| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004-2006 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific | 
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| 12 |    main-programmer: Nicolas Schlumberger, Marc Schaerrer | 
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| 13 |    co-programmer: Benjamin Grauer | 
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| 14 |  | 
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| 15 | */ | 
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| 16 |  | 
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| 17 |  | 
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 19 |  | 
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| 20 | #include "lbolt.h" | 
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| 21 |  | 
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| 22 | #include "state.h" | 
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| 23 | #include "model.h" | 
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| 24 |  | 
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| 25 | #include "world_entities/npcs/npc.h" | 
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| 26 |  | 
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| 27 | #include "particles/dot_emitter.h" | 
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| 28 | #include "particles/sprite_particles.h" | 
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| 29 | #include "npcs/npc.h" | 
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| 30 |  | 
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| 31 | #include <cassert> | 
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| 32 | #include "debug.h" | 
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| 33 |  | 
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| 34 | #include "space_ships/space_ship.h" | 
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| 35 |  | 
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| 36 |  | 
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| 37 |  | 
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| 38 | ObjectListDefinition(LBolt); | 
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| 39 | CREATE_FAST_FACTORY_STATIC(LBolt); | 
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| 40 |  | 
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| 41 | /** | 
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| 42 |  *  standard constructor | 
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| 43 | */ | 
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| 44 | LBolt::LBolt () : Projectile() | 
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| 45 | { | 
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| 46 |   this->registerObject(this, LBolt::_objectList); | 
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| 47 |  | 
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| 48 |   this->loadModel("models/projectiles/lbolt.obj"); | 
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| 49 |  | 
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| 50 |   this->setMinEnergy(1); | 
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| 51 |   this->setHealthMax(0); | 
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| 52 |   this->lifeSpan = 1.0; | 
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| 53 |  | 
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| 54 |   this->emitter = new DotEmitter(100, 5, M_2_PI); | 
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| 55 |   this->emitter->setParent(this); | 
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| 56 |   this->emitter->setSpread(M_PI, M_PI); | 
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| 57 |   this->emitter->setEmissionRate(300.0); | 
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| 58 |   this->emitter->setEmissionVelocity(50.0); | 
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| 59 |  | 
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| 60 |   this->angle = 0; | 
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| 61 |  | 
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| 62 |   this->halo = new Billboard(); | 
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| 63 |   this->halo->setSize(.35, .35); | 
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| 64 |   this->halo->setTexture("hbolt_halo.png"); | 
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| 65 |   this->halo->setVisibility(false); | 
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| 66 |  | 
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| 67 |  | 
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| 68 | } | 
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| 69 |  | 
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| 70 |  | 
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| 71 | /** | 
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| 72 |  *  standard deconstructor | 
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| 73 | */ | 
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| 74 | LBolt::~LBolt () | 
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| 75 | { | 
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| 76 |   // delete this->emitter; | 
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| 77 |  | 
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| 78 |   /* this is normaly done by World.cc by deleting the ParticleEngine */ | 
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| 79 |   if (LBolt::explosionParticles != NULL && LBolt::objectList().size() <= 1) | 
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| 80 |   { | 
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| 81 |     //if (ClassList::exists(LBolt::explosionParticles, CL_PARTICLE_SYSTEM)) | 
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| 82 |     //  delete LBolt::explosionParticles; | 
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| 83 |     PRINTF(1)("Deleting LBolt Particles\n"); | 
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| 84 |     LBolt::explosionParticles = NULL; | 
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| 85 |   } | 
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| 86 |  | 
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| 87 | } | 
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| 88 |  | 
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| 89 | SpriteParticles* LBolt::explosionParticles = NULL; | 
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| 90 |  | 
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| 91 | void LBolt::activate() | 
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| 92 | { | 
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| 93 |   this->halo->setVisibility(true); | 
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| 94 |   this->origList = this->getOMListNumber(); | 
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| 95 |   this->toList(OM_ENVIRON); | 
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| 96 |   if (unlikely(LBolt::explosionParticles == NULL)) | 
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| 97 |   { | 
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| 98 |     LBolt::explosionParticles = new SpriteParticles(1000); | 
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| 99 |     LBolt::explosionParticles->setName("BoltExplosionParticles"); | 
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| 100 |     LBolt::explosionParticles->setLifeSpan(.5, .3); | 
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| 101 |     LBolt::explosionParticles->setRadius(0.0, 10.0); | 
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| 102 |     LBolt::explosionParticles->setRadius(.5, 6.0); | 
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| 103 |     LBolt::explosionParticles->setRadius(1.0, 3.0); | 
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| 104 |     LBolt::explosionParticles->setColor(0.0, 1,1,0,.9); | 
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| 105 |     LBolt::explosionParticles->setColor(0.5, .8,.8,0,.5); | 
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| 106 |     LBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0); | 
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| 107 |   } | 
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| 108 |  | 
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| 109 |   this->setDamage(5); | 
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| 110 |   this->setHealth(0); | 
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| 111 | } | 
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| 112 |  | 
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| 113 |  | 
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| 114 | void LBolt::deactivate() | 
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| 115 | { | 
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| 116 |   assert (LBolt::explosionParticles != NULL); | 
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| 117 |   LBolt::explosionParticles->removeEmitter(this->emitter); | 
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| 118 |   this->halo->setVisibility(false); | 
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| 119 |   this->lifeCycle = 0.0; | 
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| 120 |  | 
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| 121 |   this->toList(OM_DEAD); | 
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| 122 |   this->removeNode(); | 
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| 123 |   LBolt::fastFactory->kill(this); | 
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| 124 | } | 
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| 125 |  | 
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| 126 |  | 
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| 127 | void LBolt::hit (float damage, WorldEntity* entity ) | 
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| 128 | { | 
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| 129 |   PRINTF(0)("Collision with LBolt\n"); | 
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| 130 |   if (this->hitEntity != entity && entity->isA(NPC::staticClassID())) | 
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| 131 |     this->destroy( entity ); | 
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| 132 |   this->hitEntity = entity; | 
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| 133 |   this->deactivate(); | 
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| 134 | } | 
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| 135 |  | 
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| 136 | /** | 
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| 137 |  *  signal tick, time dependent things will be handled here | 
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| 138 |  * @param dt time since last tick | 
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| 139 | */ | 
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| 140 | void LBolt::tick (float dt) | 
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| 141 | { | 
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| 142 |   //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
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| 143 |   Vector v = this->velocity * dt; | 
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| 144 |   this->shiftCoor(v); | 
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| 145 |  | 
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| 146 |   if (this->tickLifeCycle(dt)) | 
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| 147 |     this->deactivate(); | 
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| 148 |  | 
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| 149 |   angle += LBolt::rotationSpeed * dt; | 
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| 150 |  | 
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| 151 |   for( ObjectList<NPC>::const_iterator eIterator = NPC::objectList().begin(); eIterator !=NPC::objectList().end(); eIterator++) | 
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| 152 |   { | 
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| 153 |     if( ((*eIterator)->getOMListNumber() != (this->origList -1))  && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 8) | 
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| 154 |     { | 
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| 155 |       (*eIterator)->destroy(this); //hit (this->getDamage(),this); | 
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| 156 |       this->deactivate(); | 
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| 157 |   PRINTF(0)("LBolt destroyed\n"); | 
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| 158 |     } | 
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| 159 |   } | 
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| 160 | } | 
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| 161 |  | 
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| 162 | /** | 
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| 163 |  *  the function gets called, when the projectile is destroyed | 
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| 164 | */ | 
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| 165 | void LBolt::destroy (WorldEntity* killer) | 
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| 166 | { | 
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| 167 |   Projectile::destroy( killer ); | 
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| 168 |   PRINTF(5)("DESTROY LBolt\n"); | 
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| 169 |   this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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| 170 |  | 
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| 171 |   this->emitter->setSystem(LBolt::explosionParticles); | 
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| 172 | } | 
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| 173 |  | 
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| 174 |  | 
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| 175 | void LBolt::draw () const | 
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| 176 | { | 
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| 177 |   glPushAttrib(GL_ENABLE_BIT); | 
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| 178 |   //glDisable(GL_LIGHTING); | 
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| 179 |  | 
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| 180 |   glMatrixMode(GL_MODELVIEW); | 
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| 181 |   glPushMatrix(); | 
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| 182 |  | 
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| 183 |     float matrix[4][4]; | 
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| 184 |     glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| 185 |     Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
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| 186 |     glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 187 |     glRotatef(this->angle, 1.0, 0.0, 0.0); | 
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| 188 |     this->getAbsDir().matrix (matrix); | 
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| 189 |     glMultMatrixf((float*)matrix); | 
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| 190 |     this->getModel()->draw(); | 
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| 191 |  | 
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| 192 |     this->halo->draw(); | 
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| 193 |  | 
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| 194 |   glPopMatrix(); | 
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| 195 |   glPopAttrib(); | 
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| 196 | } | 
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| 197 |  | 
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