source:
orxonox.OLD/trunk/src/world_entities/player.h
@
6815
| Last change on this file since 6815 was 6443, checked in by bensch, 20 years ago | |
|---|---|
| File size: 1.0 KB | |
| Rev | Line | |
|---|---|---|
| [4780] | 1 | /*! |
| [4885] | 2 | * @file player.h |
| 3 | * Implements a basic controllable WorldEntity | |
| [4818] | 4 | */ |
| [3471] | 5 | |
| 6 | #ifndef _PLAYER_H | |
| 7 | #define _PLAYER_H | |
| 8 | ||
| [4404] | 9 | #include "event_listener.h" |
| [3471] | 10 | |
| [6441] | 11 | #include "util/hud.h" |
| 12 | ||
| [5915] | 13 | /* Forward Declaration */ |
| 14 | class Playable; | |
| [3471] | 15 | |
| [6441] | 16 | |
| [3471] | 17 | //! Basic controllable WorldEntity |
| [4885] | 18 | /** |
| 19 | * this is the debug player - actualy we would have to make a new | |
| 20 | class derivated from Player for each player. for now, we just use | |
| 21 | the player.cc for debug also | |
| 22 | */ | |
| [5915] | 23 | class Player : public EventListener |
| [3471] | 24 | { |
| [4780] | 25 | |
| [4818] | 26 | public: |
| 27 | Player(); | |
| 28 | virtual ~Player(); | |
| [3583] | 29 | |
| [5915] | 30 | bool setControllable(Playable* controllalble); |
| 31 | inline Playable* getControllable() { return this->controllable; }; | |
| [4780] | 32 | |
| [6443] | 33 | void weaponConfigChanged(); |
| [5915] | 34 | bool disconnectControllable(); |
| [4780] | 35 | |
| [5915] | 36 | // eventListener extension. |
| 37 | virtual void process(const Event &event); | |
| [3583] | 38 | |
| [4818] | 39 | private: |
| [5915] | 40 | Playable* controllable; //!< The one we controll or NULL if none |
| [6441] | 41 | Hud hud; //!< The HUD to be displayed for this Player. |
| [3471] | 42 | }; |
| 43 | ||
| 44 | #endif /* _PLAYER_H */ |
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