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source: orxonox.OLD/trunk/src/world_entities/power_ups/laser_power_up.cc @ 9406

Last change on this file since 9406 was 9406, checked in by bensch, 18 years ago

orxonox/trunk: merged the proxy back

merged with commandsvn merge -r9346:HEAD https://svn.orxonox.net/orxonox/branches/proxy .

no conflicts

File size: 3.0 KB
RevLine 
[4597]1/*
[2077]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
[5434]12   main-programmer: Benjamin Grauer
[2077]13   co-programmer: ...
14*/
15
[5439]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[2077]17
[5458]18#include "laser_power_up.h"
[7193]19#include "util/loading/factory.h"
[5435]20#include "state.h"
[6424]21#include "network_game_manager.h"
[2077]22
[5437]23#include "primitive_model.h"
24
[2077]25
[9406]26
[5750]27CREATE_FACTORY(LaserPowerUp, CL_LASER_POWER_UP);
[2077]28
[6113]29LaserPowerUp::LaserPowerUp () : PowerUp(0.0, 1.0, 0.0)
[4597]30{
[5434]31  this->init();
[4597]32}
[2077]33
[6113]34LaserPowerUp::LaserPowerUp(const TiXmlElement* root) : PowerUp(0.0, 1.0, 0.0)
[5434]35{
36  this->init();
[2077]37
[5434]38  this->loadParams(root);
39}
[2077]40
41
[5458]42LaserPowerUp::~LaserPowerUp ()
[5437]43{
44  delete this->sphereModel;
45  delete this->sphereMaterial;
[5435]46}
[5434]47
[5435]48
[5458]49void LaserPowerUp::init()
[5434]50{
[5458]51  this->setClassID(CL_LASER_POWER_UP, "LaserPowerUp");
[5499]52  this->loadModel("models/guns/test_gun.obj", 2.0);
[5435]53
[5437]54  this->sphereModel = new PrimitiveModel(PRIM_SPHERE, 7, 5);
55  this->sphereMaterial = new Material;
[5439]56  this->sphereMaterial->setTransparency(.1);
[5458]57  this->sphereMaterial->setDiffuse(.7, .7, .1);
[5437]58
[5435]59  this->rotation = Vector(0,1,0);
[5437]60  this->cycle    = (float)rand()/RAND_MAX*M_2_PI;
61  this->shiftDir(Quaternion((float)rand()/RAND_MAX*M_2_PI, this->rotation));
[5434]62}
63
64
[5458]65void LaserPowerUp::loadParams(const TiXmlElement* root)
[5434]66{
[6512]67  PowerUp::loadParams(root);
[5434]68
69}
[5435]70
71
72/**
73 * this function is called, when two entities collide
74 * @param entity: the world entity with whom it collides
75 *
76 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
77 */
[5458]78void LaserPowerUp::collidesWith(WorldEntity* entity, const Vector& location)
[5435]79{
[9406]80 // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
[5915]81 if (entity->isA(CL_PLAYABLE))
[6142]82  this->toList(OM_DEAD);
[5435]83}
84
85/**
86 *  this method is called every frame
87 * @param time: the time in seconds that has passed since the last tick
88 *
89 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
90*/
[5458]91void LaserPowerUp::tick(float dt)
[5435]92{
93  this->shiftDir(Quaternion(dt, this->rotation));
94  this->cycle+=dt;
95
96}
97
98/**
99 *  the entity is drawn onto the screen with this function
100 *
101 * This is a central function of an entity: call it to let the entity painted to the screen.
102 * Just override this function with whatever you want to be drawn.
103*/
[5500]104void LaserPowerUp::draw() const
[6780]105{
106  glMatrixMode(GL_MODELVIEW);
[5435]107  glPushMatrix();
108  /* translate */
109  glTranslatef (this->getAbsCoor ().x,
110                this->getAbsCoor ().y + cos(this->cycle*3.0)*2.0,
111                this->getAbsCoor ().z);
112  /* rotate */
113  Vector tmpRot = this->getAbsDir().getSpacialAxis();
114  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[5994]115  this->getModel()->draw();
[5437]116
117  this->sphereMaterial->select();
118  this->sphereModel->draw();
[5435]119  glPopMatrix();
120}
121
[6424]122
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