| 
                Last change
                  on this file since 10565 was
                  10368,
                  checked in by patrick, 19 years ago
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merged the branche playability into the trunk 
 
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        | 
            File size:
            1.2 KB
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| 1 |  /*! | 
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| 2 |  * @file player.h | 
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| 3 |  * Implements a basic playable WorldEntity | 
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| 4 |  */ | 
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| 5 |  | 
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| 6 | #ifndef _PLAYER_H | 
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| 7 | #define _PLAYER_H | 
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| 8 |  | 
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| 9 | #include "event_listener.h" | 
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| 10 |  | 
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| 11 | #include "util/hud.h" | 
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| 12 |  | 
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| 13 | /* Forward Declaration */ | 
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| 14 | class Playable; | 
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| 15 |  | 
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| 16 |  | 
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| 17 | //! Basic playable WorldEntity | 
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| 18 | /** | 
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| 19 |   *  this is the debug player - actualy we would have to make a new | 
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| 20 |      class derivated from Player for each player. for now, we just use | 
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| 21 |      the player.cc for debug also | 
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| 22 | */ | 
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| 23 | class Player : public EventListener | 
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| 24 | { | 
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| 25 |   ObjectListDeclaration(Player); | 
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| 26 |  | 
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| 27 |   public: | 
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| 28 |     Player(); | 
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| 29 |     virtual ~Player(); | 
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| 30 |  | 
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| 31 |     bool              setPlayable(Playable* controllalble); | 
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| 32 |     bool              eject(); | 
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| 33 |     inline Playable*  getPlayable() const  { return this->playable; }; | 
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| 34 |  | 
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| 35 |  | 
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| 36 |      inline Hud& hud() { return this->_hud; }; | 
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| 37 |      inline const Hud& hud() const { return this->_hud; }; | 
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| 38 |  | 
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| 39 |  | 
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| 40 |     void              weaponConfigChanged(); | 
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| 41 |     void              enterNewPlayable(); | 
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| 42 |  | 
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| 43 |     // eventListener extension. | 
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| 44 |     virtual void      process(const Event &event); | 
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| 45 |  | 
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| 46 |   private: | 
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| 47 |     Playable*         playable;                 //!< The one we controll or NULL if none | 
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| 48 |     Hud               _hud;                     //!< The HUD to be displayed for this Player. | 
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| 49 | }; | 
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| 50 |  | 
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| 51 | #endif /* _PLAYER_H */ | 
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