| [4593] | 1 | /* | 
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| [3708] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific | 
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 | 12 |    main-programmer: Patrick Boenzli | 
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| [5443] | 13 |    co-programmer: Benjamin Grauer | 
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 | 14 |  | 
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| [3708] | 15 | */ | 
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| [5357] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| [3708] | 17 |  | 
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| [5456] | 18 | #include "laser.h" | 
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| [3708] | 19 |  | 
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| [5443] | 20 | #include "state.h" | 
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| [5444] | 21 | #include "class_list.h" | 
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| [5511] | 22 | #include "model.h" | 
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| [5054] | 23 |  | 
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| [6822] | 24 | #include "dot_emitter.h" | 
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| [6621] | 25 | #include "sprite_particles.h" | 
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| [5443] | 26 |  | 
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| [6753] | 27 | #include <cassert> | 
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| [8362] | 28 | #include "debug.h" | 
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| [5443] | 29 |  | 
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| [3708] | 30 | using namespace std; | 
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 | 31 |  | 
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| [5456] | 32 | CREATE_FAST_FACTORY_STATIC(Laser, CL_LASER); | 
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| [3708] | 33 |  | 
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 | 34 | /** | 
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| [4836] | 35 |  *  standard constructor | 
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| [3708] | 36 | */ | 
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| [5456] | 37 | Laser::Laser () : Projectile() | 
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| [3755] | 38 | { | 
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| [5512] | 39 |   this->setClassID(CL_LASER, "Laser"); | 
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| [4597] | 40 |  | 
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| [5687] | 41 |   this->loadModel("models/projectiles/laser.obj"); | 
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| [4948] | 42 |  | 
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| [7077] | 43 |   this->setMinEnergy(10); | 
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| [6700] | 44 |   this->setHealthMax(10); | 
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| [6162] | 45 |   this->lifeSpan = 5.0; | 
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| [5443] | 46 |  | 
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| [6825] | 47 |   this->emitter = new DotEmitter(100, 5, M_2_PI); | 
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| [5443] | 48 |   this->emitter->setParent(this); | 
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| [5449] | 49 |   this->emitter->setSpread(M_PI, M_PI); | 
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| [5465] | 50 |   this->emitter->setEmissionRate(300.0); | 
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| [5456] | 51 |   this->emitter->setEmissionVelocity(50.0); | 
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| [3755] | 52 | } | 
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| [3708] | 53 |  | 
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 | 54 |  | 
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 | 55 | /** | 
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| [4836] | 56 |  *  standard deconstructor | 
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| [3708] | 57 | */ | 
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| [5456] | 58 | Laser::~Laser () | 
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| [3708] | 59 | { | 
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| [5446] | 60 |   // delete this->emitter; | 
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| [5444] | 61 |  | 
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| [5445] | 62 |   /* this is normaly done by World.cc by deleting the ParticleEngine */ | 
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| [5779] | 63 |   if (Laser::explosionParticles != NULL && ClassList::getList(CL_LASER)->size() <= 1) | 
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| [5447] | 64 |   { | 
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| [5512] | 65 |     //if (ClassList::exists(Laser::explosionParticles, CL_PARTICLE_SYSTEM)) | 
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 | 66 |     //  delete Laser::explosionParticles; | 
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 | 67 |     PRINTF(1)("Deleting Laser Particles\n"); | 
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| [5456] | 68 |     Laser::explosionParticles = NULL; | 
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| [5447] | 69 |   } | 
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| [5445] | 70 |  | 
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| [3708] | 71 | } | 
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 | 72 |  | 
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| [6622] | 73 | SpriteParticles* Laser::explosionParticles = NULL; | 
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| [5443] | 74 |  | 
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| [5456] | 75 | void Laser::activate() | 
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| [5443] | 76 | { | 
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| [5456] | 77 |   if (unlikely(Laser::explosionParticles == NULL)) | 
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| [5447] | 78 |   { | 
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| [6621] | 79 |     Laser::explosionParticles = new SpriteParticles(1000); | 
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| [5456] | 80 |     Laser::explosionParticles->setName("LaserExplosionParticles"); | 
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 | 81 |     Laser::explosionParticles->setLifeSpan(.5, .3); | 
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| [5750] | 82 |     Laser::explosionParticles->setRadius(0.0, 10.0); | 
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| [5465] | 83 |     Laser::explosionParticles->setRadius(.5, 6.0); | 
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| [5456] | 84 |     Laser::explosionParticles->setRadius(1.0, 3.0); | 
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| [5457] | 85 |     Laser::explosionParticles->setColor(0.0, 1,1,0,.9); | 
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| [5456] | 86 |     Laser::explosionParticles->setColor(0.5, .8,.8,0,.5); | 
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| [5457] | 87 |     Laser::explosionParticles->setColor(1.0, .8,.8,.7,.0); | 
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| [5447] | 88 |   } | 
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| [7077] | 89 |  | 
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 | 90 |   this->setHealth(10); | 
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| [5443] | 91 | } | 
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 | 92 |  | 
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 | 93 |  | 
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| [5456] | 94 | void Laser::deactivate() | 
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| [5443] | 95 | { | 
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| [6619] | 96 |   assert (Laser::explosionParticles != NULL); | 
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 | 97 |   Laser::explosionParticles->removeEmitter(this->emitter); | 
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| [5447] | 98 |   this->lifeCycle = 0.0; | 
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| [5443] | 99 |  | 
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| [6142] | 100 |   this->toList(OM_NULL); | 
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| [6056] | 101 |   this->removeNode(); | 
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| [5456] | 102 |   Laser::fastFactory->kill(this); | 
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| [5443] | 103 | } | 
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 | 104 |  | 
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 | 105 |  | 
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| [5456] | 106 | void Laser::collidesWith(WorldEntity* entity, const Vector& location) | 
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| [5257] | 107 | { | 
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| [5447] | 108 |   if (this->hitEntity != entity && entity->isA(CL_NPC)) | 
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 | 109 |     this->destroy(); | 
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 | 110 |   this->hitEntity = entity; | 
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| [5257] | 111 | } | 
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| [3708] | 112 |  | 
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 | 113 | /** | 
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| [4836] | 114 |  *  signal tick, time dependent things will be handled here | 
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| [6056] | 115 |  * @param dt time since last tick | 
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| [3708] | 116 | */ | 
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| [6056] | 117 | void Laser::tick (float dt) | 
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| [3708] | 118 | { | 
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| [4464] | 119 |   //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
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| [6056] | 120 |   Vector v = this->velocity * dt; | 
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| [3708] | 121 |   this->shiftCoor(v); | 
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 | 122 |  | 
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| [6056] | 123 |   if (this->tickLifeCycle(dt)) | 
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 | 124 |     this->deactivate(); | 
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| [3708] | 125 | } | 
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 | 126 |  | 
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 | 127 | /** | 
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| [4836] | 128 |  *  the function gets called, when the projectile is destroyed | 
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| [3708] | 129 | */ | 
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| [5456] | 130 | void Laser::destroy () | 
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| [5257] | 131 | { | 
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| [7086] | 132 |   Projectile::destroy(); | 
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| [5456] | 133 |   PRINTF(5)("DESTROY Laser\n"); | 
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| [5448] | 134 |   this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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| [6619] | 135 |  | 
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 | 136 |   this->emitter->setSystem(Laser::explosionParticles); | 
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| [5257] | 137 | } | 
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 | 138 |  | 
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 | 139 |  | 
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| [5500] | 140 | void Laser::draw () const | 
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| [3708] | 141 | { | 
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 | 142 |   glMatrixMode(GL_MODELVIEW); | 
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 | 143 |   glPushMatrix(); | 
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| [5457] | 144 |   glPushAttrib(GL_ENABLE_BIT); | 
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 | 145 |   glDisable(GL_LIGHTING); | 
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| [3708] | 146 |  | 
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| [4593] | 147 |   float matrix[4][4]; | 
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| [3708] | 148 |   glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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 | 149 |   this->getAbsDir().matrix (matrix); | 
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| [4593] | 150 |   glMultMatrixf((float*)matrix); | 
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| [3755] | 151 |   glScalef(2.0, 2.0, 2.0); | 
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| [5994] | 152 |   this->getModel()->draw(); | 
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| [5457] | 153 |   glPopAttrib(); | 
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| [3708] | 154 |   glPopMatrix(); | 
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 | 155 | } | 
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 | 156 |  | 
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