| Last change
                  on this file since 10391 was
                  10368,
                  checked in by patrick, 19 years ago | 
        
          | 
merged the branche playability into the trunk
 | 
        | File size:
            979 bytes | 
      
      
        
  | Line |  | 
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| 1 | /*! | 
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| 2 | * @file lbolt.h | 
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| 3 | * @brief light blaster lbolt | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _LBOLT_H | 
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| 7 | #define _LBOLT_H | 
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| 8 |  | 
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| 9 | #include "projectile.h" | 
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| 10 | #include "effects/billboard.h" | 
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| 11 |  | 
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| 12 | class Vector; | 
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| 13 | class Weapon; | 
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| 14 | class SpriteParticles; | 
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| 15 | class ParticleEmitter; | 
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| 16 | class FastFactory; | 
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| 17 |  | 
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| 18 | class LBolt : public Projectile | 
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| 19 | { | 
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| 20 | ObjectListDeclaration(LBolt); | 
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| 21 | public: | 
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| 22 | LBolt (); | 
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| 23 | virtual ~LBolt (); | 
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| 24 |  | 
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| 25 |  | 
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| 26 | virtual void activate(); | 
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| 27 | virtual void deactivate(); | 
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| 28 |  | 
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| 29 | virtual void hit (float damage, WorldEntity* entity); | 
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| 30 |  | 
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| 31 | virtual void destroy (WorldEntity* killer); | 
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| 32 |  | 
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| 33 | virtual void tick (float dt); | 
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| 34 | virtual void draw () const; | 
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| 35 |  | 
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| 36 |  | 
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| 37 | private: | 
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| 38 | static FastFactory*               fastFactory; | 
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| 39 |  | 
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| 40 | static SpriteParticles*           explosionParticles; | 
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| 41 |  | 
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| 42 | ParticleEmitter*                  emitter; | 
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| 43 |  | 
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| 44 | float                             angle; | 
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| 45 | float                             rotationSpeed; | 
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| 46 |  | 
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| 47 | Billboard*                        halo; | 
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| 48 |  | 
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| 49 | WorldEntity* hitEntity; // FIXME TEMPORARY | 
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| 50 | }; | 
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| 51 |  | 
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| 52 | #endif /* _LBOLT_H */ | 
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