| [5590] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: Stefan Lienhard | 
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 | 13 |    co-programmer: ... | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 | #include "bomb.h" | 
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| [5603] | 17 | #include "glincl.h" | 
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| [5744] | 18 | #include "state.h" | 
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| [5603] | 19 | #include "model.h" | 
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| [5828] | 20 | #include "primitive_model.h" | 
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 | 21 |  | 
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| [6822] | 22 | #include "dot_emitter.h" | 
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| [5744] | 23 | #include "particle_system.h" | 
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 | 24 |  | 
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| [5590] | 25 | using namespace std; | 
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 | 26 |  | 
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| [5603] | 27 | CREATE_FAST_FACTORY_STATIC(Bomb, CL_BOMB); | 
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| [5590] | 28 |  | 
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 | 29 | /** | 
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 | 30 |  * constructs and loads a Bomb from a XML-element | 
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 | 31 |  * @param root the XML-element to load from | 
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 | 32 |  */ | 
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 | 33 | Bomb::Bomb(const TiXmlElement* root) | 
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 | 34 | { | 
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 | 35 |   this->init(); | 
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 | 36 |   if (root != NULL) | 
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 | 37 |     this->loadParams(root); | 
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| [5744] | 38 |  | 
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 | 39 |   float modelSize = 1.0; | 
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 | 40 |   this->loadModel("models/projectiles/RadioActiveBomb.obj", 1.0); | 
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 | 41 |  | 
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| [6431] | 42 |   this->setMinEnergy(1); | 
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| [6700] | 43 |   this->setHealthMax(10); | 
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| [6431] | 44 |  | 
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| [5744] | 45 |   this->lifeSpan = 15; | 
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 | 46 |  | 
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| [6825] | 47 |   this->emitter = new DotEmitter(100, 5, M_2_PI); | 
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| [5744] | 48 |   this->emitter->setParent(this); | 
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 | 49 |   this->emitter->setSpread(M_PI, M_PI); | 
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| [5590] | 50 | } | 
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 | 51 |  | 
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 | 52 |  | 
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 | 53 | /** | 
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 | 54 |  * standard deconstructor | 
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 | 55 |  */ | 
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 | 56 | Bomb::~Bomb () | 
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 | 57 | { | 
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| [5828] | 58 |   delete this->detonationSphere; | 
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 | 59 |   delete this->detonationMaterial; | 
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| [5590] | 60 |  | 
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 | 61 | } | 
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 | 62 |  | 
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 | 63 |  | 
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 | 64 | /** | 
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 | 65 |  * initializes the Bomb | 
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 | 66 |  * @todo change this to what you wish | 
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 | 67 |  */ | 
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 | 68 | void Bomb::init() | 
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 | 69 | { | 
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| [5603] | 70 |   this->setClassID(CL_BOMB, "Bomb"); | 
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| [5590] | 71 |  | 
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| [5828] | 72 |  | 
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 | 73 |   this->detonationSphere = new PrimitiveModel(PRIM_SPHERE); | 
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 | 74 |   this->detonationMaterial = new Material(); | 
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 | 75 |   this->detonationMaterial->setDiffuse(1, 0, 0); | 
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| [7084] | 76 |  | 
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 | 77 |   this->loadExplosionSound("sound/explosions/explosion_7_far.wav"); | 
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| [5828] | 78 |   //   this->detonationMaterial->setTransparency(.1); | 
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| [5590] | 79 |   /** | 
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 | 80 |    * @todo: Write CL_PROTO_WORLD_ENTITY INTO THE src/defs/class_id.h (your own definition) | 
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 | 81 |    */ | 
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 | 82 |  | 
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 | 83 | } | 
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 | 84 |  | 
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 | 85 |  | 
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 | 86 | /** | 
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 | 87 |  * loads a Bomb from a XML-element | 
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 | 88 |  * @param root the XML-element to load from | 
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 | 89 |  * @todo make the class Loadable | 
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 | 90 |  */ | 
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 | 91 | void Bomb::loadParams(const TiXmlElement* root) | 
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 | 92 | { | 
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 | 93 |   // all the clases this Entity is directly derived from must be called in this way, to load all settings. | 
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| [6512] | 94 |   Projectile::loadParams(root); | 
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| [5590] | 95 |  | 
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 | 96 |  | 
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 | 97 |   /** | 
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 | 98 |    * @todo: make the class Loadable | 
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 | 99 |    */ | 
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 | 100 | } | 
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 | 101 |  | 
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 | 102 |  | 
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 | 103 | /** | 
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 | 104 |  * advances the Bomb about time seconds | 
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 | 105 |  * @param time the Time to step | 
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 | 106 |  */ | 
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| [5603] | 107 | void Bomb::tick(float time) | 
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| [5590] | 108 | { | 
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| [5744] | 109 |   this->lifeCycle += time/this->lifeSpan; | 
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 | 110 |   if( this->lifeCycle >= 1.0) | 
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 | 111 |     { | 
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 | 112 |       PRINTF(5)("FINALIZE==========================\n"); | 
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 | 113 |       PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); | 
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 | 114 |       PRINTF(5)("FINALIZE===========================\n"); | 
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 | 115 |  | 
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 | 116 |       this->deactivate(); | 
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 | 117 |     } | 
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| [5828] | 118 |   else if (this->lifeCycle > 0.9f) | 
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 | 119 |     this->detonate ((this->lifeCycle-.89) *1000.0); | 
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 | 120 |   else | 
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 | 121 |   { | 
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 | 122 |     Vector v = this->velocity * (time); | 
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 | 123 |     this->shiftCoor(v); | 
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 | 124 |   } | 
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| [5590] | 125 | } | 
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 | 126 |  | 
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 | 127 | /** | 
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 | 128 |  * draws this worldEntity | 
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 | 129 |  */ | 
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 | 130 | void Bomb::draw () const | 
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 | 131 | { | 
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 | 132 |   glMatrixMode(GL_MODELVIEW); | 
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 | 133 |   glPushMatrix(); | 
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 | 134 |   float matrix[4][4]; | 
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 | 135 |  | 
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 | 136 |   /* translate */ | 
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 | 137 |   glTranslatef (this->getAbsCoor ().x, | 
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 | 138 |                 this->getAbsCoor ().y, | 
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 | 139 |                 this->getAbsCoor ().z); | 
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 | 140 |   /* rotate */ | 
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 | 141 |   this->getAbsDir().matrix(matrix); | 
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 | 142 |   glMultMatrixf((float*)matrix); | 
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 | 143 |  | 
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| [5828] | 144 |   if (this->lifeCycle < .9) | 
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 | 145 |   { | 
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| [5994] | 146 |     if (this->getModel() != NULL) | 
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 | 147 |       this->getModel()->draw(); | 
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| [5828] | 148 |   } | 
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 | 149 |   else | 
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 | 150 |   { | 
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 | 151 |     glScalef((this->lifeCycle-.89) *1000.0, | 
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 | 152 |               (this->lifeCycle-.89) *1000.0, | 
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 | 153 |               (this->lifeCycle-.89) *1000.0); | 
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 | 154 |     this->detonationMaterial->select(); | 
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 | 155 |     this->detonationSphere->draw(); | 
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 | 156 |   } | 
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| [5590] | 157 |   glPopMatrix(); | 
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 | 158 | } | 
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 | 159 |  | 
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 | 160 |  | 
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 | 161 | /** | 
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 | 162 |  * | 
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 | 163 |  * | 
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 | 164 |  */ | 
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 | 165 | void Bomb::collidesWith (WorldEntity* entity, const Vector& location) | 
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 | 166 | { | 
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| [5828] | 167 |   if (this->lifeCycle < .9f && entity->isA(CL_NPC)) | 
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 | 168 |     this->lifeCycle = 0.9f; | 
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| [5590] | 169 | } | 
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| [5603] | 170 |  | 
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 | 171 | void Bomb::activate() | 
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 | 172 | { | 
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 | 173 |  | 
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 | 174 | } | 
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 | 175 |  | 
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 | 176 | void Bomb::deactivate() | 
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 | 177 | { | 
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| [6142] | 178 |   this->toList(OM_DEAD); | 
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| [5828] | 179 |   this->lifeCycle = 0.0f; | 
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| [5744] | 180 |   Bomb::fastFactory->kill(this); | 
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 | 181 | } | 
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| [5603] | 182 |  | 
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| [5826] | 183 | void Bomb::detonate(float size) | 
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| [5744] | 184 | { | 
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| [5826] | 185 |   std::list<WorldEntity*>* detonationList = ObjectManager::distanceFromObject(*this, size, CL_NPC); | 
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 | 186 |   if (detonationList != NULL) | 
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| [5744] | 187 |   { | 
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| [5826] | 188 |     while( !detonationList->empty() ) | 
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 | 189 |     { | 
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| [5828] | 190 |       detonationList->front()->collidesWith(this, Vector(0,0,0)); | 
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| [5826] | 191 |       detonationList->pop_front(); | 
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 | 192 |     } | 
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 | 193 |     delete detonationList; | 
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| [5744] | 194 |   } | 
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| [5603] | 195 | } | 
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