !=Playable::objectList().end(); eIterator++) | 
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| 179 | { | 
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| 180 | if( ((*eIterator)->getOMListNumber() != (this->origList -1))  && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 8) | 
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| 181 | { | 
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| 182 | (*eIterator)->hit (this->getDamage(),this); | 
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| 183 | this->deactivate(); | 
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| 184 | PRINTF(0)("MBolt destroyed\n"); | 
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| 185 | } | 
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| 186 | } | 
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| 187 | } | 
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| 188 |  | 
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| 189 | /** | 
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| 190 | *  the function gets called, when the projectile is destroyed | 
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| 191 | */ | 
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| 192 | void MBolt::destroy (WorldEntity* killer) | 
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| 193 | { | 
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| 194 | //this->deactivate(); | 
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| 195 | Projectile::destroy( killer ); | 
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| 196 | PRINTF(5)("DESTROY MBolt\n"); | 
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| 197 | this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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| 198 |  | 
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| 199 | this->emitter->setSystem(MBolt::explosionParticles); | 
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| 200 | } | 
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| 201 |  | 
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| 202 |  | 
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| 203 | void MBolt::draw () const | 
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| 204 | { | 
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| 205 | glPushAttrib(GL_ENABLE_BIT); | 
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| 206 | glDisable(GL_LIGHTING); | 
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| 207 |  | 
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| 208 | glPushMatrix(); | 
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| 209 | float matrix[4][4]; | 
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| 210 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| 211 | glRotatef(this->angle, 1.0f, 0.0f, 0.0f); //spinning missile | 
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| 212 | this->getAbsDir().matrix (matrix); | 
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| 213 | glMultMatrixf((float*)matrix); | 
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| 214 |  | 
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| 215 | glScalef(0.75/4, 0.7/16, 0.7/16);  // no double rescale | 
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| 216 |  | 
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| 217 | this->mat->select(); | 
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| 218 | dynamic_cast<StaticModel*>(this->getModel())->draw(); | 
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| 219 | this->mat->unselect(); | 
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| 220 | glScalef(4/.75,16/.7,16/.7); | 
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| 221 | glTranslatef(-3,0,0); | 
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| 222 | this->trail->draw(); | 
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| 223 | glPopMatrix(); | 
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| 224 | glPopAttrib(); | 
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| 225 |  | 
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| 226 | } | 
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