| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Silvan Nellen | 
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| 13 |    co-programmer: Benjamin Knecht | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "player.h" | 
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| 17 | #include "playable.h" | 
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| 18 |  | 
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| 19 | #include "event_handler.h" | 
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| 20 |  | 
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| 21 |  | 
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| 22 | #include "class_list.h" | 
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| 23 | #include "state.h" | 
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| 24 | #include "util/hud.h" | 
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| 25 |  | 
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| 26 | #include "debug.h" | 
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| 27 |  | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |  * creates a new Player | 
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| 31 | */ | 
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| 32 | Player::Player() | 
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| 33 | { | 
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| 34 |   //  this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); | 
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| 35 |   this->setClassID(CL_PLAYER, "Player"); | 
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| 36 |  | 
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| 37 |   PRINTF(4)("PLAYER INIT\n"); | 
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| 38 |  | 
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| 39 |   this->playable = NULL; | 
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| 40 |   this->_hud.setVisibility(true); | 
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| 41 |  | 
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| 42 |   this->subscribeEvent(ES_GAME, KeyMapper::PEV_CHANGE_SHIP); | 
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| 43 | } | 
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| 44 |  | 
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| 45 |  | 
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| 46 | /** | 
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| 47 |  *  destructs the player, deletes alocated memory | 
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| 48 |  */ | 
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| 49 | Player::~Player () | 
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| 50 | { | 
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| 51 |   this->setPlayable(NULL); | 
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| 52 | } | 
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| 53 |  | 
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| 54 |  | 
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| 55 | bool Player::setPlayable(Playable* playable) | 
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| 56 | { | 
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| 57 |   if (this->playable == playable) | 
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| 58 |     return false; | 
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| 59 |  | 
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| 60 |   // get out of the current Playable | 
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| 61 |   if (this->playable != NULL) | 
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| 62 |   { | 
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| 63 |     PRINTF(4)("Player gets ejected from Playable\n"); | 
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| 64 |     this->_hud.setEnergyWidget(NULL); | 
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| 65 |     this->_hud.setWeaponManager(NULL); | 
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| 66 |  | 
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| 67 |     Playable* ejectedPlayable = this->playable; | 
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| 68 |  | 
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| 69 |     this->playable = NULL; | 
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| 70 |     ejectedPlayable->setPlayer(NULL); | 
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| 71 |   } | 
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| 72 |  | 
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| 73 |   if (playable != NULL) | 
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| 74 |   { | 
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| 75 |     PRINTF(4)("Enter new Playable\n"); | 
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| 76 |     this->playable = playable; | 
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| 77 |     this->_hud.setEnergyWidget(this->playable->getHealthWidget()); | 
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| 78 |     this->_hud.setWeaponManager(&this->playable->getWeaponManager()); | 
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| 79 |  | 
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| 80 |     this->playable->setPlayer(this); | 
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| 81 |     return true; | 
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| 82 |   } | 
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| 83 |  | 
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| 84 |   if ( playable == NULL ) | 
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| 85 |     this->playable = NULL; | 
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| 86 |  | 
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| 87 |   return true; | 
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| 88 | } | 
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| 89 |  | 
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| 90 | bool Player::eject() | 
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| 91 | { | 
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| 92 |   return this->setPlayable(NULL); | 
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| 93 | } | 
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| 94 |  | 
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| 95 |  | 
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| 96 |  void Player::weaponConfigChanged() | 
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| 97 |  { | 
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| 98 |    this->_hud.updateWeaponManager(); | 
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| 99 |  } | 
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| 100 |  | 
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| 101 |  | 
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| 102 | void Player::enterNewPlayable() | 
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| 103 | { | 
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| 104 |   /// FIXME this should be in the ObjectManager | 
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| 105 |   const std::list<BaseObject*>* objectList = ClassList::getList(CL_PLAYABLE); | 
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| 106 |   if (objectList != NULL) | 
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| 107 |   { | 
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| 108 |     std::list<BaseObject*>::const_iterator node; | 
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| 109 |     for (node = objectList->begin(); node != objectList->end(); node++) | 
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| 110 |       if (this->playable != (*node) && | 
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| 111 |           (dynamic_cast<PNode*>(*node)->getAbsCoor() - this->playable->getAbsCoor()).len() < (dynamic_cast<Playable*>(*node)->getEnterRadius())) | 
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| 112 |       { | 
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| 113 |  | 
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| 114 |         this->setPlayable(dynamic_cast<Playable*>(*node)); | 
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| 115 |  | 
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| 116 |         break; | 
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| 117 |       } | 
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| 118 |   } | 
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| 119 | } | 
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| 120 |  | 
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| 121 |  | 
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| 122 | void Player::process(const Event &event) | 
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| 123 | { | 
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| 124 |   if (event.type == KeyMapper::PEV_CHANGE_SHIP && event.bPressed) | 
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| 125 |   { | 
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| 126 |     this->enterNewPlayable(); | 
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| 127 |   } | 
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| 128 |  | 
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| 129 |   if (likely(this->playable != NULL)) | 
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| 130 |     this->playable->process(event); | 
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| 131 | } | 
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| 132 |  | 
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