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source: orxonox.OLD/trunk/src/world_entities/power_ups/weapon_power_up.cc @ 7065

Last change on this file since 7065 was 7065, checked in by bensch, 18 years ago

powerups sounds when pickup

File size: 3.1 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
18#include "weapon_power_up.h"
19#include "factory.h"
20#include "state.h"
21#include "list.h"
22#include "network_game_manager.h"
23
24#include "primitive_model.h"
25
26#include "factory.h"
27#include "load_param.h"
28
29using namespace std;
30
31CREATE_FACTORY(WeaponPowerUp, CL_WEAPON_POWER_UP);
32
33WeaponPowerUp::WeaponPowerUp(const TiXmlElement* root) : PowerUp(1.0, 1.0, 0.0)
34{
35  this->init();
36  this->loadPickupSound("sound/powerups/whats this2.wav");
37  if( root != NULL)
38    this->loadParams(root);
39}
40
41
42WeaponPowerUp::~WeaponPowerUp ()
43{
44}
45
46
47void WeaponPowerUp::init()
48{
49  this->setClassID(CL_WEAPON_POWER_UP, "WeaponPowerUp");
50  this->weaponXML = NULL;
51  this->weapon = NULL;
52}
53
54
55void WeaponPowerUp::loadParams(const TiXmlElement* root)
56{
57  PowerUp::loadParams(root);
58  const TiXmlElement* elem = root->FirstChildElement("weapon");
59  if(elem != NULL && (elem = elem->FirstChildElement()) != NULL)
60  {
61    this->weaponXML = elem;
62    newWeapon();
63  }
64  else
65  {
66    LoadParam(root, "weaponID", this, WeaponPowerUp, setWeaponClass);
67  }
68}
69
70Weapon* WeaponPowerUp::getWeapon()
71{
72  return this->weapon;
73}
74
75bool WeaponPowerUp::process(WeaponManager* manager)
76{
77  if(manager->addWeapon(this->weapon)) {
78    newWeapon();
79  }
80  else {
81    manager->increaseAmmunition(this->weapon->getProjectileType(), this->weapon->getEnergy());
82  }
83  return true;
84}
85
86void WeaponPowerUp::newWeapon()
87{
88  this->weapon = dynamic_cast<Weapon*>((weaponXML == NULL)
89      ? Factory::fabricate(static_cast<ClassID>(this->weapon->getLeafClassID()))
90      : Factory::fabricate((TiXmlElement*)this->getXmlElem()->FirstChildElement("weapon")));
91  this->model = this->weapon->getModel(0);
92}
93
94void WeaponPowerUp::setWeaponClass(const char* name)
95{
96  this->weapon = dynamic_cast<Weapon*>(Factory::fabricate(name));
97  this->model = this->weapon->getModel(0);
98}
99
100int WeaponPowerUp::writeBytes( const byte * data, int length, int sender )
101{
102  setRequestedSync( false );
103  setIsOutOfSync( false );
104
105  SYNCHELP_READ_BEGIN();
106
107  SYNCHELP_READ_FKT( PowerUp::writeState, NWT_WPU_WE_STATE );
108
109  //TODO: sync weapon class ( see loadParams )
110
111  return SYNCHELP_READ_N;
112}
113
114
115
116int WeaponPowerUp::readBytes( byte * data, int maxLength, int * reciever )
117{
118  if ( isOutOfSync() && !requestedSync() && this->getHostID()!=this->getOwner() )
119  {
120    (NetworkGameManager::getInstance())->sync( this->getUniqueID(), this->getOwner() );
121    setRequestedSync( true );
122  }
123
124  int rec = this->getRequestSync();
125  if ( rec > 0 )
126  {
127    *reciever = rec;
128
129    SYNCHELP_WRITE_BEGIN();
130
131    SYNCHELP_WRITE_FKT( PowerUp::readState, NWT_WPU_WE_STATE );
132
133    //TODO: sync weapon class ( see loadParams )
134
135    return SYNCHELP_WRITE_N;
136  }
137
138  *reciever = 0;
139  return 0;
140}
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