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source: orxonox.OLD/trunk/src/world_entities/power_ups/laser_power_up.cc @ 6815

Last change on this file since 6815 was 6815, checked in by bensch, 18 years ago

orxonox/trunk: merged branches/network back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/network . -r6774:HEAD

no conflicts…
thats what i call orthogonal work

File size: 3.8 KB
RevLine 
[4597]1/*
[2077]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
[5434]12   main-programmer: Benjamin Grauer
[2077]13   co-programmer: ...
14*/
15
[5439]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[2077]17
[5458]18#include "laser_power_up.h"
[5434]19#include "factory.h"
[5435]20#include "state.h"
[6424]21#include "network_game_manager.h"
[2077]22
[5437]23#include "primitive_model.h"
24
[2077]25using namespace std;
26
[5750]27CREATE_FACTORY(LaserPowerUp, CL_LASER_POWER_UP);
[2077]28
[6113]29LaserPowerUp::LaserPowerUp () : PowerUp(0.0, 1.0, 0.0)
[4597]30{
[5434]31  this->init();
[4597]32}
[2077]33
[6113]34LaserPowerUp::LaserPowerUp(const TiXmlElement* root) : PowerUp(0.0, 1.0, 0.0)
[5434]35{
36  this->init();
[2077]37
[5434]38  this->loadParams(root);
39}
[2077]40
41
[5458]42LaserPowerUp::~LaserPowerUp ()
[5437]43{
44  delete this->sphereModel;
45  delete this->sphereMaterial;
[5435]46}
[5434]47
[5435]48
[5458]49void LaserPowerUp::init()
[5434]50{
[5458]51  this->setClassID(CL_LASER_POWER_UP, "LaserPowerUp");
[5499]52  this->loadModel("models/guns/test_gun.obj", 2.0);
[5435]53
[5437]54  this->sphereModel = new PrimitiveModel(PRIM_SPHERE, 7, 5);
55  this->sphereMaterial = new Material;
[5439]56  this->sphereMaterial->setTransparency(.1);
[5458]57  this->sphereMaterial->setDiffuse(.7, .7, .1);
[5437]58
[5435]59  this->rotation = Vector(0,1,0);
[5437]60  this->cycle    = (float)rand()/RAND_MAX*M_2_PI;
61  this->shiftDir(Quaternion((float)rand()/RAND_MAX*M_2_PI, this->rotation));
[5434]62}
63
64
[5458]65void LaserPowerUp::loadParams(const TiXmlElement* root)
[5434]66{
[6512]67  PowerUp::loadParams(root);
[5434]68
69}
[5435]70
71
72/**
73 * this function is called, when two entities collide
74 * @param entity: the world entity with whom it collides
75 *
76 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
77 */
[5458]78void LaserPowerUp::collidesWith(WorldEntity* entity, const Vector& location)
[5435]79{
80 // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z);
[5915]81 if (entity->isA(CL_PLAYABLE))
[6142]82  this->toList(OM_DEAD);
[5435]83}
84
85/**
86 *  this method is called every frame
87 * @param time: the time in seconds that has passed since the last tick
88 *
89 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
90*/
[5458]91void LaserPowerUp::tick(float dt)
[5435]92{
93  this->shiftDir(Quaternion(dt, this->rotation));
94  this->cycle+=dt;
95
96}
97
98/**
99 *  the entity is drawn onto the screen with this function
100 *
101 * This is a central function of an entity: call it to let the entity painted to the screen.
102 * Just override this function with whatever you want to be drawn.
103*/
[5500]104void LaserPowerUp::draw() const
[6780]105{
106  glMatrixMode(GL_MODELVIEW);
[5435]107  glPushMatrix();
108  /* translate */
109  glTranslatef (this->getAbsCoor ().x,
110                this->getAbsCoor ().y + cos(this->cycle*3.0)*2.0,
111                this->getAbsCoor ().z);
112  /* rotate */
113  Vector tmpRot = this->getAbsDir().getSpacialAxis();
114  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[5994]115  this->getModel()->draw();
[5437]116
117  this->sphereMaterial->select();
118  this->sphereModel->draw();
[5435]119  glPopMatrix();
120}
121
[6424]122int LaserPowerUp::writeBytes( const byte * data, int length, int sender )
123{
124  setRequestedSync( false );
125  setIsOutOfSync( false );
126
127  SYNCHELP_READ_BEGIN();
128
[6815]129  SYNCHELP_READ_FKT( PowerUp::writeState, NWT_LPU_WE_STATE );
[6424]130
131  return SYNCHELP_READ_N;
132}
133
134
135
136int LaserPowerUp::readBytes( byte * data, int maxLength, int * reciever )
137{
138  if ( isOutOfSync() && !requestedSync() && this->getHostID()!=this->getOwner() )
139  {
140    (NetworkGameManager::getInstance())->sync( this->getUniqueID(), this->getOwner() );
141    setRequestedSync( true );
142  }
143
144  int rec = this->getRequestSync();
145  if ( rec > 0 )
146  {
147    *reciever = rec;
148
149    SYNCHELP_WRITE_BEGIN();
150
[6815]151    SYNCHELP_WRITE_FKT( PowerUp::readState, NWT_LPU_WE_STATE );
[6424]152
153    return SYNCHELP_WRITE_N;
154  }
155
156  *reciever = 0;
157  return 0;
158}
159
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