| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: Benjamin Grauer | 
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| 14 |  | 
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| 15 | */ | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 17 |  | 
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| 18 | #include "laser.h" | 
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| 19 | #include <assert.h> | 
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| 20 |  | 
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| 21 |  | 
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| 22 | #include "fast_factory.h" | 
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| 23 |  | 
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| 24 | #include "state.h" | 
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| 25 | #include "class_list.h" | 
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| 26 | #include "model.h" | 
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| 27 |  | 
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| 28 | #include "particle_emitter.h" | 
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| 29 | #include "sprite_particles.h" | 
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| 30 | #include <cassert> | 
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| 31 |  | 
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| 32 | #include <cassert> | 
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| 33 |  | 
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| 34 |  | 
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| 35 | using namespace std; | 
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| 36 |  | 
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| 37 | CREATE_FAST_FACTORY_STATIC(Laser, CL_LASER); | 
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| 38 |  | 
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| 39 | /** | 
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| 40 |  *  standard constructor | 
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| 41 | */ | 
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| 42 | Laser::Laser () : Projectile() | 
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| 43 | { | 
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| 44 |   this->setClassID(CL_LASER, "Laser"); | 
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| 45 |  | 
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| 46 |   this->loadModel("models/projectiles/laser.obj"); | 
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| 47 |  | 
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| 48 |   this->setMinEnergy(1); | 
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| 49 |   this->setHealthMax(10); | 
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| 50 |   this->lifeSpan = 5.0; | 
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| 51 |  | 
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| 52 |   this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5); | 
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| 53 |   this->emitter->setParent(this); | 
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| 54 |   this->emitter->setSpread(M_PI, M_PI); | 
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| 55 |   this->emitter->setEmissionRate(300.0); | 
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| 56 |   this->emitter->setEmissionVelocity(50.0); | 
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| 57 | } | 
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| 58 |  | 
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| 59 |  | 
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| 60 | /** | 
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| 61 |  *  standard deconstructor | 
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| 62 | */ | 
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| 63 | Laser::~Laser () | 
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| 64 | { | 
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| 65 |   // delete this->emitter; | 
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| 66 |  | 
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| 67 |   /* this is normaly done by World.cc by deleting the ParticleEngine */ | 
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| 68 |   if (Laser::explosionParticles != NULL && ClassList::getList(CL_LASER)->size() <= 1) | 
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| 69 |   { | 
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| 70 |     //if (ClassList::exists(Laser::explosionParticles, CL_PARTICLE_SYSTEM)) | 
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| 71 |     //  delete Laser::explosionParticles; | 
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| 72 |     PRINTF(1)("Deleting Laser Particles\n"); | 
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| 73 |     Laser::explosionParticles = NULL; | 
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| 74 |   } | 
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| 75 |  | 
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| 76 | } | 
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| 77 |  | 
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| 78 | SpriteParticles* Laser::explosionParticles = NULL; | 
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| 79 |  | 
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| 80 | void Laser::activate() | 
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| 81 | { | 
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| 82 |   if (unlikely(Laser::explosionParticles == NULL)) | 
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| 83 |   { | 
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| 84 |     Laser::explosionParticles = new SpriteParticles(1000); | 
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| 85 |     Laser::explosionParticles->setName("LaserExplosionParticles"); | 
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| 86 |     Laser::explosionParticles->setLifeSpan(.5, .3); | 
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| 87 |     Laser::explosionParticles->setRadius(0.0, 10.0); | 
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| 88 |     Laser::explosionParticles->setRadius(.5, 6.0); | 
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| 89 |     Laser::explosionParticles->setRadius(1.0, 3.0); | 
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| 90 |     Laser::explosionParticles->setColor(0.0, 1,1,0,.9); | 
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| 91 |     Laser::explosionParticles->setColor(0.5, .8,.8,0,.5); | 
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| 92 |     Laser::explosionParticles->setColor(1.0, .8,.8,.7,.0); | 
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| 93 |   } | 
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| 94 | } | 
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| 95 |  | 
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| 96 |  | 
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| 97 | void Laser::deactivate() | 
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| 98 | { | 
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| 99 |   assert (Laser::explosionParticles != NULL); | 
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| 100 |   Laser::explosionParticles->removeEmitter(this->emitter); | 
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| 101 |   this->lifeCycle = 0.0; | 
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| 102 |  | 
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| 103 |   this->toList(OM_NULL); | 
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| 104 |   this->removeNode(); | 
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| 105 |   Laser::fastFactory->kill(this); | 
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| 106 | } | 
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| 107 |  | 
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| 108 |  | 
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| 109 | void Laser::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 110 | { | 
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| 111 |   if (this->hitEntity != entity && entity->isA(CL_NPC)) | 
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| 112 |     this->destroy(); | 
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| 113 |   this->hitEntity = entity; | 
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| 114 | } | 
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| 115 |  | 
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| 116 | /** | 
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| 117 |  *  signal tick, time dependent things will be handled here | 
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| 118 |  * @param dt time since last tick | 
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| 119 | */ | 
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| 120 | void Laser::tick (float dt) | 
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| 121 | { | 
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| 122 |   //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
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| 123 |   Vector v = this->velocity * dt; | 
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| 124 |   this->shiftCoor(v); | 
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| 125 |  | 
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| 126 |   if (this->tickLifeCycle(dt)) | 
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| 127 |     this->deactivate(); | 
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| 128 | } | 
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| 129 |  | 
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| 130 | /** | 
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| 131 |  *  the function gets called, when the projectile is destroyed | 
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| 132 | */ | 
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| 133 | void Laser::destroy () | 
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| 134 | { | 
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| 135 |   PRINTF(5)("DESTROY Laser\n"); | 
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| 136 |   this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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| 137 |  | 
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| 138 |   this->emitter->setSystem(Laser::explosionParticles); | 
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| 139 | } | 
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| 140 |  | 
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| 141 |  | 
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| 142 | void Laser::draw () const | 
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| 143 | { | 
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| 144 |   glMatrixMode(GL_MODELVIEW); | 
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| 145 |   glPushMatrix(); | 
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| 146 |   glPushAttrib(GL_ENABLE_BIT); | 
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| 147 |   glDisable(GL_LIGHTING); | 
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| 148 |  | 
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| 149 |   float matrix[4][4]; | 
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| 150 |   glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| 151 |   this->getAbsDir().matrix (matrix); | 
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| 152 |   glMultMatrixf((float*)matrix); | 
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| 153 |   glScalef(2.0, 2.0, 2.0); | 
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| 154 |   this->getModel()->draw(); | 
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| 155 |   glPopAttrib(); | 
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| 156 |   glPopMatrix(); | 
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| 157 | } | 
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| 158 |  | 
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