| [5590] | 1 | /* | 
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|  | 2 | orxonox - the future of 3D-vertical-scrollers | 
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|  | 3 |  | 
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|  | 4 | Copyright (C) 2004 orx | 
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|  | 5 |  | 
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|  | 6 | This program is free software; you can redistribute it and/or modify | 
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|  | 7 | it under the terms of the GNU General Public License as published by | 
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|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 9 | any later version. | 
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|  | 10 |  | 
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|  | 11 | ### File Specific: | 
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|  | 12 | main-programmer: Stefan Lienhard | 
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|  | 13 | co-programmer: ... | 
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|  | 14 | */ | 
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|  | 15 |  | 
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|  | 16 | #include "bomb.h" | 
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| [5603] | 17 | #include "glincl.h" | 
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| [5744] | 18 | #include "state.h" | 
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| [5603] | 19 | #include "model.h" | 
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| [5828] | 20 | #include "primitive_model.h" | 
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|  | 21 |  | 
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| [5603] | 22 | #include "fast_factory.h" | 
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| [5590] | 23 |  | 
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| [6222] | 24 |  | 
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| [5826] | 25 | #include "object_manager.h" | 
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| [5744] | 26 |  | 
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|  | 27 | #include "particle_emitter.h" | 
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|  | 28 | #include "particle_system.h" | 
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|  | 29 |  | 
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| [5590] | 30 | using namespace std; | 
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|  | 31 |  | 
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| [5603] | 32 | CREATE_FAST_FACTORY_STATIC(Bomb, CL_BOMB); | 
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| [5590] | 33 |  | 
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|  | 34 | /** | 
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|  | 35 | * constructs and loads a Bomb from a XML-element | 
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|  | 36 | * @param root the XML-element to load from | 
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|  | 37 | */ | 
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|  | 38 | Bomb::Bomb(const TiXmlElement* root) | 
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|  | 39 | { | 
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|  | 40 | this->init(); | 
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|  | 41 | if (root != NULL) | 
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|  | 42 | this->loadParams(root); | 
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| [5744] | 43 |  | 
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|  | 44 | float modelSize = 1.0; | 
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|  | 45 | this->loadModel("models/projectiles/RadioActiveBomb.obj", 1.0); | 
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|  | 46 |  | 
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| [6431] | 47 | this->setMinEnergy(1); | 
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|  | 48 | this->setMaxEnergy(10); | 
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|  | 49 |  | 
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| [5744] | 50 | this->lifeSpan = 15; | 
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|  | 51 |  | 
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|  | 52 | this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5); | 
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|  | 53 | this->emitter->setParent(this); | 
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|  | 54 | this->emitter->setSpread(M_PI, M_PI); | 
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| [5590] | 55 | } | 
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|  | 56 |  | 
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|  | 57 |  | 
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|  | 58 | /** | 
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|  | 59 | * standard deconstructor | 
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|  | 60 | */ | 
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|  | 61 | Bomb::~Bomb () | 
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|  | 62 | { | 
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| [5828] | 63 | delete this->detonationSphere; | 
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|  | 64 | delete this->detonationMaterial; | 
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| [5590] | 65 |  | 
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|  | 66 | } | 
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|  | 67 |  | 
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|  | 68 |  | 
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|  | 69 | /** | 
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|  | 70 | * initializes the Bomb | 
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|  | 71 | * @todo change this to what you wish | 
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|  | 72 | */ | 
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|  | 73 | void Bomb::init() | 
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|  | 74 | { | 
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| [5603] | 75 | this->setClassID(CL_BOMB, "Bomb"); | 
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| [5590] | 76 |  | 
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| [5828] | 77 |  | 
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|  | 78 | this->detonationSphere = new PrimitiveModel(PRIM_SPHERE); | 
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|  | 79 | this->detonationMaterial = new Material(); | 
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|  | 80 | this->detonationMaterial->setDiffuse(1, 0, 0); | 
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|  | 81 | //   this->detonationMaterial->setTransparency(.1); | 
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| [5590] | 82 | /** | 
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|  | 83 | * @todo: Write CL_PROTO_WORLD_ENTITY INTO THE src/defs/class_id.h (your own definition) | 
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|  | 84 | */ | 
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|  | 85 |  | 
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|  | 86 | } | 
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|  | 87 |  | 
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|  | 88 |  | 
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|  | 89 | /** | 
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|  | 90 | * loads a Bomb from a XML-element | 
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|  | 91 | * @param root the XML-element to load from | 
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|  | 92 | * @todo make the class Loadable | 
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|  | 93 | */ | 
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|  | 94 | void Bomb::loadParams(const TiXmlElement* root) | 
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|  | 95 | { | 
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|  | 96 | // all the clases this Entity is directly derived from must be called in this way, to load all settings. | 
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| [6512] | 97 | Projectile::loadParams(root); | 
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| [5590] | 98 |  | 
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|  | 99 |  | 
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|  | 100 | /** | 
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|  | 101 | * @todo: make the class Loadable | 
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|  | 102 | */ | 
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|  | 103 | } | 
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|  | 104 |  | 
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|  | 105 |  | 
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|  | 106 | /** | 
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|  | 107 | * advances the Bomb about time seconds | 
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|  | 108 | * @param time the Time to step | 
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|  | 109 | */ | 
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| [5603] | 110 | void Bomb::tick(float time) | 
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| [5590] | 111 | { | 
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| [5744] | 112 | this->lifeCycle += time/this->lifeSpan; | 
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|  | 113 | if( this->lifeCycle >= 1.0) | 
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|  | 114 | { | 
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|  | 115 | PRINTF(5)("FINALIZE==========================\n"); | 
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|  | 116 | PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); | 
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|  | 117 | PRINTF(5)("FINALIZE===========================\n"); | 
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|  | 118 |  | 
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|  | 119 | this->deactivate(); | 
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|  | 120 | } | 
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| [5828] | 121 | else if (this->lifeCycle > 0.9f) | 
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|  | 122 | this->detonate ((this->lifeCycle-.89) *1000.0); | 
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|  | 123 | else | 
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|  | 124 | { | 
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|  | 125 | Vector v = this->velocity * (time); | 
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|  | 126 | this->shiftCoor(v); | 
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|  | 127 | } | 
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| [5590] | 128 | } | 
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|  | 129 |  | 
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|  | 130 | /** | 
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|  | 131 | * draws this worldEntity | 
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|  | 132 | */ | 
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|  | 133 | void Bomb::draw () const | 
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|  | 134 | { | 
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|  | 135 | glMatrixMode(GL_MODELVIEW); | 
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|  | 136 | glPushMatrix(); | 
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|  | 137 | float matrix[4][4]; | 
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|  | 138 |  | 
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|  | 139 | /* translate */ | 
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|  | 140 | glTranslatef (this->getAbsCoor ().x, | 
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|  | 141 | this->getAbsCoor ().y, | 
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|  | 142 | this->getAbsCoor ().z); | 
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|  | 143 | /* rotate */ | 
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|  | 144 | this->getAbsDir().matrix(matrix); | 
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|  | 145 | glMultMatrixf((float*)matrix); | 
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|  | 146 |  | 
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| [5828] | 147 | if (this->lifeCycle < .9) | 
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|  | 148 | { | 
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| [5994] | 149 | if (this->getModel() != NULL) | 
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|  | 150 | this->getModel()->draw(); | 
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| [5828] | 151 | } | 
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|  | 152 | else | 
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|  | 153 | { | 
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|  | 154 | glScalef((this->lifeCycle-.89) *1000.0, | 
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|  | 155 | (this->lifeCycle-.89) *1000.0, | 
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|  | 156 | (this->lifeCycle-.89) *1000.0); | 
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|  | 157 | this->detonationMaterial->select(); | 
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|  | 158 | this->detonationSphere->draw(); | 
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|  | 159 | } | 
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| [5590] | 160 | glPopMatrix(); | 
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|  | 161 | } | 
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|  | 162 |  | 
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|  | 163 |  | 
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|  | 164 | /** | 
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|  | 165 | * | 
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|  | 166 | * | 
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|  | 167 | */ | 
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|  | 168 | void Bomb::collidesWith (WorldEntity* entity, const Vector& location) | 
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|  | 169 | { | 
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| [5828] | 170 | if (this->lifeCycle < .9f && entity->isA(CL_NPC)) | 
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|  | 171 | this->lifeCycle = 0.9f; | 
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| [5590] | 172 | } | 
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| [5603] | 173 |  | 
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|  | 174 | void Bomb::activate() | 
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|  | 175 | { | 
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|  | 176 |  | 
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|  | 177 | } | 
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|  | 178 |  | 
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|  | 179 | void Bomb::deactivate() | 
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|  | 180 | { | 
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| [6142] | 181 | this->toList(OM_DEAD); | 
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| [5828] | 182 | this->lifeCycle = 0.0f; | 
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| [5744] | 183 | Bomb::fastFactory->kill(this); | 
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|  | 184 | } | 
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| [5603] | 185 |  | 
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| [5826] | 186 | void Bomb::detonate(float size) | 
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| [5744] | 187 | { | 
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| [5826] | 188 | std::list<WorldEntity*>* detonationList = ObjectManager::distanceFromObject(*this, size, CL_NPC); | 
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|  | 189 | if (detonationList != NULL) | 
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| [5744] | 190 | { | 
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| [5826] | 191 | while( !detonationList->empty() ) | 
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|  | 192 | { | 
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| [5828] | 193 | detonationList->front()->collidesWith(this, Vector(0,0,0)); | 
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| [5826] | 194 | detonationList->pop_front(); | 
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|  | 195 | } | 
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|  | 196 | delete detonationList; | 
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| [5744] | 197 | } | 
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| [5603] | 198 | } | 
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