| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Manuel Leuenberger |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 17 | |
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| 18 | |
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| 19 | #include "power_up.h" |
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| 20 | #include "extendable.h" |
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| 21 | #include "primitive_model.h" |
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| 22 | |
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| 23 | #include "util/loading/resource_manager.h" |
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| 24 | #include "util/loading/load_param.h" |
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| 25 | |
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| 26 | using namespace std; |
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| 27 | |
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| 28 | PowerUp::PowerUp(float r, float g, float b) |
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| 29 | { |
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| 30 | this->setClassID(CL_POWER_UP, "PowerUp"); |
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| 31 | |
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| 32 | this->respawnType = RESPAWN_TIME; |
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| 33 | this->respawnStart = 10; |
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| 34 | this->model = NULL; |
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| 35 | /* if(!PowerUp::sphereModel) {*/ |
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| 36 | |
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| 37 | Model* sphereModel = new PrimitiveModel(PRIM_SPHERE, 7, 5); |
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| 38 | |
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| 39 | this->setModel(sphereModel); |
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| 40 | this->buildObbTree( 4); |
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| 41 | this->sphereMaterial = new Material; |
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| 42 | this->sphereMaterial->setTransparency(.8); |
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| 43 | this->sphereMaterial->setDiffuse(r, g, b); |
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| 44 | this->toList(OM_COMMON); |
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| 45 | |
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| 46 | this->soundSource.setSourceNode(this); |
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| 47 | this->pickupBuffer = NULL; |
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| 48 | this->respawnBuffer = NULL; |
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| 49 | |
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| 50 | this->collider = NULL; |
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| 51 | } |
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| 52 | |
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| 53 | PowerUp::~PowerUp () |
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| 54 | { |
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| 55 | delete this->sphereMaterial; |
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| 56 | if (this->pickupBuffer != NULL) |
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| 57 | ResourceManager::getInstance()->unload(this->pickupBuffer); |
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| 58 | if (this->respawnBuffer != NULL) |
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| 59 | ResourceManager::getInstance()->unload(this->respawnBuffer); |
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| 60 | } |
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| 61 | |
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| 62 | |
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| 63 | void PowerUp::loadParams(const TiXmlElement* root) |
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| 64 | { |
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| 65 | WorldEntity::loadParams(root); |
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| 66 | |
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| 67 | LoadParam(root, "respawnType", this, PowerUp, setRespawnType); |
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| 68 | |
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| 69 | LoadParam(root, "respawnTime", this, PowerUp, setRespawnTime); |
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| 70 | |
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| 71 | LoadParam(root, "pickup-sound", this, PowerUp, loadPickupSound); |
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| 72 | |
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| 73 | LoadParam(root, "respawn-sound", this, PowerUp, loadRespawnSound); |
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| 74 | } |
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| 75 | |
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| 76 | |
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| 77 | void PowerUp::loadPickupSound(const std::string& pickupSound) |
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| 78 | { |
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| 79 | if (this->pickupBuffer != NULL) |
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| 80 | ResourceManager::getInstance()->unload(this->pickupBuffer); |
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| 81 | |
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| 82 | else if (!pickupSound.empty()) |
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| 83 | { |
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| 84 | this->pickupBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load(pickupSound, WAV); |
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| 85 | if (this->pickupBuffer != NULL) |
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| 86 | { |
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| 87 | PRINTF(4)("Loaded sound %s to Pickup: %s.\n", pickupSound.c_str(), this->getName()); |
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| 88 | } |
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| 89 | else |
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| 90 | { |
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| 91 | PRINTF(2)("Failed to load sound %s to pickup %s.\n.", pickupSound.c_str(), this->getName()); |
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| 92 | } |
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| 93 | } |
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| 94 | else |
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| 95 | this->pickupBuffer = NULL; |
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| 96 | } |
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| 97 | |
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| 98 | void PowerUp::loadRespawnSound(const std::string& respawnSound) |
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| 99 | { |
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| 100 | if (this->respawnBuffer != NULL) |
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| 101 | ResourceManager::getInstance()->unload(this->respawnBuffer); |
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| 102 | |
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| 103 | else if (!respawnSound.empty()) |
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| 104 | { |
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| 105 | this->respawnBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load(respawnSound, WAV); |
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| 106 | if (this->respawnBuffer != NULL) |
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| 107 | { |
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| 108 | PRINTF(4)("Loaded sound %s to Pickup: %s.\n", respawnSound.c_str(), this->getName()); |
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| 109 | } |
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| 110 | else |
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| 111 | { |
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| 112 | PRINTF(2)("Failed to load sound %s to respawn %s.\n.", respawnSound.c_str(), this->getName()); |
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| 113 | } |
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| 114 | } |
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| 115 | else |
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| 116 | this->respawnBuffer = NULL; |
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| 117 | } |
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| 118 | |
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| 119 | |
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| 120 | void PowerUp::collidesWith (WorldEntity* entity, const Vector& location) |
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| 121 | { |
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| 122 | if(this->collider != entity && entity->isA(CL_EXTENDABLE)) |
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| 123 | { |
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| 124 | this->collider = entity; |
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| 125 | if(dynamic_cast<Extendable*>(entity)->pickup(this)) |
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| 126 | { |
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| 127 | if(pickupBuffer != NULL) |
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| 128 | this->soundSource.play(this->pickupBuffer); |
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| 129 | |
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| 130 | switch(respawnType) |
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| 131 | { |
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| 132 | case RESPAWN_NONE: |
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| 133 | this->toList(OM_DEAD); |
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| 134 | break; |
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| 135 | case RESPAWN_TIME: |
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| 136 | this->toList(OM_DEAD_TICK); |
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| 137 | this->respawnTime = this->respawnStart; |
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| 138 | break; |
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| 139 | default: |
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| 140 | /* NOT HANDLED */ |
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| 141 | break; |
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| 142 | } |
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| 143 | } |
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| 144 | } |
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| 145 | } |
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| 146 | |
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| 147 | void PowerUp::tick(float dt) |
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| 148 | { |
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| 149 | if(this->getOMListNumber() != OM_COMMON) |
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| 150 | { |
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| 151 | this->respawnTime -= dt; |
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| 152 | if(this->respawnTime <= 0) |
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| 153 | { |
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| 154 | this->toList(OM_COMMON); |
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| 155 | this->collider = NULL; |
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| 156 | if (likely(this->respawnBuffer != NULL)) |
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| 157 | this->soundSource.play(this->respawnBuffer); |
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| 158 | |
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| 159 | } |
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| 160 | } |
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| 161 | } |
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| 162 | |
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| 163 | void PowerUp::draw() const |
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| 164 | { |
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| 165 | if(this->model != NULL) |
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| 166 | { |
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| 167 | glMatrixMode(GL_MODELVIEW); |
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| 168 | glPushMatrix(); |
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| 169 | glTranslatef (this->getAbsCoor ().x, |
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| 170 | this->getAbsCoor ().y, |
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| 171 | this->getAbsCoor ().z); |
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| 172 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 173 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 174 | this->model->draw(); |
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| 175 | glPopMatrix(); |
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| 176 | } |
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| 177 | this->sphereMaterial->select(); |
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| 178 | WorldEntity::draw(); |
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| 179 | } |
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| 180 | |
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| 181 | const char* PowerUp::respawnTypes[] = |
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| 182 | { |
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| 183 | "none", |
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| 184 | "time" |
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| 185 | }; |
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| 186 | |
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| 187 | |
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| 188 | void PowerUp::setRespawnType(const std::string& type) |
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| 189 | { |
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| 190 | for(int i = 0; i < RESPAWN_size; ++i) |
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| 191 | { |
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| 192 | if(type == respawnTypes[i]) |
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| 193 | { |
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| 194 | this->respawnType = (PowerUpRespawn)i; |
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| 195 | break; |
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| 196 | } |
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| 197 | } |
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| 198 | } |
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| 199 | |
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| 200 | void PowerUp::setRespawnTime(const float respawnTime) |
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| 201 | { |
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| 202 | this->respawnStart = respawnTime; |
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| 203 | } |
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| 204 | |
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| 205 | |
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