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source: orxonox.OLD/trunk/src/world_entities/player.h @ 9610

Last change on this file since 9610 was 9061, checked in by patrick, 18 years ago

merged the single_player branche to trunk

File size: 1.1 KB
RevLine 
[4780]1/*!
[4885]2 * @file player.h
[6985]3 * Implements a basic playable WorldEntity
[4818]4 */
[3471]5
6#ifndef _PLAYER_H
7#define _PLAYER_H
8
[4404]9#include "event_listener.h"
[3471]10
[6441]11#include "util/hud.h"
12
[5915]13/* Forward Declaration */
14class Playable;
[3471]15
[6441]16
[6985]17//! Basic playable WorldEntity
[4885]18/**
19  *  this is the debug player - actualy we would have to make a new
20     class derivated from Player for each player. for now, we just use
21     the player.cc for debug also
22*/
[5915]23class Player : public EventListener
[3471]24{
[4780]25
[4818]26  public:
27    Player();
28    virtual ~Player();
[3583]29
[6985]30    bool              setPlayable(Playable* controllalble);
[7339]31    bool              eject();
[6986]32    inline Playable*  getPlayable() const  { return this->playable; };
[9059]33   
[4780]34
[9019]35     inline Hud& hud() { return this->_hud; };
36     inline const Hud& hud() const { return this->_hud; };
[9002]37
38
[6443]39    void              weaponConfigChanged();
[9061]40    void              enterNewPlayable();
[4780]41
[5915]42    // eventListener extension.
43    virtual void      process(const Event &event);
[3583]44
[4818]45  private:
[9002]46    Playable*         playable;                 //!< The one we controll or NULL if none
[9019]47    Hud               _hud;                      //!< The HUD to be displayed for this Player.
[3471]48};
49
50#endif /* _PLAYER_H */
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