| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004-2006 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific | 
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| 12 | main-programmer: Nicolas Schlumberger, Marc Schaerrer | 
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| 13 | co-programmer: Benjamin Grauer | 
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| 14 |  | 
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| 15 | */ | 
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| 16 |  | 
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| 17 |  | 
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 19 |  | 
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| 20 | #include "lbolt.h" | 
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| 21 |  | 
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| 22 | #include "state.h" | 
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| 23 | #include "model.h" | 
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| 24 |  | 
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| 25 | #include "world_entities/npcs/npc.h" | 
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| 26 |  | 
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| 27 | #include "particles/dot_emitter.h" | 
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| 28 | #include "particles/sprite_particles.h" | 
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| 29 | #include "npcs/npc.h" | 
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| 30 |  | 
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| 31 | #include <cassert> | 
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| 32 | #include "debug.h" | 
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| 33 |  | 
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| 34 | #include "space_ships/space_ship.h" | 
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| 35 |  | 
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| 36 |  | 
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| 37 |  | 
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| 38 | ObjectListDefinition(LBolt); | 
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| 39 | CREATE_FAST_FACTORY_STATIC(LBolt); | 
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| 40 |  | 
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| 41 | /** | 
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| 42 | *  standard constructor | 
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| 43 | */ | 
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| 44 | LBolt::LBolt () : Projectile() | 
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| 45 | { | 
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| 46 | this->registerObject(this, LBolt::_objectList); | 
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| 47 |  | 
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| 48 | this->loadModel("models/projectiles/lbolt.obj"); | 
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| 49 |  | 
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| 50 | this->setMinEnergy(1); | 
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| 51 | this->setHealthMax(0); | 
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| 52 | this->lifeSpan = 1.0; | 
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| 53 |  | 
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| 54 | this->emitter = new DotEmitter(100, 5, M_2_PI); | 
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| 55 | this->emitter->setParent(this); | 
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| 56 | this->emitter->setSpread(M_PI, M_PI); | 
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| 57 | this->emitter->setEmissionRate(300.0); | 
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| 58 | this->emitter->setEmissionVelocity(50.0); | 
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| 59 |  | 
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| 60 | this->angle = 0; | 
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| 61 |  | 
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| 62 | this->halo = new Billboard(); | 
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| 63 | this->halo->setSize(.35, .35); | 
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| 64 | this->halo->setTexture("hbolt_halo.jpg"); | 
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| 65 | this->halo->setVisibility(false); | 
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| 66 |  | 
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| 67 | this->halo->setPulse(); | 
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| 68 |  | 
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| 69 | } | 
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| 70 |  | 
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| 71 |  | 
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| 72 | /** | 
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| 73 | *  standard deconstructor | 
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| 74 | */ | 
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| 75 | LBolt::~LBolt () | 
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| 76 | { | 
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| 77 | // delete this->emitter; | 
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| 78 |  | 
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| 79 | /* this is normaly done by World.cc by deleting the ParticleEngine */ | 
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| 80 | if (LBolt::explosionParticles != NULL && LBolt::objectList().size() <= 1) | 
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| 81 | { | 
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| 82 | //if (ClassList::exists(LBolt::explosionParticles, CL_PARTICLE_SYSTEM)) | 
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| 83 | //  delete LBolt::explosionParticles; | 
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| 84 | PRINTF(1)("Deleting LBolt Particles\n"); | 
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| 85 | LBolt::explosionParticles = NULL; | 
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| 86 | } | 
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| 87 |  | 
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| 88 | } | 
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| 89 |  | 
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| 90 | SpriteParticles* LBolt::explosionParticles = NULL; | 
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| 91 |  | 
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| 92 | void LBolt::activate() | 
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| 93 | { | 
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| 94 | this->halo->setVisibility(true); | 
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| 95 | this->origList = this->getOMListNumber(); | 
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| 96 | this->toList(OM_ENVIRON); | 
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| 97 | if (unlikely(LBolt::explosionParticles == NULL)) | 
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| 98 | { | 
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| 99 | LBolt::explosionParticles = new SpriteParticles(1000); | 
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| 100 | LBolt::explosionParticles->setName("BoltExplosionParticles"); | 
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| 101 | LBolt::explosionParticles->setLifeSpan(.5, .3); | 
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| 102 | LBolt::explosionParticles->setRadius(0.0, 10.0); | 
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| 103 | LBolt::explosionParticles->setRadius(.5, 6.0); | 
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| 104 | LBolt::explosionParticles->setRadius(1.0, 3.0); | 
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| 105 | LBolt::explosionParticles->setColor(0.0, 1,1,0,.9); | 
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| 106 | LBolt::explosionParticles->setColor(0.5, .8,.8,0,.5); | 
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| 107 | LBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0); | 
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| 108 | } | 
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| 109 |  | 
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| 110 | this->setDamage(5); | 
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| 111 | this->setHealth(0); | 
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| 112 | } | 
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| 113 |  | 
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| 114 |  | 
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| 115 | void LBolt::deactivate() | 
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| 116 | { | 
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| 117 | assert (LBolt::explosionParticles != NULL); | 
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| 118 | LBolt::explosionParticles->removeEmitter(this->emitter); | 
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| 119 | this->halo->setVisibility(false); | 
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| 120 | this->lifeCycle = 0.0; | 
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| 121 |  | 
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| 122 | this->toList(OM_DEAD); | 
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| 123 | //   this->removeNode(); | 
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| 124 | LBolt::fastFactory->kill(this); | 
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| 125 | } | 
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| 126 |  | 
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| 127 |  | 
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| 128 | void LBolt::hit (float damage, WorldEntity* entity ) | 
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| 129 | { | 
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| 130 | PRINTF(0)("Collision with LBolt\n"); | 
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| 131 | if (this->hitEntity != entity && entity->isA(NPC::staticClassID())) | 
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| 132 | this->destroy( entity ); | 
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| 133 | this->hitEntity = entity; | 
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| 134 | this->deactivate(); | 
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| 135 | } | 
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| 136 |  | 
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| 137 | /** | 
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| 138 | *  signal tick, time dependent things will be handled here | 
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| 139 | * @param dt time since last tick | 
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| 140 | */ | 
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| 141 | void LBolt::tick (float dt) | 
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| 142 | { | 
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| 143 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
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| 144 | Vector v = this->velocity * dt; | 
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| 145 | this->shiftCoor(v); | 
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| 146 |  | 
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| 147 | if (this->tickLifeCycle(dt)) | 
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| 148 | this->deactivate(); | 
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| 149 |  | 
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| 150 | angle += LBolt::rotationSpeed * dt; | 
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| 151 | if(angle > 360) | 
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| 152 | angle -= 360; | 
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| 153 |  | 
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| 154 | for( ObjectList<NPC>::const_iterator eIterator = NPC::objectList().begin(); eIterator !=NPC::objectList().end(); eIterator++) | 
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| 155 | { | 
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| 156 | if( ((*eIterator)->getOMListNumber() != (this->origList -1))  && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 8) | 
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| 157 | { | 
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| 158 | (*eIterator)->destroy(this); //hit (this->getDamage(),this); | 
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| 159 | this->deactivate(); | 
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| 160 | PRINTF(0)("LBolt destroyed\n"); | 
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| 161 | } | 
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| 162 | } | 
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| 163 | } | 
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| 164 |  | 
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| 165 | /** | 
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| 166 | *  the function gets called, when the projectile is destroyed | 
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| 167 | */ | 
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| 168 | void LBolt::destroy (WorldEntity* killer) | 
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| 169 | { | 
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| 170 | Projectile::destroy( killer ); | 
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| 171 | PRINTF(5)("DESTROY LBolt\n"); | 
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| 172 | this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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| 173 |  | 
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| 174 | this->emitter->setSystem(LBolt::explosionParticles); | 
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| 175 | } | 
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| 176 |  | 
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| 177 |  | 
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| 178 | void LBolt::draw () const | 
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| 179 | { | 
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| 180 | glPushAttrib(GL_ENABLE_BIT); | 
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| 181 | //glDisable(GL_LIGHTING); | 
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| 182 |  | 
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| 183 | glMatrixMode(GL_MODELVIEW); | 
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| 184 | glPushMatrix(); | 
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| 185 |  | 
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| 186 | float matrix[4][4]; | 
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| 187 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| 188 | this->halo->draw(); | 
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| 189 |  | 
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| 190 | Vector tmpRot; | 
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| 191 | tmpRot = this->flightDirection.getNormalized(); | 
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| 192 | glRotatef(this->angle, tmpRot.x, tmpRot.y, tmpRot.z); | 
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| 193 | tmpRot = this->getAbsDir().getSpacialAxis(); | 
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| 194 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 195 |  | 
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| 196 | this->getAbsDir().matrix (matrix); | 
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| 197 | glMultMatrixf((float*)matrix); | 
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| 198 | this->getModel()->draw(); | 
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| 199 |  | 
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| 200 | glPopMatrix(); | 
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| 201 | glPopAttrib(); | 
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| 202 | } | 
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| 203 |  | 
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