| 1 | /* | 
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |  | 
|---|
| 4 | Copyright (C) 2004-2006 orx | 
|---|
| 5 |  | 
|---|
| 6 | This program is free software; you can redistribute it and/or modify | 
|---|
| 7 | it under the terms of the GNU General Public License as published by | 
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 | any later version. | 
|---|
| 10 |  | 
|---|
| 11 | ### File Specific | 
|---|
| 12 | main-programmer: Nicolas Schlumberger, Marc Schaerrer | 
|---|
| 13 | co-programmer: Benjamin Grauer | 
|---|
| 14 |  | 
|---|
| 15 | */ | 
|---|
| 16 |  | 
|---|
| 17 |  | 
|---|
| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
|---|
| 19 |  | 
|---|
| 20 | #include "lbolt.h" | 
|---|
| 21 |  | 
|---|
| 22 | #include "state.h" | 
|---|
| 23 | #include "model.h" | 
|---|
| 24 |  | 
|---|
| 25 | #include "particles/dot_emitter.h" | 
|---|
| 26 | #include "particles/sprite_particles.h" | 
|---|
| 27 | #include "npcs/npc.h" | 
|---|
| 28 |  | 
|---|
| 29 | #include <cassert> | 
|---|
| 30 | #include "debug.h" | 
|---|
| 31 |  | 
|---|
| 32 | #include "space_ships/space_ship.h" | 
|---|
| 33 |  | 
|---|
| 34 |  | 
|---|
| 35 |  | 
|---|
| 36 | ObjectListDefinition(LBolt); | 
|---|
| 37 | CREATE_FAST_FACTORY_STATIC(LBolt); | 
|---|
| 38 |  | 
|---|
| 39 | /** | 
|---|
| 40 | *  standard constructor | 
|---|
| 41 | */ | 
|---|
| 42 | LBolt::LBolt () : Projectile() | 
|---|
| 43 | { | 
|---|
| 44 | this->registerObject(this, LBolt::_objectList); | 
|---|
| 45 |  | 
|---|
| 46 | this->loadModel("models/projectiles/lbolt.obj"); | 
|---|
| 47 |  | 
|---|
| 48 | this->setMinEnergy(1); | 
|---|
| 49 | this->setHealthMax(0); | 
|---|
| 50 | this->lifeSpan = 1.0; | 
|---|
| 51 |  | 
|---|
| 52 | this->emitter = new DotEmitter(100, 5, M_2_PI); | 
|---|
| 53 | this->emitter->setParent(this); | 
|---|
| 54 | this->emitter->setSpread(M_PI, M_PI); | 
|---|
| 55 | this->emitter->setEmissionRate(300.0); | 
|---|
| 56 | this->emitter->setEmissionVelocity(50.0); | 
|---|
| 57 |  | 
|---|
| 58 | this->angle = 0; | 
|---|
| 59 | this->rotationSpeed = 130; | 
|---|
| 60 |  | 
|---|
| 61 | this->halo = new Billboard(); | 
|---|
| 62 | this->halo->setSize(.35, .35); | 
|---|
| 63 | this->halo->setTexture("hbolt_halo.png"); | 
|---|
| 64 |  | 
|---|
| 65 |  | 
|---|
| 66 | } | 
|---|
| 67 |  | 
|---|
| 68 |  | 
|---|
| 69 | /** | 
|---|
| 70 | *  standard deconstructor | 
|---|
| 71 | */ | 
|---|
| 72 | LBolt::~LBolt () | 
|---|
| 73 | { | 
|---|
| 74 | // delete this->emitter; | 
|---|
| 75 |  | 
|---|
| 76 | /* this is normaly done by World.cc by deleting the ParticleEngine */ | 
|---|
| 77 | if (LBolt::explosionParticles != NULL && LBolt::objectList().size() <= 1) | 
|---|
| 78 | { | 
|---|
| 79 | //if (ClassList::exists(LBolt::explosionParticles, CL_PARTICLE_SYSTEM)) | 
|---|
| 80 | //  delete LBolt::explosionParticles; | 
|---|
| 81 | PRINTF(1)("Deleting LBolt Particles\n"); | 
|---|
| 82 | LBolt::explosionParticles = NULL; | 
|---|
| 83 | } | 
|---|
| 84 |  | 
|---|
| 85 | } | 
|---|
| 86 |  | 
|---|
| 87 | SpriteParticles* LBolt::explosionParticles = NULL; | 
|---|
| 88 |  | 
|---|
| 89 | void LBolt::activate() | 
|---|
| 90 | { | 
|---|
| 91 | this->origList = this->getOMListNumber(); | 
|---|
| 92 | this->toList(OM_ENVIRON); | 
|---|
| 93 | if (unlikely(LBolt::explosionParticles == NULL)) | 
|---|
| 94 | { | 
|---|
| 95 | LBolt::explosionParticles = new SpriteParticles(1000); | 
|---|
| 96 | LBolt::explosionParticles->setName("BoltExplosionParticles"); | 
|---|
| 97 | LBolt::explosionParticles->setLifeSpan(.5, .3); | 
|---|
| 98 | LBolt::explosionParticles->setRadius(0.0, 10.0); | 
|---|
| 99 | LBolt::explosionParticles->setRadius(.5, 6.0); | 
|---|
| 100 | LBolt::explosionParticles->setRadius(1.0, 3.0); | 
|---|
| 101 | LBolt::explosionParticles->setColor(0.0, 1,1,0,.9); | 
|---|
| 102 | LBolt::explosionParticles->setColor(0.5, .8,.8,0,.5); | 
|---|
| 103 | LBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0); | 
|---|
| 104 | } | 
|---|
| 105 |  | 
|---|
| 106 | this->setDamage(5); | 
|---|
| 107 | this->setHealth(0); | 
|---|
| 108 | } | 
|---|
| 109 |  | 
|---|
| 110 |  | 
|---|
| 111 | void LBolt::deactivate() | 
|---|
| 112 | { | 
|---|
| 113 | assert (LBolt::explosionParticles != NULL); | 
|---|
| 114 | LBolt::explosionParticles->removeEmitter(this->emitter); | 
|---|
| 115 | this->lifeCycle = 0.0; | 
|---|
| 116 |  | 
|---|
| 117 | this->toList(OM_DEAD); | 
|---|
| 118 | this->removeNode(); | 
|---|
| 119 | LBolt::fastFactory->kill(this); | 
|---|
| 120 | } | 
|---|
| 121 |  | 
|---|
| 122 |  | 
|---|
| 123 | void LBolt::hit (float damage, WorldEntity* entity ) | 
|---|
| 124 | { | 
|---|
| 125 | PRINTF(0)("Collision with LBolt\n"); | 
|---|
| 126 | if (this->hitEntity != entity && entity->isA(NPC::staticClassID())) | 
|---|
| 127 | this->destroy( entity ); | 
|---|
| 128 | this->hitEntity = entity; | 
|---|
| 129 | this->deactivate(); | 
|---|
| 130 | } | 
|---|
| 131 |  | 
|---|
| 132 | /** | 
|---|
| 133 | *  signal tick, time dependent things will be handled here | 
|---|
| 134 | * @param dt time since last tick | 
|---|
| 135 | */ | 
|---|
| 136 | void LBolt::tick (float dt) | 
|---|
| 137 | { | 
|---|
| 138 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
|---|
| 139 | Vector v = this->velocity * dt; | 
|---|
| 140 | this->shiftCoor(v); | 
|---|
| 141 |  | 
|---|
| 142 | if (this->tickLifeCycle(dt)) | 
|---|
| 143 | this->deactivate(); | 
|---|
| 144 |  | 
|---|
| 145 | angle += rotationSpeed * dt; | 
|---|
| 146 |  | 
|---|
| 147 | for( ObjectList<Playable>::const_iterator eIterator = Playable::objectList().begin(); eIterator !=Playable::objectList().end(); eIterator++) | 
|---|
| 148 | { | 
|---|
| 149 | if( ((*eIterator)->getOMListNumber() != (this->origList -1))   && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 8) | 
|---|
| 150 | { | 
|---|
| 151 | (*eIterator)->hit (this->getDamage(),this); | 
|---|
| 152 | this->deactivate(); | 
|---|
| 153 | PRINTF(0)("LBolt destroyed\n"); | 
|---|
| 154 | } | 
|---|
| 155 | } | 
|---|
| 156 | } | 
|---|
| 157 |  | 
|---|
| 158 | /** | 
|---|
| 159 | *  the function gets called, when the projectile is destroyed | 
|---|
| 160 | */ | 
|---|
| 161 | void LBolt::destroy (WorldEntity* killer) | 
|---|
| 162 | { | 
|---|
| 163 | Projectile::destroy( killer ); | 
|---|
| 164 | PRINTF(5)("DESTROY LBolt\n"); | 
|---|
| 165 | this->lifeCycle = .95; //!< @todo calculate this usefully. | 
|---|
| 166 |  | 
|---|
| 167 | this->emitter->setSystem(LBolt::explosionParticles); | 
|---|
| 168 | } | 
|---|
| 169 |  | 
|---|
| 170 |  | 
|---|
| 171 | void LBolt::draw () const | 
|---|
| 172 | { | 
|---|
| 173 | glPushAttrib(GL_ENABLE_BIT); | 
|---|
| 174 | //glDisable(GL_LIGHTING); | 
|---|
| 175 |  | 
|---|
| 176 | glMatrixMode(GL_MODELVIEW); | 
|---|
| 177 | glPushMatrix(); | 
|---|
| 178 |  | 
|---|
| 179 | float matrix[4][4]; | 
|---|
| 180 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
|---|
| 181 |  | 
|---|
| 182 | glRotatef(angle, 1.0, 0.0, 0.0); | 
|---|
| 183 | this->getAbsDir().matrix (matrix); | 
|---|
| 184 | glMultMatrixf((float*)matrix); | 
|---|
| 185 | this->getModel()->draw(); | 
|---|
| 186 |  | 
|---|
| 187 | this->halo->draw(); | 
|---|
| 188 |  | 
|---|
| 189 | glPopMatrix(); | 
|---|
| 190 |  | 
|---|
| 191 | glPopAttrib(); | 
|---|
| 192 | } | 
|---|
| 193 |  | 
|---|