| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Silvan Nellen |
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| 13 | co-programmer: Benjamin Knecht |
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| 14 | */ |
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| 15 | |
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| 16 | #include "player.h" |
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| 17 | #include "playable.h" |
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| 18 | |
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| 19 | #include "event_handler.h" |
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| 20 | |
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| 21 | |
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| 22 | #include "class_list.h" |
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| 23 | #include "state.h" |
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| 24 | #include "util/hud.h" |
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| 25 | |
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| 26 | using namespace std; |
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| 27 | |
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| 28 | |
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| 29 | /** |
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| 30 | * creates a new Player |
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| 31 | */ |
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| 32 | Player::Player() |
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| 33 | { |
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| 34 | this->init(); |
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| 35 | |
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| 36 | EventHandler::getInstance()->subscribe(this, ES_GAME, SDLK_l); |
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| 37 | } |
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| 38 | |
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| 39 | |
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| 40 | /** |
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| 41 | * destructs the player, deletes alocated memory |
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| 42 | */ |
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| 43 | Player::~Player () |
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| 44 | { |
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| 45 | } |
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| 46 | |
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| 47 | |
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| 48 | /** |
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| 49 | * initializes a Player |
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| 50 | */ |
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| 51 | void Player::init() |
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| 52 | { |
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| 53 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
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| 54 | this->setClassID(CL_PLAYER, "Player"); |
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| 55 | |
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| 56 | PRINTF(4)("PLAYER INIT\n"); |
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| 57 | |
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| 58 | this->controllable = NULL; |
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| 59 | this->hud = new Hud(); |
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| 60 | } |
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| 61 | |
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| 62 | |
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| 63 | bool Player::setControllable(Playable* controllable) |
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| 64 | { |
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| 65 | if(controllable != NULL && controllable->subscribePlayer(this)) |
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| 66 | { |
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| 67 | this->controllable = controllable; |
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| 68 | return true; |
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| 69 | } |
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| 70 | else |
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| 71 | return false; |
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| 72 | } |
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| 73 | |
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| 74 | bool Player::disconnectControllable() |
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| 75 | { |
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| 76 | if(this->controllable == NULL) return true; |
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| 77 | |
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| 78 | if(this->controllable->unsubscribePlayer(this)) |
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| 79 | { |
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| 80 | this->controllable = NULL; |
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| 81 | return true; |
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| 82 | } |
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| 83 | else |
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| 84 | return false; |
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| 85 | } |
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| 86 | |
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| 87 | void Player::process(const Event &event) |
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| 88 | { |
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| 89 | if (event.type == SDLK_l && event.bPressed) |
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| 90 | { |
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| 91 | /// FIXME this should be in the ObjectManager |
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| 92 | const std::list<BaseObject*>* objectList = ClassList::getList(CL_PLAYABLE); |
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| 93 | if (objectList != NULL) |
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| 94 | { |
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| 95 | list<BaseObject*>::const_iterator node; |
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| 96 | for (node = objectList->begin(); node != objectList->end(); node++) |
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| 97 | if (this->controllable != (*node) && (dynamic_cast<PNode*>(*node)->getAbsCoor() - this->controllable->getAbsCoor()).len() < 10.0) |
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| 98 | { |
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| 99 | |
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| 100 | this->disconnectControllable(); |
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| 101 | this->setControllable(dynamic_cast<Playable*>(*node)); |
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| 102 | |
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| 103 | break; |
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| 104 | } |
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| 105 | } |
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| 106 | } |
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| 107 | |
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| 108 | if (likely(this->controllable != NULL)) |
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| 109 | this->controllable->process(event); |
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| 110 | } |
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| 111 | |
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