| Last change
                  on this file since 10682 was
                  10368,
                  checked in by patrick, 19 years ago | 
        
          | 
merged the branche playability into the trunk
 | 
        | File size:
            883 bytes | 
      
      
        
  | Line |  | 
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| 1 | /*! | 
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| 2 | * @file acid_splash.h | 
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| 3 | * @brief acid splash projectile | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _ACIDSPLASH_H | 
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| 7 | #define _ACIDSPLASH_H | 
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| 8 |  | 
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| 9 | #include "projectile.h" | 
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| 10 |  | 
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| 11 | class Vector; | 
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| 12 | class Weapon; | 
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| 13 | class FastFactory; | 
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| 14 | class Wobblegrid; | 
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| 15 |  | 
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| 16 | class AcidSplash : public Projectile | 
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| 17 | { | 
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| 18 | ObjectListDeclaration(AcidSplash); | 
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| 19 | public: | 
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| 20 | AcidSplash (); | 
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| 21 | virtual ~AcidSplash (); | 
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| 22 |  | 
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| 23 |  | 
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| 24 | virtual void activate(); | 
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| 25 | virtual void deactivate(); | 
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| 26 |  | 
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| 27 | //   virtual void collidesWith(WorldEntity* entity, const Vector& location); | 
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| 28 |  | 
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| 29 | virtual void destroy (WorldEntity* killer); | 
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| 30 |  | 
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| 31 | virtual void tick (float dt); | 
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| 32 | virtual void draw () const; | 
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| 33 |  | 
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| 34 | private: | 
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| 35 | static FastFactory*               fastFactory; | 
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| 36 | Wobblegrid*                       grid; | 
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| 37 |  | 
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| 38 | float                             angle; | 
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| 39 | static const float                rotationSpeed = 1080; | 
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| 40 |  | 
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| 41 |  | 
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| 42 | WorldEntity* hitEntity; // FIXME TEMPORARY | 
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| 43 | }; | 
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| 44 |  | 
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| 45 | #endif /* _ACIDSPLASH_H */ | 
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