| 1 | /* | 
|---|
| 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |  | 
|---|
| 4 |    Copyright (C) 2004 orx | 
|---|
| 5 |  | 
|---|
| 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 7 |    it under the terms of the GNU General Public License as published by | 
|---|
| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 |    any later version. | 
|---|
| 10 |  | 
|---|
| 11 |    ### File Specific: | 
|---|
| 12 |    main-programmer: Manuel Leuenberger | 
|---|
| 13 |    co-programmer: ... | 
|---|
| 14 | */ | 
|---|
| 15 |  | 
|---|
| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
|---|
| 17 |  | 
|---|
| 18 |  | 
|---|
| 19 | #include "power_up.h" | 
|---|
| 20 | #include "extendable.h" | 
|---|
| 21 | #include "primitive_model.h" | 
|---|
| 22 |  | 
|---|
| 23 | #include "sound/resource_sound_buffer.h" | 
|---|
| 24 | #include "util/loading/load_param.h" | 
|---|
| 25 |  | 
|---|
| 26 | #include "debug.h" | 
|---|
| 27 |  | 
|---|
| 28 | ObjectListDefinition(PowerUp); | 
|---|
| 29 |  | 
|---|
| 30 | PowerUp::PowerUp(float r, float g, float b) | 
|---|
| 31 | { | 
|---|
| 32 |   this->registerObject(this, PowerUp::_objectList); | 
|---|
| 33 |  | 
|---|
| 34 |   this->respawnType = RESPAWN_TIME; | 
|---|
| 35 |   this->respawnStart = 10; | 
|---|
| 36 |   this->model = NULL; | 
|---|
| 37 |   /*  if(!PowerUp::sphereModel) {*/ | 
|---|
| 38 |  | 
|---|
| 39 |   Model* sphereModel = new PrimitiveModel(PRIM_SPHERE, 7, 5); | 
|---|
| 40 |  | 
|---|
| 41 |   this->setModel(sphereModel); | 
|---|
| 42 |   this->buildObbTree( 4); | 
|---|
| 43 |   this->sphereMaterial = new Material; | 
|---|
| 44 |   this->sphereMaterial->setTransparency(.8); | 
|---|
| 45 |   this->sphereMaterial->setDiffuse(r, g, b); | 
|---|
| 46 |   this->toList(OM_COMMON); | 
|---|
| 47 |  | 
|---|
| 48 |   this->soundSource.setSourceNode(this); | 
|---|
| 49 |  | 
|---|
| 50 |   this->collider = NULL; | 
|---|
| 51 | } | 
|---|
| 52 |  | 
|---|
| 53 | PowerUp::~PowerUp () | 
|---|
| 54 | { | 
|---|
| 55 |   delete this->sphereMaterial; | 
|---|
| 56 | } | 
|---|
| 57 |  | 
|---|
| 58 |  | 
|---|
| 59 | void PowerUp::loadParams(const TiXmlElement* root) | 
|---|
| 60 | { | 
|---|
| 61 |   WorldEntity::loadParams(root); | 
|---|
| 62 |  | 
|---|
| 63 |   LoadParam(root, "respawnType", this, PowerUp, setRespawnType); | 
|---|
| 64 |  | 
|---|
| 65 |   LoadParam(root, "respawnTime", this, PowerUp, setRespawnTime); | 
|---|
| 66 |  | 
|---|
| 67 |   LoadParam(root, "pickup-sound", this, PowerUp, loadPickupSound); | 
|---|
| 68 |  | 
|---|
| 69 |   LoadParam(root, "respawn-sound", this, PowerUp, loadRespawnSound); | 
|---|
| 70 | } | 
|---|
| 71 |  | 
|---|
| 72 |  | 
|---|
| 73 | void PowerUp::loadPickupSound(const std::string& pickupSound) | 
|---|
| 74 | { | 
|---|
| 75 |   if (!pickupSound.empty()) | 
|---|
| 76 |     this->pickupBuffer = OrxSound::ResourceSoundBuffer(pickupSound); | 
|---|
| 77 |   else | 
|---|
| 78 |     this->pickupBuffer = OrxSound::SoundBuffer(); | 
|---|
| 79 | } | 
|---|
| 80 |  | 
|---|
| 81 | void PowerUp::loadRespawnSound(const std::string& respawnSound) | 
|---|
| 82 | { | 
|---|
| 83 |   if (!respawnSound.empty()) | 
|---|
| 84 |     this->respawnBuffer = OrxSound::ResourceSoundBuffer(respawnSound); | 
|---|
| 85 |   else | 
|---|
| 86 |     this->respawnBuffer = OrxSound::SoundBuffer(); | 
|---|
| 87 | } | 
|---|
| 88 |  | 
|---|
| 89 |  | 
|---|
| 90 | void PowerUp::collidesWith (WorldEntity* entity, const Vector& location) | 
|---|
| 91 | { | 
|---|
| 92 |   if(this->collider != entity && entity->isA(Extendable::staticClassID())) | 
|---|
| 93 |   { | 
|---|
| 94 |     this->collider = entity; | 
|---|
| 95 |     if(dynamic_cast<Extendable*>(entity)->pickup(this)) | 
|---|
| 96 |     { | 
|---|
| 97 |       if(pickupBuffer.loaded()) | 
|---|
| 98 |         this->soundSource.play(this->pickupBuffer); | 
|---|
| 99 |  | 
|---|
| 100 |       switch(respawnType) | 
|---|
| 101 |       { | 
|---|
| 102 |       case RESPAWN_NONE: | 
|---|
| 103 |         this->toList(OM_DEAD); | 
|---|
| 104 |         break; | 
|---|
| 105 |       case RESPAWN_TIME: | 
|---|
| 106 |         this->toList(OM_DEAD_TICK); | 
|---|
| 107 |         this->respawnTime = this->respawnStart; | 
|---|
| 108 |         break; | 
|---|
| 109 |         default: | 
|---|
| 110 |           /* NOT HANDLED */ | 
|---|
| 111 |           break; | 
|---|
| 112 |       } | 
|---|
| 113 |     } | 
|---|
| 114 |   } | 
|---|
| 115 | } | 
|---|
| 116 |  | 
|---|
| 117 | void PowerUp::tick(float dt) | 
|---|
| 118 | { | 
|---|
| 119 |   if(this->getOMListNumber() != OM_COMMON) | 
|---|
| 120 |   { | 
|---|
| 121 |     this->respawnTime -= dt; | 
|---|
| 122 |     if(this->respawnTime <= 0) | 
|---|
| 123 |     { | 
|---|
| 124 |       this->toList(OM_COMMON); | 
|---|
| 125 |       this->collider = NULL; | 
|---|
| 126 |       if (likely(this->respawnBuffer.loaded())) | 
|---|
| 127 |         this->soundSource.play(this->respawnBuffer); | 
|---|
| 128 |  | 
|---|
| 129 |     } | 
|---|
| 130 |   } | 
|---|
| 131 | } | 
|---|
| 132 |  | 
|---|
| 133 | void PowerUp::draw() const | 
|---|
| 134 | { | 
|---|
| 135 |   if(this->model != NULL) | 
|---|
| 136 |   { | 
|---|
| 137 |     glMatrixMode(GL_MODELVIEW); | 
|---|
| 138 |     glPushMatrix(); | 
|---|
| 139 |     glTranslatef (this->getAbsCoor ().x, | 
|---|
| 140 |                   this->getAbsCoor ().y, | 
|---|
| 141 |                   this->getAbsCoor ().z); | 
|---|
| 142 |     Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
| 143 |     glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
| 144 |     this->model->draw(); | 
|---|
| 145 |     glPopMatrix(); | 
|---|
| 146 |   } | 
|---|
| 147 |   this->sphereMaterial->select(); | 
|---|
| 148 |   WorldEntity::draw(); | 
|---|
| 149 | } | 
|---|
| 150 |  | 
|---|
| 151 | const char* PowerUp::respawnTypes[] = | 
|---|
| 152 |   { | 
|---|
| 153 |     "none", | 
|---|
| 154 |     "time" | 
|---|
| 155 |   }; | 
|---|
| 156 |  | 
|---|
| 157 |  | 
|---|
| 158 | void PowerUp::setRespawnType(const std::string& type) | 
|---|
| 159 | { | 
|---|
| 160 |   for(int i = 0; i < RESPAWN_size; ++i) | 
|---|
| 161 |   { | 
|---|
| 162 |     if(type == respawnTypes[i]) | 
|---|
| 163 |     { | 
|---|
| 164 |       this->respawnType = (PowerUpRespawn)i; | 
|---|
| 165 |       break; | 
|---|
| 166 |     } | 
|---|
| 167 |   } | 
|---|
| 168 | } | 
|---|
| 169 |  | 
|---|
| 170 | void PowerUp::setRespawnTime(const float respawnTime) | 
|---|
| 171 | { | 
|---|
| 172 |   this->respawnStart = respawnTime; | 
|---|
| 173 | } | 
|---|
| 174 |  | 
|---|
| 175 |  | 
|---|