| [5590] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: Stefan Lienhard | 
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 | 13 |    co-programmer: ... | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 | #include "bomb.h" | 
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| [5603] | 17 | #include "glincl.h" | 
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| [5744] | 18 | #include "state.h" | 
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| [5603] | 19 | #include "model.h" | 
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| [5828] | 20 | #include "primitive_model.h" | 
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 | 21 |  | 
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| [5603] | 22 | #include "fast_factory.h" | 
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| [5590] | 23 |  | 
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| [6222] | 24 |  | 
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| [5826] | 25 | #include "object_manager.h" | 
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| [5744] | 26 |  | 
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 | 27 | #include "particle_emitter.h" | 
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 | 28 | #include "particle_system.h" | 
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 | 29 |  | 
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| [5590] | 30 | using namespace std; | 
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 | 31 |  | 
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| [5603] | 32 | CREATE_FAST_FACTORY_STATIC(Bomb, CL_BOMB); | 
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| [5590] | 33 |  | 
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 | 34 | /** | 
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 | 35 |  * constructs and loads a Bomb from a XML-element | 
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 | 36 |  * @param root the XML-element to load from | 
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 | 37 |  */ | 
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 | 38 | Bomb::Bomb(const TiXmlElement* root) | 
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 | 39 | { | 
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 | 40 |   this->init(); | 
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 | 41 |   if (root != NULL) | 
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 | 42 |     this->loadParams(root); | 
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| [5744] | 43 |  | 
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 | 44 |   float modelSize = 1.0; | 
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 | 45 |   this->loadModel("models/projectiles/RadioActiveBomb.obj", 1.0); | 
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 | 46 |  | 
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| [6431] | 47 |   this->setMinEnergy(1); | 
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| [6700] | 48 |   this->setHealthMax(10); | 
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| [6431] | 49 |  | 
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| [5744] | 50 |   this->lifeSpan = 15; | 
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 | 51 |  | 
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 | 52 |   this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5); | 
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 | 53 |   this->emitter->setParent(this); | 
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 | 54 |   this->emitter->setSpread(M_PI, M_PI); | 
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| [5590] | 55 | } | 
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 | 56 |  | 
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 | 57 |  | 
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 | 58 | /** | 
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 | 59 |  * standard deconstructor | 
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 | 60 |  */ | 
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 | 61 | Bomb::~Bomb () | 
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 | 62 | { | 
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| [5828] | 63 |   delete this->detonationSphere; | 
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 | 64 |   delete this->detonationMaterial; | 
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| [5590] | 65 |  | 
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 | 66 | } | 
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 | 67 |  | 
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 | 68 |  | 
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 | 69 | /** | 
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 | 70 |  * initializes the Bomb | 
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 | 71 |  * @todo change this to what you wish | 
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 | 72 |  */ | 
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 | 73 | void Bomb::init() | 
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 | 74 | { | 
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| [5603] | 75 |   this->setClassID(CL_BOMB, "Bomb"); | 
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| [5590] | 76 |  | 
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| [5828] | 77 |  | 
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 | 78 |   this->detonationSphere = new PrimitiveModel(PRIM_SPHERE); | 
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 | 79 |   this->detonationMaterial = new Material(); | 
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 | 80 |   this->detonationMaterial->setDiffuse(1, 0, 0); | 
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 | 81 |   //   this->detonationMaterial->setTransparency(.1); | 
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| [5590] | 82 |   /** | 
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 | 83 |    * @todo: Write CL_PROTO_WORLD_ENTITY INTO THE src/defs/class_id.h (your own definition) | 
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 | 84 |    */ | 
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 | 85 |  | 
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 | 86 | } | 
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 | 87 |  | 
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 | 88 |  | 
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 | 89 | /** | 
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 | 90 |  * loads a Bomb from a XML-element | 
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 | 91 |  * @param root the XML-element to load from | 
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 | 92 |  * @todo make the class Loadable | 
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 | 93 |  */ | 
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 | 94 | void Bomb::loadParams(const TiXmlElement* root) | 
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 | 95 | { | 
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 | 96 |   // all the clases this Entity is directly derived from must be called in this way, to load all settings. | 
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| [6512] | 97 |   Projectile::loadParams(root); | 
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| [5590] | 98 |  | 
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 | 99 |  | 
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 | 100 |   /** | 
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 | 101 |    * @todo: make the class Loadable | 
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 | 102 |    */ | 
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 | 103 | } | 
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 | 104 |  | 
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 | 105 |  | 
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 | 106 | /** | 
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 | 107 |  * advances the Bomb about time seconds | 
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 | 108 |  * @param time the Time to step | 
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 | 109 |  */ | 
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| [5603] | 110 | void Bomb::tick(float time) | 
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| [5590] | 111 | { | 
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| [5744] | 112 |   this->lifeCycle += time/this->lifeSpan; | 
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 | 113 |   if( this->lifeCycle >= 1.0) | 
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 | 114 |     { | 
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 | 115 |       PRINTF(5)("FINALIZE==========================\n"); | 
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 | 116 |       PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); | 
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 | 117 |       PRINTF(5)("FINALIZE===========================\n"); | 
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 | 118 |  | 
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 | 119 |       this->deactivate(); | 
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 | 120 |     } | 
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| [5828] | 121 |   else if (this->lifeCycle > 0.9f) | 
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 | 122 |     this->detonate ((this->lifeCycle-.89) *1000.0); | 
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 | 123 |   else | 
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 | 124 |   { | 
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 | 125 |     Vector v = this->velocity * (time); | 
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 | 126 |     this->shiftCoor(v); | 
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 | 127 |   } | 
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| [5590] | 128 | } | 
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 | 129 |  | 
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 | 130 | /** | 
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 | 131 |  * draws this worldEntity | 
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 | 132 |  */ | 
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 | 133 | void Bomb::draw () const | 
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 | 134 | { | 
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 | 135 |   glMatrixMode(GL_MODELVIEW); | 
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 | 136 |   glPushMatrix(); | 
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 | 137 |   float matrix[4][4]; | 
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 | 138 |  | 
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 | 139 |   /* translate */ | 
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 | 140 |   glTranslatef (this->getAbsCoor ().x, | 
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 | 141 |                 this->getAbsCoor ().y, | 
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 | 142 |                 this->getAbsCoor ().z); | 
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 | 143 |   /* rotate */ | 
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 | 144 |   this->getAbsDir().matrix(matrix); | 
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 | 145 |   glMultMatrixf((float*)matrix); | 
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 | 146 |  | 
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| [5828] | 147 |   if (this->lifeCycle < .9) | 
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 | 148 |   { | 
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| [5994] | 149 |     if (this->getModel() != NULL) | 
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 | 150 |       this->getModel()->draw(); | 
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| [5828] | 151 |   } | 
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 | 152 |   else | 
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 | 153 |   { | 
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 | 154 |     glScalef((this->lifeCycle-.89) *1000.0, | 
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 | 155 |               (this->lifeCycle-.89) *1000.0, | 
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 | 156 |               (this->lifeCycle-.89) *1000.0); | 
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 | 157 |     this->detonationMaterial->select(); | 
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 | 158 |     this->detonationSphere->draw(); | 
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 | 159 |   } | 
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| [5590] | 160 |   glPopMatrix(); | 
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 | 161 | } | 
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 | 162 |  | 
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 | 163 |  | 
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 | 164 | /** | 
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 | 165 |  * | 
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 | 166 |  * | 
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 | 167 |  */ | 
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 | 168 | void Bomb::collidesWith (WorldEntity* entity, const Vector& location) | 
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 | 169 | { | 
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| [5828] | 170 |   if (this->lifeCycle < .9f && entity->isA(CL_NPC)) | 
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 | 171 |     this->lifeCycle = 0.9f; | 
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| [5590] | 172 | } | 
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| [5603] | 173 |  | 
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 | 174 | void Bomb::activate() | 
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 | 175 | { | 
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 | 176 |  | 
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 | 177 | } | 
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 | 178 |  | 
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 | 179 | void Bomb::deactivate() | 
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 | 180 | { | 
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| [6142] | 181 |   this->toList(OM_DEAD); | 
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| [5828] | 182 |   this->lifeCycle = 0.0f; | 
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| [5744] | 183 |   Bomb::fastFactory->kill(this); | 
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 | 184 | } | 
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| [5603] | 185 |  | 
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| [5826] | 186 | void Bomb::detonate(float size) | 
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| [5744] | 187 | { | 
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| [5826] | 188 |   std::list<WorldEntity*>* detonationList = ObjectManager::distanceFromObject(*this, size, CL_NPC); | 
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 | 189 |   if (detonationList != NULL) | 
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| [5744] | 190 |   { | 
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| [5826] | 191 |     while( !detonationList->empty() ) | 
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 | 192 |     { | 
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| [5828] | 193 |       detonationList->front()->collidesWith(this, Vector(0,0,0)); | 
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| [5826] | 194 |       detonationList->pop_front(); | 
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 | 195 |     } | 
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 | 196 |     delete detonationList; | 
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| [5744] | 197 |   } | 
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| [5603] | 198 | } | 
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