| [10044] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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| [10104] | 4 |    Copyright (C) 2004-2006 orx | 
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| [10044] | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific | 
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| [10104] | 12 |    main-programmer: Nicolas Schlumberger, Marc Schaerrer | 
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| [10044] | 13 |    co-programmer: Benjamin Grauer | 
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 | 14 |  | 
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 | 15 | */ | 
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 | 16 |  | 
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 | 17 |  | 
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 | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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 | 19 |  | 
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 | 20 | #include "lbolt.h" | 
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 | 21 |  | 
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 | 22 | #include "state.h" | 
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 | 23 | #include "model.h" | 
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 | 24 |  | 
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| [10545] | 25 | #include "world_entities/npcs/npc.h" | 
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 | 26 |  | 
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| [10044] | 27 | #include "particles/dot_emitter.h" | 
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 | 28 | #include "particles/sprite_particles.h" | 
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| [10366] | 29 | #include "npcs/npc.h" | 
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| [10044] | 30 |  | 
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 | 31 | #include <cassert> | 
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 | 32 | #include "debug.h" | 
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 | 33 |  | 
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| [10079] | 34 | #include "space_ships/space_ship.h" | 
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| [10044] | 35 |  | 
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| [10079] | 36 |  | 
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| [10366] | 37 |  | 
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| [10044] | 38 | ObjectListDefinition(LBolt); | 
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 | 39 | CREATE_FAST_FACTORY_STATIC(LBolt); | 
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 | 40 |  | 
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 | 41 | /** | 
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 | 42 |  *  standard constructor | 
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 | 43 | */ | 
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 | 44 | LBolt::LBolt () : Projectile() | 
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 | 45 | { | 
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 | 46 |   this->registerObject(this, LBolt::_objectList); | 
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 | 47 |  | 
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 | 48 |   this->loadModel("models/projectiles/lbolt.obj"); | 
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 | 49 |  | 
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 | 50 |   this->setMinEnergy(1); | 
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 | 51 |   this->setHealthMax(0); | 
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| [10274] | 52 |   this->lifeSpan = 1.0; | 
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| [10044] | 53 |  | 
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 | 54 |   this->emitter = new DotEmitter(100, 5, M_2_PI); | 
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 | 55 |   this->emitter->setParent(this); | 
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 | 56 |   this->emitter->setSpread(M_PI, M_PI); | 
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 | 57 |   this->emitter->setEmissionRate(300.0); | 
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 | 58 |   this->emitter->setEmissionVelocity(50.0); | 
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 | 59 |  | 
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 | 60 |   this->angle = 0; | 
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| [10046] | 61 |  | 
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| [10063] | 62 |   this->halo = new Billboard(); | 
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| [10074] | 63 |   this->halo->setSize(.35, .35); | 
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| [10698] | 64 |   this->halo->setTexture("hbolt_halo.jpg"); | 
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| [10511] | 65 |   this->halo->setVisibility(false); | 
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| [10345] | 66 |  | 
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| [10698] | 67 |   this->halo->setPulse(); | 
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| [10345] | 68 |  | 
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| [10044] | 69 | } | 
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 | 70 |  | 
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 | 71 |  | 
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 | 72 | /** | 
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 | 73 |  *  standard deconstructor | 
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 | 74 | */ | 
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 | 75 | LBolt::~LBolt () | 
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 | 76 | { | 
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 | 77 |   // delete this->emitter; | 
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 | 78 |  | 
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 | 79 |   /* this is normaly done by World.cc by deleting the ParticleEngine */ | 
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 | 80 |   if (LBolt::explosionParticles != NULL && LBolt::objectList().size() <= 1) | 
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 | 81 |   { | 
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 | 82 |     //if (ClassList::exists(LBolt::explosionParticles, CL_PARTICLE_SYSTEM)) | 
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 | 83 |     //  delete LBolt::explosionParticles; | 
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 | 84 |     PRINTF(1)("Deleting LBolt Particles\n"); | 
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 | 85 |     LBolt::explosionParticles = NULL; | 
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 | 86 |   } | 
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 | 87 |  | 
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 | 88 | } | 
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 | 89 |  | 
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 | 90 | SpriteParticles* LBolt::explosionParticles = NULL; | 
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 | 91 |  | 
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 | 92 | void LBolt::activate() | 
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 | 93 | { | 
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| [10511] | 94 |   this->halo->setVisibility(true); | 
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| [10345] | 95 |   this->origList = this->getOMListNumber(); | 
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| [10274] | 96 |   this->toList(OM_ENVIRON); | 
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| [10044] | 97 |   if (unlikely(LBolt::explosionParticles == NULL)) | 
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 | 98 |   { | 
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 | 99 |     LBolt::explosionParticles = new SpriteParticles(1000); | 
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 | 100 |     LBolt::explosionParticles->setName("BoltExplosionParticles"); | 
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 | 101 |     LBolt::explosionParticles->setLifeSpan(.5, .3); | 
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 | 102 |     LBolt::explosionParticles->setRadius(0.0, 10.0); | 
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 | 103 |     LBolt::explosionParticles->setRadius(.5, 6.0); | 
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 | 104 |     LBolt::explosionParticles->setRadius(1.0, 3.0); | 
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 | 105 |     LBolt::explosionParticles->setColor(0.0, 1,1,0,.9); | 
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 | 106 |     LBolt::explosionParticles->setColor(0.5, .8,.8,0,.5); | 
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 | 107 |     LBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0); | 
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 | 108 |   } | 
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 | 109 |  | 
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 | 110 |   this->setDamage(5); | 
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 | 111 |   this->setHealth(0); | 
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 | 112 | } | 
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 | 113 |  | 
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 | 114 |  | 
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 | 115 | void LBolt::deactivate() | 
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 | 116 | { | 
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 | 117 |   assert (LBolt::explosionParticles != NULL); | 
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 | 118 |   LBolt::explosionParticles->removeEmitter(this->emitter); | 
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| [10511] | 119 |   this->halo->setVisibility(false); | 
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| [10044] | 120 |   this->lifeCycle = 0.0; | 
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 | 121 |  | 
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| [10274] | 122 |   this->toList(OM_DEAD); | 
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| [10698] | 123 | //   this->removeNode(); | 
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| [10044] | 124 |   LBolt::fastFactory->kill(this); | 
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 | 125 | } | 
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 | 126 |  | 
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| [10261] | 127 |  | 
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| [10274] | 128 | void LBolt::hit (float damage, WorldEntity* entity ) | 
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| [10044] | 129 | { | 
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| [10079] | 130 |   PRINTF(0)("Collision with LBolt\n"); | 
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| [10366] | 131 |   if (this->hitEntity != entity && entity->isA(NPC::staticClassID())) | 
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| [10044] | 132 |     this->destroy( entity ); | 
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 | 133 |   this->hitEntity = entity; | 
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| [10261] | 134 |   this->deactivate(); | 
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 | 135 | } | 
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| [10044] | 136 |  | 
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 | 137 | /** | 
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 | 138 |  *  signal tick, time dependent things will be handled here | 
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 | 139 |  * @param dt time since last tick | 
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 | 140 | */ | 
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 | 141 | void LBolt::tick (float dt) | 
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 | 142 | { | 
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 | 143 |   //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
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 | 144 |   Vector v = this->velocity * dt; | 
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 | 145 |   this->shiftCoor(v); | 
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 | 146 |  | 
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 | 147 |   if (this->tickLifeCycle(dt)) | 
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 | 148 |     this->deactivate(); | 
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 | 149 |  | 
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| [10618] | 150 |   angle += LBolt::rotationSpeed * dt; | 
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| [10698] | 151 |   if(angle > 360) | 
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 | 152 |     angle -= 360; | 
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| [10274] | 153 |  | 
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| [10545] | 154 |   for( ObjectList<NPC>::const_iterator eIterator = NPC::objectList().begin(); eIterator !=NPC::objectList().end(); eIterator++) | 
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| [10274] | 155 |   { | 
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| [10545] | 156 |     if( ((*eIterator)->getOMListNumber() != (this->origList -1))  && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 8) | 
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| [10274] | 157 |     { | 
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| [10545] | 158 |       (*eIterator)->destroy(this); //hit (this->getDamage(),this); | 
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| [10274] | 159 |       this->deactivate(); | 
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 | 160 |   PRINTF(0)("LBolt destroyed\n"); | 
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 | 161 |     } | 
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 | 162 |   } | 
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| [10044] | 163 | } | 
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 | 164 |  | 
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 | 165 | /** | 
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 | 166 |  *  the function gets called, when the projectile is destroyed | 
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 | 167 | */ | 
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 | 168 | void LBolt::destroy (WorldEntity* killer) | 
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 | 169 | { | 
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 | 170 |   Projectile::destroy( killer ); | 
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 | 171 |   PRINTF(5)("DESTROY LBolt\n"); | 
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 | 172 |   this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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 | 173 |  | 
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 | 174 |   this->emitter->setSystem(LBolt::explosionParticles); | 
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 | 175 | } | 
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 | 176 |  | 
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 | 177 |  | 
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 | 178 | void LBolt::draw () const | 
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 | 179 | { | 
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 | 180 |   glPushAttrib(GL_ENABLE_BIT); | 
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| [10046] | 181 |   //glDisable(GL_LIGHTING); | 
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| [10044] | 182 |  | 
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 | 183 |   glMatrixMode(GL_MODELVIEW); | 
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 | 184 |   glPushMatrix(); | 
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 | 185 |  | 
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| [10618] | 186 |     float matrix[4][4]; | 
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 | 187 |     glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| [10698] | 188 |     this->halo->draw(); | 
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 | 189 |  | 
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 | 190 |     Vector tmpRot; | 
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 | 191 |     tmpRot = this->flightDirection.getNormalized(); | 
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 | 192 |     glRotatef(this->angle, tmpRot.x, tmpRot.y, tmpRot.z); | 
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 | 193 |     tmpRot = this->getAbsDir().getSpacialAxis(); | 
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| [10618] | 194 |     glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| [10698] | 195 |  | 
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| [10618] | 196 |     this->getAbsDir().matrix (matrix); | 
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 | 197 |     glMultMatrixf((float*)matrix); | 
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 | 198 |     this->getModel()->draw(); | 
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| [10063] | 199 |  | 
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| [10044] | 200 |   glPopMatrix(); | 
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 | 201 |   glPopAttrib(); | 
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 | 202 | } | 
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 | 203 |  | 
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