| [4593] | 1 | /* | 
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| [3708] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific | 
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 | 12 |    main-programmer: Patrick Boenzli | 
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| [5443] | 13 |    co-programmer: Benjamin Grauer | 
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 | 14 |  | 
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| [3708] | 15 | */ | 
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| [5357] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| [3708] | 17 |  | 
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| [5456] | 18 | #include "laser.h" | 
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| [3708] | 19 |  | 
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| [5443] | 20 | #include "state.h" | 
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| [5511] | 21 | #include "model.h" | 
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| [5054] | 22 |  | 
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| [9869] | 23 | #include "particles/dot_emitter.h" | 
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 | 24 | #include "particles/sprite_particles.h" | 
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| [5443] | 25 |  | 
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| [6753] | 26 | #include <cassert> | 
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| [8362] | 27 | #include "debug.h" | 
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| [5443] | 28 |  | 
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| [3708] | 29 |  | 
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| [10114] | 30 |  | 
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| [9869] | 31 | ObjectListDefinition(Laser); | 
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 | 32 | CREATE_FAST_FACTORY_STATIC(Laser); | 
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| [9406] | 33 |  | 
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| [3708] | 34 | /** | 
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| [4836] | 35 |  *  standard constructor | 
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| [3708] | 36 | */ | 
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| [5456] | 37 | Laser::Laser () : Projectile() | 
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| [3755] | 38 | { | 
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| [9869] | 39 |   this->registerObject(this, Laser::_objectList); | 
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| [4597] | 40 |  | 
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| [5687] | 41 |   this->loadModel("models/projectiles/laser.obj"); | 
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| [4948] | 42 |  | 
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| [7077] | 43 |   this->setMinEnergy(10); | 
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| [9235] | 44 |   this->setHealthMax(0); | 
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| [6162] | 45 |   this->lifeSpan = 5.0; | 
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| [5443] | 46 |  | 
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| [6825] | 47 |   this->emitter = new DotEmitter(100, 5, M_2_PI); | 
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| [5443] | 48 |   this->emitter->setParent(this); | 
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| [5449] | 49 |   this->emitter->setSpread(M_PI, M_PI); | 
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| [5465] | 50 |   this->emitter->setEmissionRate(300.0); | 
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| [5456] | 51 |   this->emitter->setEmissionVelocity(50.0); | 
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| [3755] | 52 | } | 
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| [3708] | 53 |  | 
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 | 54 |  | 
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 | 55 | /** | 
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| [4836] | 56 |  *  standard deconstructor | 
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| [3708] | 57 | */ | 
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| [5456] | 58 | Laser::~Laser () | 
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| [3708] | 59 | { | 
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| [5446] | 60 |   // delete this->emitter; | 
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| [5444] | 61 |  | 
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| [5445] | 62 |   /* this is normaly done by World.cc by deleting the ParticleEngine */ | 
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| [9869] | 63 |   if (Laser::explosionParticles != NULL && Laser::objectList().size() <= 1) | 
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| [5447] | 64 |   { | 
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| [5512] | 65 |     //if (ClassList::exists(Laser::explosionParticles, CL_PARTICLE_SYSTEM)) | 
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 | 66 |     //  delete Laser::explosionParticles; | 
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 | 67 |     PRINTF(1)("Deleting Laser Particles\n"); | 
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| [5456] | 68 |     Laser::explosionParticles = NULL; | 
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| [5447] | 69 |   } | 
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| [5445] | 70 |  | 
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| [3708] | 71 | } | 
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 | 72 |  | 
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| [6622] | 73 | SpriteParticles* Laser::explosionParticles = NULL; | 
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| [5443] | 74 |  | 
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| [5456] | 75 | void Laser::activate() | 
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| [5443] | 76 | { | 
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| [5456] | 77 |   if (unlikely(Laser::explosionParticles == NULL)) | 
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| [5447] | 78 |   { | 
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| [6621] | 79 |     Laser::explosionParticles = new SpriteParticles(1000); | 
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| [5456] | 80 |     Laser::explosionParticles->setName("LaserExplosionParticles"); | 
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 | 81 |     Laser::explosionParticles->setLifeSpan(.5, .3); | 
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| [5750] | 82 |     Laser::explosionParticles->setRadius(0.0, 10.0); | 
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| [5465] | 83 |     Laser::explosionParticles->setRadius(.5, 6.0); | 
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| [5456] | 84 |     Laser::explosionParticles->setRadius(1.0, 3.0); | 
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| [5457] | 85 |     Laser::explosionParticles->setColor(0.0, 1,1,0,.9); | 
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| [5456] | 86 |     Laser::explosionParticles->setColor(0.5, .8,.8,0,.5); | 
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| [5457] | 87 |     Laser::explosionParticles->setColor(1.0, .8,.8,.7,.0); | 
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| [5447] | 88 |   } | 
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| [7077] | 89 |  | 
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| [9656] | 90 |   this->setDamage(20); | 
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| [9235] | 91 |   this->setHealth(0); | 
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| [5443] | 92 | } | 
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 | 93 |  | 
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 | 94 |  | 
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| [5456] | 95 | void Laser::deactivate() | 
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| [5443] | 96 | { | 
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| [6619] | 97 |   assert (Laser::explosionParticles != NULL); | 
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 | 98 |   Laser::explosionParticles->removeEmitter(this->emitter); | 
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| [5447] | 99 |   this->lifeCycle = 0.0; | 
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| [5443] | 100 |  | 
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| [6142] | 101 |   this->toList(OM_NULL); | 
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| [6056] | 102 |   this->removeNode(); | 
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| [5456] | 103 |   Laser::fastFactory->kill(this); | 
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| [5443] | 104 | } | 
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 | 105 |  | 
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 | 106 |  | 
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| [5456] | 107 | void Laser::collidesWith(WorldEntity* entity, const Vector& location) | 
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| [5257] | 108 | { | 
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| [10114] | 109 |   if (this->hitEntity != entity && entity->isA( "NPC" )) | 
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| [9235] | 110 |     this->destroy( entity ); | 
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| [5447] | 111 |   this->hitEntity = entity; | 
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| [5257] | 112 | } | 
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| [3708] | 113 |  | 
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 | 114 | /** | 
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| [4836] | 115 |  *  signal tick, time dependent things will be handled here | 
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| [6056] | 116 |  * @param dt time since last tick | 
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| [3708] | 117 | */ | 
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| [6056] | 118 | void Laser::tick (float dt) | 
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| [3708] | 119 | { | 
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| [4464] | 120 |   //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
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| [6056] | 121 |   Vector v = this->velocity * dt; | 
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| [3708] | 122 |   this->shiftCoor(v); | 
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 | 123 |  | 
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| [6056] | 124 |   if (this->tickLifeCycle(dt)) | 
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 | 125 |     this->deactivate(); | 
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| [3708] | 126 | } | 
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 | 127 |  | 
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 | 128 | /** | 
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| [4836] | 129 |  *  the function gets called, when the projectile is destroyed | 
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| [3708] | 130 | */ | 
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| [9235] | 131 | void Laser::destroy (WorldEntity* killer) | 
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| [5257] | 132 | { | 
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| [9235] | 133 |   Projectile::destroy( killer ); | 
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| [5456] | 134 |   PRINTF(5)("DESTROY Laser\n"); | 
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| [5448] | 135 |   this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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| [6619] | 136 |  | 
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 | 137 |   this->emitter->setSystem(Laser::explosionParticles); | 
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| [5257] | 138 | } | 
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 | 139 |  | 
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 | 140 |  | 
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| [5500] | 141 | void Laser::draw () const | 
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| [3708] | 142 | { | 
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| [5457] | 143 |   glPushAttrib(GL_ENABLE_BIT); | 
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 | 144 |   glDisable(GL_LIGHTING); | 
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| [3708] | 145 |  | 
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| [9061] | 146 |   WorldEntity::draw(); | 
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 | 147 | /*  glMatrixMode(GL_MODELVIEW); | 
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 | 148 |   glPushMatrix(); | 
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 | 149 |  | 
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| [4593] | 150 |   float matrix[4][4]; | 
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| [3708] | 151 |   glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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 | 152 |   this->getAbsDir().matrix (matrix); | 
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| [4593] | 153 |   glMultMatrixf((float*)matrix); | 
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| [3755] | 154 |   glScalef(2.0, 2.0, 2.0); | 
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| [5994] | 155 |   this->getModel()->draw(); | 
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| [9061] | 156 |   glPopMatrix();*/ | 
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 | 157 |  | 
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| [5457] | 158 |   glPopAttrib(); | 
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| [3708] | 159 | } | 
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 | 160 |  | 
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