| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004-2006 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific | 
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| 12 |    main-programmer: Nicolas Schlumberger, Marc Schaerrer | 
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| 13 |    co-programmer: Benjamin Grauer | 
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| 14 |  | 
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| 15 | */ | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 17 |  | 
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| 18 | #include "hbolt.h" | 
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| 19 |  | 
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| 20 | #include "state.h" | 
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| 21 | #include "model.h" | 
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| 22 |  | 
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| 23 | #include "particles/dot_emitter.h" | 
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| 24 | #include "particles/sprite_particles.h" | 
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| 25 |  | 
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| 26 | #include <cassert> | 
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| 27 | #include "debug.h" | 
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| 28 |  | 
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| 29 | // #include "effects/billboard.h" | 
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| 30 | #include "space_ships/space_ship.h" | 
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| 31 | #include "npcs/npc.h" | 
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| 32 |  | 
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| 33 | ObjectListDefinition(HBolt); | 
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| 34 | CREATE_FAST_FACTORY_STATIC(HBolt); | 
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| 35 |  | 
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| 36 | /** | 
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| 37 |  *  standard constructor | 
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| 38 | */ | 
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| 39 | HBolt::HBolt () : Projectile() | 
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| 40 | { | 
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| 41 |   this->registerObject(this, HBolt::_objectList); | 
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| 42 |  | 
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| 43 |   this->loadModel("models/projectiles/hbolt.obj",1.1); | 
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| 44 |  | 
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| 45 |   this->setMinEnergy(10); | 
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| 46 |   this->setHealthMax(0); | 
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| 47 |   this->lifeSpan = 2.0; | 
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| 48 |  | 
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| 49 |   this->angle = 0; | 
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| 50 |   this->rotationSpeed = 600; | 
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| 51 |  | 
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| 52 |   this->emitter = new DotEmitter(100, 5, M_2_PI); | 
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| 53 |   this->emitter->setParent(this); | 
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| 54 |   this->emitter->setSpread(M_PI, M_PI); | 
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| 55 |   this->emitter->setEmissionRate(300.0); | 
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| 56 |   this->emitter->setEmissionVelocity(50.0); | 
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| 57 |  | 
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| 58 |   this->halo = new Billboard(); | 
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| 59 |   this->halo->setSize(.65, .65); | 
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| 60 |   this->halo->setTexture("hbolt_halo2.png"); | 
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| 61 |   this->halo->setVisibility(false); | 
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| 62 |  | 
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| 63 | } | 
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| 64 |  | 
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| 65 |  | 
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| 66 | /** | 
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| 67 |  *  standard deconstructor | 
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| 68 | */ | 
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| 69 | HBolt::~HBolt () | 
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| 70 | { | 
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| 71 |   // delete this->emitter; | 
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| 72 |  | 
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| 73 |   /* this is normaly done by World.cc by deleting the ParticleEngine */ | 
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| 74 |   if (HBolt::explosionParticles != NULL && HBolt::objectList().size() <= 1) | 
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| 75 |   { | 
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| 76 |     //if (ClassList::exists(HBolt::explosionParticles, CL_PARTICLE_SYSTEM)) | 
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| 77 |     //  delete HBolt::explosionParticles; | 
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| 78 |     PRINTF(1)("Deleting HBolt Particles\n"); | 
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| 79 |     HBolt::explosionParticles = NULL; | 
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| 80 |   } | 
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| 81 |  | 
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| 82 | } | 
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| 83 |  | 
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| 84 | SpriteParticles* HBolt::explosionParticles = NULL; | 
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| 85 |  | 
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| 86 | void HBolt::activate() | 
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| 87 | { | 
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| 88 |   this->halo->setVisibility(true); | 
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| 89 |   this->origList = this->getOMListNumber(); | 
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| 90 |   this->toList(OM_ENVIRON); | 
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| 91 |   if (unlikely(HBolt::explosionParticles == NULL)) | 
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| 92 |   { | 
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| 93 |     HBolt::explosionParticles = new SpriteParticles(1000); | 
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| 94 |     HBolt::explosionParticles->setName("HBoltExplosionParticles"); | 
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| 95 |     HBolt::explosionParticles->setLifeSpan(.5, .3); | 
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| 96 |     HBolt::explosionParticles->setRadius(0.0, 10.0); | 
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| 97 |     HBolt::explosionParticles->setRadius(.5, 6.0); | 
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| 98 |     HBolt::explosionParticles->setRadius(1.0, 3.0); | 
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| 99 |     HBolt::explosionParticles->setColor(0.0, 1,1,0,.9); | 
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| 100 |     HBolt::explosionParticles->setColor(0.5, .8,.8,0,.5); | 
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| 101 |     HBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0); | 
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| 102 |   } | 
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| 103 |  | 
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| 104 |   this->setPhysDamage(100); | 
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| 105 |   this->setHealth(0); | 
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| 106 | } | 
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| 107 |  | 
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| 108 |  | 
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| 109 | void HBolt::deactivate() | 
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| 110 | { | 
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| 111 |   this->halo->setVisibility(false); | 
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| 112 |   assert (HBolt::explosionParticles != NULL); | 
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| 113 |   HBolt::explosionParticles->removeEmitter(this->emitter); | 
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| 114 |   this->lifeCycle = 0.0; | 
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| 115 |  | 
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| 116 |   this->toList(OM_DEAD); | 
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| 117 |   this->removeNode(); | 
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| 118 |   HBolt::fastFactory->kill(this); | 
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| 119 |  | 
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| 120 | } | 
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| 121 |  | 
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| 122 |  | 
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| 123 | void HBolt::hit (float damage, WorldEntity* entity ) | 
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| 124 | { | 
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| 125 |   printf("Collision with HBolt\n"); | 
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| 126 |   if (this->hitEntity != entity && entity->isA(NPC::staticClassID()) || entity == this->target) | 
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| 127 |     this->destroy( entity ); | 
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| 128 |   this->hitEntity = entity; | 
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| 129 |  // dynamic_cast<SpaceShip*>(entity)->damage( this->getPhysDamage(), this->getElecDamage()); | 
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| 130 |   this->deactivate(); | 
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| 131 | } | 
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| 132 |  | 
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| 133 |  | 
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| 134 | /** | 
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| 135 |  *  signal tick, time dependent things will be handled here | 
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| 136 |  * @param dt time since last tick | 
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| 137 | */ | 
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| 138 | void HBolt::tick (float dt) | 
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| 139 | { | 
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| 140 |   //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
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| 141 |   Vector v = this->velocity * dt; | 
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| 142 |   this->shiftCoor(v); | 
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| 143 |  | 
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| 144 |   if (this->tickLifeCycle(dt)) | 
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| 145 |     this->deactivate(); | 
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| 146 |  | 
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| 147 |   this->angle += this->rotationSpeed * dt; | 
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| 148 |  | 
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| 149 |   for( ObjectList<Playable>::const_iterator eIterator = Playable::objectList().begin(); eIterator !=Playable::objectList().end(); eIterator++) | 
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| 150 |   { | 
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| 151 |     if( ((*eIterator)->getOMListNumber() != (this->origList -1))   && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 8) | 
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| 152 |     { | 
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| 153 |       (*eIterator)->hit (this->getDamage(),this); | 
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| 154 |       this->deactivate(); | 
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| 155 |   PRINTF(0)("HBolt destroyed\n"); | 
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| 156 |     } | 
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| 157 |   } | 
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| 158 | } | 
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| 159 |  | 
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| 160 | /** | 
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| 161 |  *  the function gets called, when the projectile is destroyed | 
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| 162 | */ | 
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| 163 | void HBolt::destroy (WorldEntity* killer) | 
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| 164 | { | 
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| 165 |   Projectile::destroy( killer ); | 
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| 166 |   PRINTF(5)("DESTROY HBolt\n"); | 
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| 167 |   this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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| 168 |  | 
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| 169 |   this->emitter->setSystem(HBolt::explosionParticles); | 
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| 170 | } | 
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| 171 |  | 
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| 172 |  | 
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| 173 | void HBolt::draw () const | 
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| 174 | { | 
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| 175 |  | 
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| 176 |   glPushAttrib(GL_ENABLE_BIT); | 
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| 177 |   glDisable(GL_LIGHTING); | 
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| 178 |   glDisable(GL_FOG); | 
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| 179 |  | 
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| 180 |   glMatrixMode(GL_MODELVIEW); | 
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| 181 |   glPushMatrix(); | 
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| 182 |  | 
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| 183 |  | 
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| 184 |   glTranslatef (this->getAbsCoor ().x, | 
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| 185 |                   this->getAbsCoor ().y, | 
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| 186 |                   this->getAbsCoor ().z); | 
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| 187 |  | 
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| 188 |   this->halo->draw(); | 
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| 189 |  | 
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| 190 |   Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
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| 191 |   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 192 |   glRotatef(this->angle, 0.0, 0.0, 1.0); | 
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| 193 |  | 
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| 194 |   this->getModel()->draw(); | 
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| 195 |  | 
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| 196 |   glPopMatrix(); | 
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| 197 |   glPopAttrib(); | 
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| 198 |  | 
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| 199 | } | 
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