| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Manuel Leuenberger | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #include "power_up.h" | 
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| 20 | #include "extendable.h" | 
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| 21 | #include "primitive_model.h" | 
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| 22 |  | 
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| 23 | using namespace std; | 
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| 24 |  | 
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| 25 | Model* PowerUp::sphereModel = NULL; | 
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| 26 |  | 
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| 27 | PowerUp::PowerUp(float r, float g, float b) | 
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| 28 | { | 
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| 29 |   this->respawnType = RESPAWN_NONE; | 
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| 30 |   if(!PowerUp::sphereModel) { | 
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| 31 |     PowerUp::sphereModel = new PrimitiveModel(PRIM_SPHERE, 7, 5); | 
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| 32 |   } | 
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| 33 |   this->sphereMaterial = new Material; | 
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| 34 |   this->sphereMaterial->setTransparency(.1); | 
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| 35 |   this->sphereMaterial->setDiffuse(r, g, b); | 
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| 36 |   this->toList(OM_COMMON); | 
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| 37 | } | 
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| 38 |  | 
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| 39 | PowerUp::~PowerUp () | 
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| 40 | { | 
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| 41 |   delete this->sphereMaterial; | 
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| 42 | } | 
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| 43 |  | 
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| 44 |  | 
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| 45 | void PowerUp::loadParams(const TiXmlElement* root) | 
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| 46 | { | 
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| 47 |   static_cast<WorldEntity*>(this)->loadParams(root); | 
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| 48 | } | 
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| 49 |  | 
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| 50 |  | 
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| 51 | void PowerUp::collidesWith (WorldEntity* entity, const Vector& location) | 
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| 52 | { | 
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| 53 |  if(entity->isA(CL_EXTENDABLE)) | 
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| 54 |   { | 
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| 55 |     if(dynamic_cast<Extendable*>(entity)->pickup(this)) | 
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| 56 |     { | 
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| 57 |       this->setVisibiliy(false); | 
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| 58 |     } | 
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| 59 |   } | 
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| 60 | } | 
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| 61 |  | 
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| 62 | void PowerUp::draw() const | 
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| 63 | { | 
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| 64 |   WorldEntity::draw(); | 
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| 65 |  | 
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| 66 |   glMatrixMode(GL_MODELVIEW); | 
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| 67 |   glPushMatrix(); | 
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| 68 |   float matrix[4][4]; | 
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| 69 |  | 
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| 70 |   /* translate */ | 
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| 71 |   glTranslatef (this->getAbsCoor ().x, | 
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| 72 |                 this->getAbsCoor ().y, | 
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| 73 |                 this->getAbsCoor ().z); | 
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| 74 |   /* rotate */ // FIXME: devise a new Way to rotate this | 
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| 75 |   this->getAbsDir ().matrix (matrix); | 
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| 76 |   glMultMatrixf((float*)matrix); | 
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| 77 |  | 
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| 78 |   this->sphereMaterial->select(); | 
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| 79 |   sphereModel->draw(); | 
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| 80 |  | 
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| 81 |   glPopMatrix(); | 
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| 82 | } | 
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| 83 |  | 
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| 84 | const char* PowerUp::respawnTypes[] = { | 
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| 85 |   "none", | 
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| 86 |   "time" | 
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| 87 | }; | 
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| 88 |  | 
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| 89 | void PowerUp::setRespawnType(const char* type) | 
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| 90 | { | 
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| 91 |   for(int i = 0; i < RESPAWN_size; ++i) { | 
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| 92 |     if(!strcmp(type, respawnTypes[i])) { | 
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| 93 |       this->respawnType = (PowerUpRespawn)i; | 
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| 94 |       break; | 
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| 95 |     } | 
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| 96 |   } | 
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| 97 | } | 
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| 98 |  | 
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