| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: Benjamin Grauer | 
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| 14 |  | 
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| 15 | */ | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 17 |  | 
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| 18 | #include "laser.h" | 
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| 19 |  | 
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| 20 | #include "state.h" | 
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| 21 | #include "class_list.h" | 
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| 22 | #include "model.h" | 
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| 23 |  | 
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| 24 | #include "dot_emitter.h" | 
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| 25 | #include "sprite_particles.h" | 
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| 26 |  | 
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| 27 | #include <cassert> | 
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| 28 | #include "debug.h" | 
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| 29 |  | 
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| 30 |  | 
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| 31 |  | 
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| 32 | CREATE_FAST_FACTORY_STATIC(Laser, CL_LASER); | 
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| 33 |  | 
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| 34 | /** | 
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| 35 |  *  standard constructor | 
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| 36 | */ | 
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| 37 | Laser::Laser () : Projectile() | 
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| 38 | { | 
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| 39 |   this->setClassID(CL_LASER, "Laser"); | 
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| 40 |  | 
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| 41 |   this->loadModel("models/projectiles/laser.obj"); | 
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| 42 |  | 
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| 43 |   this->setMinEnergy(10); | 
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| 44 |   this->setHealthMax(0); | 
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| 45 |   this->lifeSpan = 5.0; | 
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| 46 |  | 
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| 47 |   this->emitter = new DotEmitter(100, 5, M_2_PI); | 
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| 48 |   this->emitter->setParent(this); | 
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| 49 |   this->emitter->setSpread(M_PI, M_PI); | 
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| 50 |   this->emitter->setEmissionRate(300.0); | 
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| 51 |   this->emitter->setEmissionVelocity(50.0); | 
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| 52 | } | 
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| 53 |  | 
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| 54 |  | 
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| 55 | /** | 
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| 56 |  *  standard deconstructor | 
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| 57 | */ | 
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| 58 | Laser::~Laser () | 
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| 59 | { | 
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| 60 |   // delete this->emitter; | 
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| 61 |  | 
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| 62 |   /* this is normaly done by World.cc by deleting the ParticleEngine */ | 
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| 63 |   if (Laser::explosionParticles != NULL && ClassList::getList(CL_LASER)->size() <= 1) | 
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| 64 |   { | 
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| 65 |     //if (ClassList::exists(Laser::explosionParticles, CL_PARTICLE_SYSTEM)) | 
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| 66 |     //  delete Laser::explosionParticles; | 
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| 67 |     PRINTF(1)("Deleting Laser Particles\n"); | 
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| 68 |     Laser::explosionParticles = NULL; | 
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| 69 |   } | 
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| 70 |  | 
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| 71 | } | 
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| 72 |  | 
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| 73 | SpriteParticles* Laser::explosionParticles = NULL; | 
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| 74 |  | 
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| 75 | void Laser::activate() | 
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| 76 | { | 
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| 77 |   if (unlikely(Laser::explosionParticles == NULL)) | 
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| 78 |   { | 
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| 79 |     Laser::explosionParticles = new SpriteParticles(1000); | 
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| 80 |     Laser::explosionParticles->setName("LaserExplosionParticles"); | 
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| 81 |     Laser::explosionParticles->setLifeSpan(.5, .3); | 
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| 82 |     Laser::explosionParticles->setRadius(0.0, 10.0); | 
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| 83 |     Laser::explosionParticles->setRadius(.5, 6.0); | 
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| 84 |     Laser::explosionParticles->setRadius(1.0, 3.0); | 
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| 85 |     Laser::explosionParticles->setColor(0.0, 1,1,0,.9); | 
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| 86 |     Laser::explosionParticles->setColor(0.5, .8,.8,0,.5); | 
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| 87 |     Laser::explosionParticles->setColor(1.0, .8,.8,.7,.0); | 
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| 88 |   } | 
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| 89 |  | 
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| 90 |   this->setDamage(0); | 
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| 91 |   this->setHealth(0); | 
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| 92 | } | 
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| 93 |  | 
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| 94 |  | 
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| 95 | void Laser::deactivate() | 
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| 96 | { | 
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| 97 |   assert (Laser::explosionParticles != NULL); | 
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| 98 |   Laser::explosionParticles->removeEmitter(this->emitter); | 
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| 99 |   this->lifeCycle = 0.0; | 
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| 100 |  | 
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| 101 |   this->toList(OM_NULL); | 
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| 102 |   this->removeNode(); | 
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| 103 |   Laser::fastFactory->kill(this); | 
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| 104 | } | 
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| 105 |  | 
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| 106 |  | 
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| 107 | void Laser::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 108 | { | 
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| 109 |   if (this->hitEntity != entity && entity->isA(CL_NPC)) | 
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| 110 |     this->destroy( entity ); | 
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| 111 |   this->hitEntity = entity; | 
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| 112 | } | 
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| 113 |  | 
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| 114 | /** | 
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| 115 |  *  signal tick, time dependent things will be handled here | 
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| 116 |  * @param dt time since last tick | 
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| 117 | */ | 
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| 118 | void Laser::tick (float dt) | 
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| 119 | { | 
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| 120 |   //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
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| 121 |   Vector v = this->velocity * dt; | 
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| 122 |   this->shiftCoor(v); | 
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| 123 |  | 
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| 124 |   if (this->tickLifeCycle(dt)) | 
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| 125 |     this->deactivate(); | 
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| 126 | } | 
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| 127 |  | 
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| 128 | /** | 
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| 129 |  *  the function gets called, when the projectile is destroyed | 
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| 130 | */ | 
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| 131 | void Laser::destroy (WorldEntity* killer) | 
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| 132 | { | 
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| 133 |   Projectile::destroy( killer ); | 
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| 134 |   PRINTF(5)("DESTROY Laser\n"); | 
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| 135 |   this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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| 136 |  | 
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| 137 |   this->emitter->setSystem(Laser::explosionParticles); | 
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| 138 | } | 
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| 139 |  | 
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| 140 |  | 
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| 141 | void Laser::draw () const | 
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| 142 | { | 
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| 143 |   glPushAttrib(GL_ENABLE_BIT); | 
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| 144 |   glDisable(GL_LIGHTING); | 
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| 145 |  | 
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| 146 |   WorldEntity::draw(); | 
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| 147 | /*  glMatrixMode(GL_MODELVIEW); | 
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| 148 |   glPushMatrix(); | 
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| 149 |  | 
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| 150 |   float matrix[4][4]; | 
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| 151 |   glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| 152 |   this->getAbsDir().matrix (matrix); | 
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| 153 |   glMultMatrixf((float*)matrix); | 
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| 154 |   glScalef(2.0, 2.0, 2.0); | 
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| 155 |   this->getModel()->draw(); | 
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| 156 |   glPopMatrix();*/ | 
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| 157 |  | 
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| 158 |   glPopAttrib(); | 
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| 159 | } | 
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| 160 |  | 
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