| 1 | /* | 
|---|
| 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |  | 
|---|
| 4 |    Copyright (C) 2004 orx | 
|---|
| 5 |  | 
|---|
| 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 7 |    it under the terms of the GNU General Public License as published by | 
|---|
| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 |    any later version. | 
|---|
| 10 |  | 
|---|
| 11 |    ### File Specific: | 
|---|
| 12 |    main-programmer: Silvan Nellen | 
|---|
| 13 |    co-programmer: Benjamin Knecht | 
|---|
| 14 | */ | 
|---|
| 15 |  | 
|---|
| 16 | #include "player.h" | 
|---|
| 17 | #include "playable.h" | 
|---|
| 18 |  | 
|---|
| 19 | #include "event_handler.h" | 
|---|
| 20 |  | 
|---|
| 21 |  | 
|---|
| 22 | #include "class_list.h" | 
|---|
| 23 | #include "state.h" | 
|---|
| 24 | #include "util/hud.h" | 
|---|
| 25 |  | 
|---|
| 26 | using namespace std; | 
|---|
| 27 |  | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 |  * creates a new Player | 
|---|
| 31 | */ | 
|---|
| 32 | Player::Player() | 
|---|
| 33 | { | 
|---|
| 34 | //  this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); | 
|---|
| 35 |   this->setClassID(CL_PLAYER, "Player"); | 
|---|
| 36 |  | 
|---|
| 37 |   PRINTF(4)("PLAYER INIT\n"); | 
|---|
| 38 |  | 
|---|
| 39 |   this->playable = NULL; | 
|---|
| 40 |   this->hud.show(); | 
|---|
| 41 |  | 
|---|
| 42 |   this->subscribeEvent(ES_GAME, KeyMapper::PEV_CHANGE_SHIP); | 
|---|
| 43 | } | 
|---|
| 44 |  | 
|---|
| 45 |  | 
|---|
| 46 | /** | 
|---|
| 47 |  *  destructs the player, deletes alocated memory | 
|---|
| 48 |  */ | 
|---|
| 49 | Player::~Player () | 
|---|
| 50 | { | 
|---|
| 51 |   this->setPlayable(NULL); | 
|---|
| 52 | } | 
|---|
| 53 |  | 
|---|
| 54 |  | 
|---|
| 55 | bool Player::setPlayable(Playable* playable) | 
|---|
| 56 | { | 
|---|
| 57 |   if (this->playable == playable) | 
|---|
| 58 |     return false; | 
|---|
| 59 |  | 
|---|
| 60 |   // get out of the current Playable | 
|---|
| 61 |   if (this->playable != NULL) | 
|---|
| 62 |   { | 
|---|
| 63 |     PRINTF(4)("Player gets ejected from Playable\n"); | 
|---|
| 64 |     this->hud.setEnergyWidget(NULL); | 
|---|
| 65 |     this->hud.setWeaponManager(NULL); | 
|---|
| 66 |  | 
|---|
| 67 |     Playable* ejectedPlayable = this->playable; | 
|---|
| 68 |  | 
|---|
| 69 |     this->playable = NULL; | 
|---|
| 70 |     ejectedPlayable->setPlayer(NULL); | 
|---|
| 71 |   } | 
|---|
| 72 |  | 
|---|
| 73 |   if (playable != NULL) | 
|---|
| 74 |   { | 
|---|
| 75 |     PRINTF(4)("Enter new Playable\n"); | 
|---|
| 76 |       this->playable = playable; | 
|---|
| 77 |       this->hud.setEnergyWidget(this->playable->getHealthWidget()); | 
|---|
| 78 |       this->hud.setWeaponManager(&this->playable->getWeaponManager()); | 
|---|
| 79 |  | 
|---|
| 80 |       this->playable->setPlayer(this); | 
|---|
| 81 |       return true; | 
|---|
| 82 |   } | 
|---|
| 83 |  | 
|---|
| 84 |   return true; | 
|---|
| 85 | } | 
|---|
| 86 |  | 
|---|
| 87 | bool Player::eject() | 
|---|
| 88 |  { | 
|---|
| 89 |    this->setPlayable(NULL); | 
|---|
| 90 |  } | 
|---|
| 91 |  | 
|---|
| 92 |  | 
|---|
| 93 |  void Player::weaponConfigChanged() | 
|---|
| 94 |  { | 
|---|
| 95 |    this->hud.updateWeaponManager(); | 
|---|
| 96 |  } | 
|---|
| 97 |  | 
|---|
| 98 |  void Player::process(const Event &event) | 
|---|
| 99 |  { | 
|---|
| 100 |    if (event.type == KeyMapper::PEV_CHANGE_SHIP && event.bPressed) | 
|---|
| 101 |    { | 
|---|
| 102 |      /// FIXME this should be in the ObjectManager | 
|---|
| 103 |      const std::list<BaseObject*>* objectList = ClassList::getList(CL_PLAYABLE); | 
|---|
| 104 |      if (objectList != NULL) | 
|---|
| 105 |      { | 
|---|
| 106 |        list<BaseObject*>::const_iterator node; | 
|---|
| 107 |        for (node = objectList->begin(); node != objectList->end(); node++) | 
|---|
| 108 |          if (this->playable != (*node) && (dynamic_cast<PNode*>(*node)->getAbsCoor() - this->playable->getAbsCoor()).len() < 10.0) | 
|---|
| 109 |        { | 
|---|
| 110 |  | 
|---|
| 111 |          this->setPlayable(dynamic_cast<Playable*>(*node)); | 
|---|
| 112 |  | 
|---|
| 113 |          break; | 
|---|
| 114 |        } | 
|---|
| 115 |      } | 
|---|
| 116 |    } | 
|---|
| 117 |  | 
|---|
| 118 |    if (likely(this->playable != NULL)) | 
|---|
| 119 |      this->playable->process(event); | 
|---|
| 120 |  } | 
|---|
| 121 |  | 
|---|