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source: orxonox.OLD/trunk/src/world_entities/projectiles/laser.cc @ 6622

Last change on this file since 6622 was 6622, checked in by bensch, 18 years ago

orxonox/trunk: Material can now be copied
ParticleSprite used for all Projectiles

File size: 3.6 KB
RevLine 
[4593]1/*
[3708]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Patrick Boenzli
[5443]13   co-programmer: Benjamin Grauer
14
[3708]15*/
[5357]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3708]17
[5456]18#include "laser.h"
[3708]19
[4947]20#include "fast_factory.h"
[3708]21
[5443]22#include "state.h"
[5444]23#include "class_list.h"
[5511]24#include "model.h"
[5054]25
[5443]26#include "particle_emitter.h"
[6621]27#include "sprite_particles.h"
[5443]28
29
[3708]30using namespace std;
31
[5456]32CREATE_FAST_FACTORY_STATIC(Laser, CL_LASER);
[3708]33
34/**
[4836]35 *  standard constructor
[3708]36*/
[5456]37Laser::Laser () : Projectile()
[3755]38{
[5512]39  this->setClassID(CL_LASER, "Laser");
[4597]40
[5687]41  this->loadModel("models/projectiles/laser.obj");
[4948]42
[6431]43  this->setMinEnergy(1);
44  this->setMaxEnergy(10);
[6162]45  this->lifeSpan = 5.0;
[5443]46
[5447]47  this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5);
[5443]48  this->emitter->setParent(this);
[5449]49  this->emitter->setSpread(M_PI, M_PI);
[5465]50  this->emitter->setEmissionRate(300.0);
[5456]51  this->emitter->setEmissionVelocity(50.0);
[3755]52}
[3708]53
54
55/**
[4836]56 *  standard deconstructor
[3708]57*/
[5456]58Laser::~Laser ()
[3708]59{
[5446]60  // delete this->emitter;
[5444]61
[5445]62  /* this is normaly done by World.cc by deleting the ParticleEngine */
[5779]63  if (Laser::explosionParticles != NULL && ClassList::getList(CL_LASER)->size() <= 1)
[5447]64  {
[5512]65    //if (ClassList::exists(Laser::explosionParticles, CL_PARTICLE_SYSTEM))
66    //  delete Laser::explosionParticles;
67    PRINTF(1)("Deleting Laser Particles\n");
[5456]68    Laser::explosionParticles = NULL;
[5447]69  }
[5445]70
[3708]71}
72
[6622]73SpriteParticles* Laser::explosionParticles = NULL;
[5443]74
[5456]75void Laser::activate()
[5443]76{
[5456]77  if (unlikely(Laser::explosionParticles == NULL))
[5447]78  {
[6621]79    Laser::explosionParticles = new SpriteParticles(1000);
[5456]80    Laser::explosionParticles->setName("LaserExplosionParticles");
81    Laser::explosionParticles->setLifeSpan(.5, .3);
[5750]82    Laser::explosionParticles->setRadius(0.0, 10.0);
[5465]83    Laser::explosionParticles->setRadius(.5, 6.0);
[5456]84    Laser::explosionParticles->setRadius(1.0, 3.0);
[5457]85    Laser::explosionParticles->setColor(0.0, 1,1,0,.9);
[5456]86    Laser::explosionParticles->setColor(0.5, .8,.8,0,.5);
[5457]87    Laser::explosionParticles->setColor(1.0, .8,.8,.7,.0);
[5447]88  }
[5443]89}
90
91
[5456]92void Laser::deactivate()
[5443]93{
[6619]94  assert (Laser::explosionParticles != NULL);
95  Laser::explosionParticles->removeEmitter(this->emitter);
[5447]96  this->lifeCycle = 0.0;
[5443]97
[6142]98  this->toList(OM_NULL);
[6056]99  this->removeNode();
[5456]100  Laser::fastFactory->kill(this);
[5443]101}
102
103
[5456]104void Laser::collidesWith(WorldEntity* entity, const Vector& location)
[5257]105{
[5447]106  if (this->hitEntity != entity && entity->isA(CL_NPC))
107    this->destroy();
108  this->hitEntity = entity;
[5257]109}
[3708]110
111/**
[4836]112 *  signal tick, time dependent things will be handled here
[6056]113 * @param dt time since last tick
[3708]114*/
[6056]115void Laser::tick (float dt)
[3708]116{
[4464]117  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
[6056]118  Vector v = this->velocity * dt;
[3708]119  this->shiftCoor(v);
120
[6056]121  if (this->tickLifeCycle(dt))
122    this->deactivate();
[3708]123}
124
125/**
[4836]126 *  the function gets called, when the projectile is destroyed
[3708]127*/
[5456]128void Laser::destroy ()
[5257]129{
[5456]130  PRINTF(5)("DESTROY Laser\n");
[5448]131  this->lifeCycle = .95; //!< @todo calculate this usefully.
[6619]132
133  this->emitter->setSystem(Laser::explosionParticles);
[5257]134}
135
136
[5500]137void Laser::draw () const
[3708]138{
139  glMatrixMode(GL_MODELVIEW);
140  glPushMatrix();
[5457]141  glPushAttrib(GL_ENABLE_BIT);
142  glDisable(GL_LIGHTING);
[3708]143
[4593]144  float matrix[4][4];
[3708]145  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
146  this->getAbsDir().matrix (matrix);
[4593]147  glMultMatrixf((float*)matrix);
[3755]148  glScalef(2.0, 2.0, 2.0);
[5994]149  this->getModel()->draw();
[5457]150  glPopAttrib();
[3708]151  glPopMatrix();
152}
153
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