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source: orxonox.OLD/trunk/src/world_entities/power_ups/turret_power_up.cc @ 9406

Last change on this file since 9406 was 9406, checked in by bensch, 18 years ago

orxonox/trunk: merged the proxy back

merged with commandsvn merge -r9346:HEAD https://svn.orxonox.net/orxonox/branches/proxy .

no conflicts

File size: 3.0 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
18#include "turret_power_up.h"
19#include "util/loading/factory.h"
20#include "network_game_manager.h"
21#include "state.h"
22
23#include "primitive_model.h"
24
25
26
27CREATE_FACTORY(TurretPowerUp, CL_TURRET_POWER_UP);
28
29TurretPowerUp::TurretPowerUp(const TiXmlElement* root) : PowerUp(0.0, 1.0, 0.0)
30{
31  this->init();
32
33  if( root != NULL)
34    this->loadParams(root);
35}
36
37
38TurretPowerUp::~TurretPowerUp ()
39{
40  delete this->sphereModel;
41  delete this->sphereMaterial;
42}
43
44
45void TurretPowerUp::init()
46{
47  this->setClassID(CL_TURRET_POWER_UP, "TurretPowerUp");
48  this->loadModel("models/guns/turret1.obj", 2.0);
49
50  this->sphereModel = new PrimitiveModel(PRIM_SPHERE, 7, 5);
51  this->sphereMaterial = new Material;
52  this->sphereMaterial->setTransparency(.1);
53  this->sphereMaterial->setDiffuse(.1, .1, .8);
54
55  this->rotation = Vector(0,1,0);
56  this->cycle    = (float)rand()/RAND_MAX*M_2_PI;
57  this->shiftDir(Quaternion((float)rand()/RAND_MAX*M_2_PI, this->rotation));
58}
59
60
61void TurretPowerUp::loadParams(const TiXmlElement* root)
62{
63  PowerUp::loadParams(root);
64
65}
66
67
68/**
69 * this function is called, when two entities collide
70 * @param entity: the world entity with whom it collides
71 *
72 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
73 */
74void TurretPowerUp::collidesWith(WorldEntity* entity, const Vector& location)
75{
76 // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
77 if (entity->isA(CL_PLAYABLE))
78   this->toList(OM_DEAD);
79}
80
81/**
82 *  this method is called every frame
83 * @param time: the time in seconds that has passed since the last tick
84 *
85 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
86*/
87void TurretPowerUp::tick(float dt)
88{
89  this->shiftDir(Quaternion(dt, this->rotation));
90  this->cycle+=dt;
91
92}
93
94/**
95 *  the entity is drawn onto the screen with this function
96 *
97 * This is a central function of an entity: call it to let the entity painted to the screen.
98 * Just override this function with whatever you want to be drawn.
99*/
100void TurretPowerUp::draw() const
101{
102  glMatrixMode(GL_MODELVIEW);
103  glPushMatrix();
104  /* translate */
105  glTranslatef (this->getAbsCoor ().x,
106                this->getAbsCoor ().y + cos(this->cycle*3.0)*2.0,
107                this->getAbsCoor ().z);
108  /* rotate */
109  Vector tmpRot = this->getAbsDir().getSpacialAxis();
110  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
111  this->getModel()->draw();
112
113  this->sphereMaterial->select();
114  this->sphereModel->draw();
115  glPopMatrix();
116}
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