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source: orxonox.OLD/trunk/src/world_entities/power_ups/weapon_power_up.cc @ 10415

Last change on this file since 10415 was 10415, checked in by patrick, 17 years ago

changed the path names to reflect the new data repos

File size: 2.4 KB
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[6113]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
18#include "weapon_power_up.h"
[7193]19#include "util/loading/factory.h"
[6113]20#include "state.h"
[6424]21#include "network_game_manager.h"
[6113]22
23#include "primitive_model.h"
24
[7193]25#include "util/loading/factory.h"
26#include "util/loading/load_param.h"
[9869]27#include "debug.h"
[6113]28
[10114]29
30ObjectListDefinition(WeaponPowerUp);
[9869]31CREATE_FACTORY(WeaponPowerUp);
[6113]32
33WeaponPowerUp::WeaponPowerUp(const TiXmlElement* root) : PowerUp(1.0, 1.0, 0.0)
34{
35  this->init();
[6695]36  if( root != NULL)
37    this->loadParams(root);
[6113]38}
39
40
41WeaponPowerUp::~WeaponPowerUp ()
42{
43}
44
45
46void WeaponPowerUp::init()
47{
[9869]48  this->registerObject(this, WeaponPowerUp::_objectList);
[10415]49  this->loadPickupSound("sounds/powerups/whats this2.wav");
[7077]50
[6547]51  this->weaponXML = NULL;
52  this->weapon = NULL;
[6113]53}
54
55
56void WeaponPowerUp::loadParams(const TiXmlElement* root)
57{
[6512]58  PowerUp::loadParams(root);
[6113]59  const TiXmlElement* elem = root->FirstChildElement("weapon");
60  if(elem != NULL && (elem = elem->FirstChildElement()) != NULL)
61  {
62    this->weaponXML = elem;
[6973]63    newWeapon();
[6113]64  }
65  else
66  {
67    LoadParam(root, "weaponID", this, WeaponPowerUp, setWeaponClass);
68  }
69}
70
71Weapon* WeaponPowerUp::getWeapon()
72{
73  return this->weapon;
74}
75
[6973]76bool WeaponPowerUp::process(WeaponManager* manager)
[6113]77{
[6973]78  if(manager->addWeapon(this->weapon)) {
79    newWeapon();
80  }
81  else {
82    manager->increaseAmmunition(this->weapon->getProjectileType(), this->weapon->getEnergy());
83  }
84  return true;
85}
86
87void WeaponPowerUp::newWeapon()
88{
[6113]89  this->weapon = dynamic_cast<Weapon*>((weaponXML == NULL)
[9869]90      ? Factory::fabricate((this->weapon->getClassID()))
[7370]91      : Factory::fabricate((const TiXmlElement*)this->getXmlElem()->FirstChildElement("weapon")));
[6710]92  this->model = this->weapon->getModel(0);
[6113]93}
94
[7221]95void WeaponPowerUp::setWeaponClass(const std::string& name)
[6113]96{
97  this->weapon = dynamic_cast<Weapon*>(Factory::fabricate(name));
[7077]98  if (this->weapon == NULL)
99  {
[7221]100    PRINTF(1)("Unable to load Weapon. %s\n", name.c_str());
[7077]101    this->weapon = dynamic_cast<Weapon*>(Factory::fabricate("Turret"));
102  }
[6710]103  this->model = this->weapon->getModel(0);
[6113]104}
[6424]105
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