| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Stefan Lienhard | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "bomb.h" | 
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| 17 | #include "glincl.h" | 
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| 18 | #include "state.h" | 
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| 19 | #include "model.h" | 
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| 20 | #include "primitive_model.h" | 
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| 21 |  | 
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| 22 | #include "dot_emitter.h" | 
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| 23 | #include "particle_system.h" | 
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| 24 |  | 
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| 25 | #include "debug.h" | 
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| 26 |  | 
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| 27 | CREATE_FAST_FACTORY_STATIC(Bomb, CL_BOMB); | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | * constructs and loads a Bomb from a XML-element | 
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| 31 | * @param root the XML-element to load from | 
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| 32 | */ | 
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| 33 | Bomb::Bomb(const TiXmlElement* root) | 
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| 34 | { | 
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| 35 | this->init(); | 
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| 36 | if (root != NULL) | 
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| 37 | this->loadParams(root); | 
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| 38 |  | 
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| 39 | this->loadModel("models/projectiles/RadioActiveBomb.obj", 1.0); | 
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| 40 |  | 
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| 41 | this->setMinEnergy(1); | 
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| 42 | this->setHealthMax(10); | 
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| 43 |  | 
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| 44 | this->lifeSpan = 15; | 
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| 45 |  | 
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| 46 | this->emitter = new DotEmitter(100, 5, M_2_PI); | 
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| 47 | this->emitter->setParent(this); | 
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| 48 | this->emitter->setSpread(M_PI, M_PI); | 
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| 49 | } | 
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| 50 |  | 
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| 51 |  | 
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| 52 | /** | 
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| 53 | * standard deconstructor | 
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| 54 | */ | 
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| 55 | Bomb::~Bomb () | 
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| 56 | { | 
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| 57 | delete this->detonationSphere; | 
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| 58 | delete this->detonationMaterial; | 
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| 59 |  | 
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| 60 | } | 
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| 61 |  | 
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| 62 |  | 
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| 63 | /** | 
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| 64 | * initializes the Bomb | 
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| 65 | * @todo change this to what you wish | 
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| 66 | */ | 
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| 67 | void Bomb::init() | 
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| 68 | { | 
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| 69 | this->setClassID(CL_BOMB, "Bomb"); | 
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| 70 |  | 
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| 71 |  | 
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| 72 | this->detonationSphere = new PrimitiveModel(PRIM_SPHERE); | 
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| 73 | this->detonationMaterial = new Material(); | 
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| 74 | this->detonationMaterial->setDiffuse(1, 0, 0); | 
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| 75 |  | 
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| 76 | this->loadExplosionSound("sound/explosions/explosion_7_far.wav"); | 
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| 77 | //   this->detonationMaterial->setTransparency(.1); | 
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| 78 | /** | 
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| 79 | * @todo: Write CL_PROTO_WORLD_ENTITY INTO THE src/defs/class_id.h (your own definition) | 
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| 80 | */ | 
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| 81 |  | 
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| 82 | } | 
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| 83 |  | 
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| 84 |  | 
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| 85 | /** | 
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| 86 | * loads a Bomb from a XML-element | 
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| 87 | * @param root the XML-element to load from | 
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| 88 | * @todo make the class Loadable | 
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| 89 | */ | 
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| 90 | void Bomb::loadParams(const TiXmlElement* root) | 
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| 91 | { | 
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| 92 | // all the clases this Entity is directly derived from must be called in this way, to load all settings. | 
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| 93 | Projectile::loadParams(root); | 
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| 94 |  | 
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| 95 |  | 
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| 96 | /** | 
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| 97 | * @todo: make the class Loadable | 
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| 98 | */ | 
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| 99 | } | 
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| 100 |  | 
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| 101 |  | 
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| 102 | /** | 
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| 103 | * advances the Bomb about time seconds | 
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| 104 | * @param time the Time to step | 
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| 105 | */ | 
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| 106 | void Bomb::tick(float time) | 
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| 107 | { | 
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| 108 | this->lifeCycle += time/this->lifeSpan; | 
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| 109 | if( this->lifeCycle >= 1.0) | 
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| 110 | { | 
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| 111 | PRINTF(5)("FINALIZE==========================\n"); | 
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| 112 | PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); | 
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| 113 | PRINTF(5)("FINALIZE===========================\n"); | 
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| 114 |  | 
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| 115 | this->deactivate(); | 
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| 116 | } | 
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| 117 | else if (this->lifeCycle > 0.9f) | 
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| 118 | this->detonate ((this->lifeCycle-.89) *1000.0); | 
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| 119 | else | 
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| 120 | { | 
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| 121 | Vector v = this->velocity * (time); | 
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| 122 | this->shiftCoor(v); | 
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| 123 | } | 
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| 124 | } | 
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| 125 |  | 
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| 126 | /** | 
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| 127 | * draws this worldEntity | 
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| 128 | */ | 
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| 129 | void Bomb::draw () const | 
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| 130 | { | 
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| 131 | glMatrixMode(GL_MODELVIEW); | 
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| 132 | glPushMatrix(); | 
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| 133 | float matrix[4][4]; | 
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| 134 |  | 
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| 135 | /* translate */ | 
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| 136 | glTranslatef (this->getAbsCoor ().x, | 
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| 137 | this->getAbsCoor ().y, | 
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| 138 | this->getAbsCoor ().z); | 
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| 139 | /* rotate */ | 
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| 140 | this->getAbsDir().matrix(matrix); | 
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| 141 | glMultMatrixf((float*)matrix); | 
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| 142 |  | 
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| 143 | if (this->lifeCycle < .9) | 
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| 144 | { | 
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| 145 | if (this->getModel() != NULL) | 
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| 146 | this->getModel()->draw(); | 
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| 147 | } | 
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| 148 | else | 
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| 149 | { | 
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| 150 | glScalef((this->lifeCycle-.89) *1000.0, | 
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| 151 | (this->lifeCycle-.89) *1000.0, | 
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| 152 | (this->lifeCycle-.89) *1000.0); | 
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| 153 | this->detonationMaterial->select(); | 
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| 154 | this->detonationSphere->draw(); | 
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| 155 | } | 
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| 156 | glPopMatrix(); | 
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| 157 | } | 
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| 158 |  | 
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| 159 |  | 
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| 160 | /** | 
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| 161 | * | 
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| 162 | * | 
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| 163 | */ | 
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| 164 | void Bomb::collidesWith (WorldEntity* entity, const Vector& location) | 
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| 165 | { | 
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| 166 | if (this->lifeCycle < .9f && entity->isA(CL_NPC)) | 
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| 167 | this->lifeCycle = 0.9f; | 
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| 168 | } | 
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| 169 |  | 
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| 170 | void Bomb::activate() | 
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| 171 | { | 
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| 172 |  | 
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| 173 | } | 
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| 174 |  | 
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| 175 | void Bomb::deactivate() | 
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| 176 | { | 
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| 177 | this->toList(OM_DEAD); | 
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| 178 | this->lifeCycle = 0.0f; | 
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| 179 | Bomb::fastFactory->kill(this); | 
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| 180 | } | 
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| 181 |  | 
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| 182 | void Bomb::detonate(float size) | 
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| 183 | { | 
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| 184 | ObjectManager::EntityList detonationList; | 
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| 185 | ObjectManager::distanceFromObject(detonationList, *this, size, CL_NPC); | 
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| 186 | while( !detonationList.empty() ) | 
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| 187 | { | 
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| 188 | detonationList.front()->collidesWith(this, Vector(0,0,0)); | 
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| 189 | detonationList.pop_front(); | 
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| 190 | } | 
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| 191 | } | 
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