| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004-2006 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific | 
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| 12 | main-programmer: Marc Schaerrer | 
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| 13 | co-programmer: Benjamin Grauer | 
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| 14 |  | 
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| 15 | */ | 
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| 16 |  | 
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| 17 |  | 
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 19 |  | 
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| 20 | #include "acid_splash.h" | 
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| 21 |  | 
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| 22 | #include "state.h" | 
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| 23 |  | 
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| 24 | //#include "space_ships/space_ship.h" | 
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| 25 |  | 
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| 26 | #include <cassert> | 
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| 27 | #include "debug.h" | 
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| 28 |  | 
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| 29 | //#include "static_model.h" | 
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| 30 |  | 
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| 31 | #include "effects/wobblegrid.h" | 
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| 32 |  | 
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| 33 |  | 
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| 34 |  | 
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| 35 | ObjectListDefinition(AcidSplash); | 
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| 36 | CREATE_FAST_FACTORY_STATIC(AcidSplash); | 
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| 37 |  | 
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| 38 | /** | 
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| 39 | *  standard constructor | 
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| 40 | */ | 
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| 41 | AcidSplash::AcidSplash () : Projectile() | 
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| 42 | { | 
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| 43 | this->registerObject(this, AcidSplash::_objectList); | 
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| 44 |  | 
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| 45 | srand(time(0));   //initialize Random Nomber Generator | 
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| 46 |  | 
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| 47 | //this->loadModel("models/projectiles/laser.obj"); | 
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| 48 |  | 
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| 49 | this->setMinEnergy(1); | 
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| 50 | this->setHealthMax(0); | 
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| 51 | this->lifeSpan = 3.0; | 
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| 52 | this->angle     = 0; | 
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| 53 |  | 
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| 54 | this->grid = new Wobblegrid( 5); | 
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| 55 | this->grid->setParent( this); | 
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| 56 | this->grid->setVisibility(false); | 
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| 57 |  | 
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| 58 |  | 
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| 59 | int rnd = int(rand() % 3); | 
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| 60 |  | 
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| 61 | switch (rnd){ | 
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| 62 | case 0: | 
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| 63 | this->grid->setTexture( "textures/acid2.png"); | 
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| 64 | break; | 
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| 65 | case 1: | 
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| 66 | this->grid->setTexture( "textures/acid3.png"); | 
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| 67 | break; | 
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| 68 | case 2: | 
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| 69 | this->grid->setTexture( "textures/blub.png"); | 
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| 70 | break; | 
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| 71 | default: | 
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| 72 | this->grid->setTexture( "textures/acid2.png"); | 
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| 73 | } | 
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| 74 | //   if (rand()/2 == 0) //!<Randomized Textrures | 
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| 75 | //     this->grid->setTexture( "textures/acid3.png"); | 
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| 76 | //   else | 
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| 77 | //     this->grid->setTexture( "textures/blub.png"); | 
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| 78 |  | 
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| 79 | this->grid->toList(OM_ENVIRON); | 
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| 80 | } | 
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| 81 |  | 
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| 82 |  | 
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| 83 | /** | 
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| 84 | *  standard deconstructor | 
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| 85 | * | 
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| 86 | */ | 
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| 87 | AcidSplash::~AcidSplash () | 
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| 88 | { | 
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| 89 | // delete this->emitter; | 
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| 90 | //delete this->grid; | 
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| 91 | this->grid->toList(OM_DEAD); | 
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| 92 |  | 
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| 93 | } | 
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| 94 |  | 
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| 95 |  | 
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| 96 | void AcidSplash::activate() | 
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| 97 | { | 
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| 98 | this->origList = this->getOMListNumber(); | 
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| 99 | this->toList(OM_ENVIRON); | 
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| 100 | // this->unhide(); | 
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| 101 | this->grid->setVisibility(true); | 
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| 102 |  | 
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| 103 | this->setPhysDamage(10); | 
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| 104 | this->setElecDamage(0); | 
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| 105 | this->setHealth(0); | 
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| 106 | } | 
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| 107 |  | 
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| 108 |  | 
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| 109 | void AcidSplash::deactivate() | 
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| 110 | { | 
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| 111 | this->lifeCycle = 0.0; | 
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| 112 |  | 
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| 113 | // this->hide(); | 
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| 114 | this->grid->setVisibility(false); | 
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| 115 | this->lifeCycle = 0.0; | 
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| 116 | this->toList(OM_NULL); | 
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| 117 | //this->toList(OM_DEAD); | 
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| 118 | this->removeNode(); | 
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| 119 |  | 
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| 120 | AcidSplash::fastFactory->kill(this); | 
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| 121 | } | 
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| 122 |  | 
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| 123 | /* | 
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| 124 | void AcidSplash::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 125 | { | 
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| 126 |  | 
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| 127 | if (this->hitEntity != entity) | 
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| 128 | this->destroy( entity ); | 
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| 129 | this->hitEntity = entity; | 
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| 130 | //dynamic_cast<SpaceShip*>(entity)->damage(this->getPhysDamage(),this->getElecDamage()); | 
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| 131 | //this->destroy(this); | 
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| 132 | this->deactivate(); | 
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| 133 |  | 
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| 134 | //   return; | 
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| 135 |  | 
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| 136 | //dynamic_cast<SpaceShip*>(entity)->damage( this->getPhysDamage(), this->getElecDamage()); | 
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| 137 | //entity->destroy(this); | 
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| 138 | //this->deactivate(); | 
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| 139 | } | 
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| 140 | */ | 
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| 141 | /** | 
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| 142 | *  signal tick, time dependent things will be handled here | 
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| 143 | * @param dt time since last tick | 
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| 144 | */ | 
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| 145 | void AcidSplash::tick (float dt) | 
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| 146 | { | 
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| 147 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
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| 148 | Vector v = this->velocity * dt; | 
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| 149 | this->shiftCoor(v); | 
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| 150 |  | 
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| 151 | if (this->tickLifeCycle(dt)) | 
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| 152 | this->deactivate(); | 
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| 153 |  | 
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| 154 | this->angle += this->rotationSpeed * dt; | 
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| 155 |  | 
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| 156 | this->grid->tick(dt); | 
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| 157 |  | 
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| 158 | for( ObjectList<Playable>::const_iterator eIterator = Playable::objectList().begin(); eIterator !=Playable::objectList().end(); eIterator++) | 
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| 159 | { | 
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| 160 | if( ((*eIterator)->getOMListNumber() != (this->origList -1))  && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 8) | 
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| 161 | { | 
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| 162 | (*eIterator)->hit (this->getDamage(),this); | 
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| 163 | this->deactivate(); | 
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| 164 | } | 
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| 165 | } | 
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| 166 |  | 
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| 167 | } | 
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| 168 |  | 
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| 169 | /** | 
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| 170 | *  the function gets called, when the projectile is destroyed | 
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| 171 | */ | 
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| 172 | void AcidSplash::destroy (WorldEntity* killer) | 
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| 173 | { | 
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| 174 | this->deactivate(); | 
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| 175 | Projectile::destroy( killer ); | 
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| 176 | PRINTF(5)("DESTROY AcidSplash\n"); | 
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| 177 | this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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| 178 | } | 
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| 179 |  | 
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| 180 |  | 
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| 181 | void AcidSplash::draw () const | 
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| 182 | { | 
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| 183 | this->grid->draw(); | 
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| 184 | } | 
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