| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Manuel Leuenberger | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #include "power_up.h" | 
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| 20 | #include "extendable.h" | 
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| 21 | #include "primitive_model.h" | 
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| 22 |  | 
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| 23 | #include "util/loading/resource_manager.h" | 
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| 24 | #include "util/loading/load_param.h" | 
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| 25 |  | 
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| 26 |  | 
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| 27 |  | 
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| 28 | PowerUp::PowerUp(float r, float g, float b) | 
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| 29 | { | 
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| 30 |   this->setClassID(CL_POWER_UP, "PowerUp"); | 
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| 31 |  | 
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| 32 |   this->respawnType = RESPAWN_TIME; | 
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| 33 |   this->respawnStart = 10; | 
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| 34 |   this->model = NULL; | 
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| 35 |   /*  if(!PowerUp::sphereModel) {*/ | 
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| 36 |  | 
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| 37 |   Model* sphereModel = new PrimitiveModel(PRIM_SPHERE, 7, 5); | 
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| 38 |  | 
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| 39 |   this->setModel(sphereModel); | 
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| 40 |   this->buildObbTree( 4); | 
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| 41 |   this->sphereMaterial = new Material; | 
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| 42 |   this->sphereMaterial->setTransparency(.8); | 
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| 43 |   this->sphereMaterial->setDiffuse(r, g, b); | 
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| 44 |   this->toList(OM_COMMON); | 
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| 45 |  | 
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| 46 |   this->soundSource.setSourceNode(this); | 
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| 47 |   this->pickupBuffer = NULL; | 
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| 48 |   this->respawnBuffer = NULL; | 
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| 49 |  | 
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| 50 |   this->collider = NULL; | 
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| 51 | } | 
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| 52 |  | 
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| 53 | PowerUp::~PowerUp () | 
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| 54 | { | 
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| 55 |   delete this->sphereMaterial; | 
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| 56 |   if (this->pickupBuffer != NULL) | 
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| 57 |     ResourceManager::getInstance()->unload(this->pickupBuffer); | 
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| 58 |   if (this->respawnBuffer != NULL) | 
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| 59 |     ResourceManager::getInstance()->unload(this->respawnBuffer); | 
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| 60 | } | 
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| 61 |  | 
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| 62 |  | 
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| 63 | void PowerUp::loadParams(const TiXmlElement* root) | 
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| 64 | { | 
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| 65 |   WorldEntity::loadParams(root); | 
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| 66 |  | 
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| 67 |   LoadParam(root, "respawnType", this, PowerUp, setRespawnType); | 
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| 68 |  | 
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| 69 |   LoadParam(root, "respawnTime", this, PowerUp, setRespawnTime); | 
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| 70 |  | 
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| 71 |   LoadParam(root, "pickup-sound", this, PowerUp, loadPickupSound); | 
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| 72 |  | 
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| 73 |   LoadParam(root, "respawn-sound", this, PowerUp, loadRespawnSound); | 
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| 74 | } | 
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| 75 |  | 
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| 76 |  | 
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| 77 | void PowerUp::loadPickupSound(const std::string& pickupSound) | 
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| 78 | { | 
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| 79 |   if (this->pickupBuffer != NULL) | 
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| 80 |     ResourceManager::getInstance()->unload(this->pickupBuffer); | 
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| 81 |  | 
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| 82 |   else if (!pickupSound.empty()) | 
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| 83 |   { | 
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| 84 |     this->pickupBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load(pickupSound, WAV); | 
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| 85 |     if (this->pickupBuffer != NULL) | 
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| 86 |     { | 
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| 87 |       PRINTF(4)("Loaded sound %s to Pickup: %s.\n", pickupSound.c_str(), this->getCName()); | 
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| 88 |     } | 
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| 89 |     else | 
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| 90 |     { | 
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| 91 |       PRINTF(2)("Failed to load sound %s to pickup %s.\n.", pickupSound.c_str(), this->getCName()); | 
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| 92 |     } | 
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| 93 |   } | 
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| 94 |   else | 
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| 95 |     this->pickupBuffer = NULL; | 
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| 96 | } | 
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| 97 |  | 
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| 98 | void PowerUp::loadRespawnSound(const std::string& respawnSound) | 
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| 99 | { | 
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| 100 |   if (this->respawnBuffer != NULL) | 
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| 101 |     ResourceManager::getInstance()->unload(this->respawnBuffer); | 
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| 102 |  | 
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| 103 |   else if (!respawnSound.empty()) | 
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| 104 |   { | 
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| 105 |     this->respawnBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load(respawnSound, WAV); | 
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| 106 |     if (this->respawnBuffer != NULL) | 
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| 107 |     { | 
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| 108 |       PRINTF(4)("Loaded sound %s to Pickup: %s.\n", respawnSound.c_str(), this->getCName()); | 
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| 109 |     } | 
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| 110 |     else | 
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| 111 |     { | 
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| 112 |       PRINTF(2)("Failed to load sound %s to respawn %s.\n.", respawnSound.c_str(), this->getCName()); | 
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| 113 |     } | 
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| 114 |   } | 
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| 115 |   else | 
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| 116 |     this->respawnBuffer = NULL; | 
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| 117 | } | 
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| 118 |  | 
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| 119 |  | 
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| 120 | void PowerUp::collidesWith (WorldEntity* entity, const Vector& location) | 
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| 121 | { | 
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| 122 |   if(this->collider != entity && entity->isA(CL_EXTENDABLE)) | 
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| 123 |   { | 
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| 124 |     this->collider = entity; | 
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| 125 |     if(dynamic_cast<Extendable*>(entity)->pickup(this)) | 
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| 126 |     { | 
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| 127 |       if(pickupBuffer != NULL) | 
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| 128 |         this->soundSource.play(this->pickupBuffer); | 
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| 129 |  | 
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| 130 |       switch(respawnType) | 
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| 131 |       { | 
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| 132 |       case RESPAWN_NONE: | 
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| 133 |         this->toList(OM_DEAD); | 
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| 134 |         break; | 
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| 135 |       case RESPAWN_TIME: | 
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| 136 |         this->toList(OM_DEAD_TICK); | 
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| 137 |         this->respawnTime = this->respawnStart; | 
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| 138 |         break; | 
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| 139 |         default: | 
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| 140 |           /* NOT HANDLED */ | 
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| 141 |           break; | 
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| 142 |       } | 
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| 143 |     } | 
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| 144 |   } | 
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| 145 | } | 
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| 146 |  | 
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| 147 | void PowerUp::tick(float dt) | 
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| 148 | { | 
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| 149 |   if(this->getOMListNumber() != OM_COMMON) | 
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| 150 |   { | 
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| 151 |     this->respawnTime -= dt; | 
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| 152 |     if(this->respawnTime <= 0) | 
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| 153 |     { | 
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| 154 |       this->toList(OM_COMMON); | 
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| 155 |       this->collider = NULL; | 
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| 156 |       if (likely(this->respawnBuffer != NULL)) | 
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| 157 |         this->soundSource.play(this->respawnBuffer); | 
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| 158 |  | 
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| 159 |     } | 
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| 160 |   } | 
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| 161 | } | 
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| 162 |  | 
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| 163 | void PowerUp::draw() const | 
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| 164 | { | 
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| 165 |   if(this->model != NULL) | 
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| 166 |   { | 
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| 167 |     glMatrixMode(GL_MODELVIEW); | 
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| 168 |     glPushMatrix(); | 
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| 169 |     glTranslatef (this->getAbsCoor ().x, | 
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| 170 |                   this->getAbsCoor ().y, | 
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| 171 |                   this->getAbsCoor ().z); | 
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| 172 |     Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
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| 173 |     glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
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| 174 |     this->model->draw(); | 
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| 175 |     glPopMatrix(); | 
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| 176 |   } | 
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| 177 |   this->sphereMaterial->select(); | 
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| 178 |   WorldEntity::draw(); | 
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| 179 | } | 
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| 180 |  | 
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| 181 | const char* PowerUp::respawnTypes[] = | 
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| 182 |   { | 
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| 183 |     "none", | 
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| 184 |     "time" | 
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| 185 |   }; | 
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| 186 |  | 
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| 187 |  | 
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| 188 | void PowerUp::setRespawnType(const std::string& type) | 
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| 189 | { | 
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| 190 |   for(int i = 0; i < RESPAWN_size; ++i) | 
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| 191 |   { | 
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| 192 |     if(type == respawnTypes[i]) | 
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| 193 |     { | 
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| 194 |       this->respawnType = (PowerUpRespawn)i; | 
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| 195 |       break; | 
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| 196 |     } | 
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| 197 |   } | 
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| 198 | } | 
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| 199 |  | 
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| 200 | void PowerUp::setRespawnTime(const float respawnTime) | 
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| 201 | { | 
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| 202 |   this->respawnStart = respawnTime; | 
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| 203 | } | 
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| 204 |  | 
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| 205 |  | 
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