| [4592] | 1 | /* | 
|---|
| [3471] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
 | 3 |  | 
|---|
 | 4 |    Copyright (C) 2004 orx | 
|---|
 | 5 |  | 
|---|
 | 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
 | 7 |    it under the terms of the GNU General Public License as published by | 
|---|
 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
 | 9 |    any later version. | 
|---|
 | 10 |  | 
|---|
 | 11 |    ### File Specific: | 
|---|
| [5915] | 12 |    main-programmer: Silvan Nellen | 
|---|
 | 13 |    co-programmer: Benjamin Knecht | 
|---|
| [3471] | 14 | */ | 
|---|
 | 15 |  | 
|---|
 | 16 | #include "player.h" | 
|---|
| [5915] | 17 | #include "playable.h" | 
|---|
| [3596] | 18 |  | 
|---|
| [4404] | 19 | #include "event_handler.h" | 
|---|
| [4389] | 20 |  | 
|---|
| [6222] | 21 |  | 
|---|
 | 22 | #include "class_list.h" | 
|---|
 | 23 | #include "state.h" | 
|---|
| [6438] | 24 | #include "util/hud.h" | 
|---|
| [6222] | 25 |  | 
|---|
| [3471] | 26 | using namespace std; | 
|---|
 | 27 |  | 
|---|
| [4010] | 28 |  | 
|---|
| [3471] | 29 | /** | 
|---|
| [4885] | 30 |  * creates a new Player | 
|---|
| [3471] | 31 | */ | 
|---|
| [4762] | 32 | Player::Player() | 
|---|
| [3471] | 33 | { | 
|---|
| [6440] | 34 | //  this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); | 
|---|
 | 35 |   this->setClassID(CL_PLAYER, "Player"); | 
|---|
| [6222] | 36 |  | 
|---|
| [6440] | 37 |   PRINTF(4)("PLAYER INIT\n"); | 
|---|
 | 38 |  | 
|---|
| [6985] | 39 |   this->playable = NULL; | 
|---|
| [6441] | 40 |   this->hud.show(); | 
|---|
| [6440] | 41 |  | 
|---|
| [6998] | 42 |   EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_CHANGE_SHIP); | 
|---|
| [3471] | 43 | } | 
|---|
 | 44 |  | 
|---|
| [4975] | 45 |  | 
|---|
| [4010] | 46 | /** | 
|---|
| [4975] | 47 |  *  destructs the player, deletes alocated memory | 
|---|
 | 48 |  */ | 
|---|
 | 49 | Player::~Player () | 
|---|
 | 50 | { | 
|---|
| [6986] | 51 |   this->setPlayable(NULL); | 
|---|
| [4780] | 52 | } | 
|---|
 | 53 |  | 
|---|
 | 54 |  | 
|---|
| [6985] | 55 | bool Player::setPlayable(Playable* playable) | 
|---|
| [4780] | 56 | { | 
|---|
| [6986] | 57 |   if (this->playable == playable) | 
|---|
 | 58 |     return false; | 
|---|
 | 59 |  | 
|---|
 | 60 |   // get out of the current Playable | 
|---|
 | 61 |   if (this->playable != NULL) | 
|---|
| [5435] | 62 |   { | 
|---|
| [6987] | 63 |     PRINTF(4)("Player gets ejected from Playable\n"); | 
|---|
| [6986] | 64 |     this->hud.setEnergyWidget(NULL); | 
|---|
 | 65 |     this->hud.setWeaponManager(NULL); | 
|---|
 | 66 |  | 
|---|
 | 67 |     Playable* ejectedPlayable = this->playable; | 
|---|
 | 68 |  | 
|---|
 | 69 |     this->playable = NULL; | 
|---|
 | 70 |     ejectedPlayable->setPlayer(NULL); | 
|---|
 | 71 |   } | 
|---|
 | 72 |  | 
|---|
 | 73 |   if (playable != NULL) | 
|---|
 | 74 |   { | 
|---|
| [6987] | 75 |     PRINTF(4)("Enter new Playable\n"); | 
|---|
| [6985] | 76 |       this->playable = playable; | 
|---|
 | 77 |       this->hud.setEnergyWidget(this->playable->getHealthWidget()); | 
|---|
| [7337] | 78 |       this->hud.setWeaponManager(&this->playable->getWeaponManager()); | 
|---|
| [6986] | 79 |  | 
|---|
 | 80 |       this->playable->setPlayer(this); | 
|---|
| [5915] | 81 |       return true; | 
|---|
| [5751] | 82 |   } | 
|---|
| [6986] | 83 |  | 
|---|
 | 84 |   return true; | 
|---|
| [3471] | 85 | } | 
|---|
| [3584] | 86 |  | 
|---|
| [6986] | 87 | bool Player::eject() | 
|---|
| [5915] | 88 |  { | 
|---|
| [6986] | 89 |    this->setPlayable(NULL); | 
|---|
| [5915] | 90 |  } | 
|---|
| [3584] | 91 |  | 
|---|
| [6986] | 92 |  | 
|---|
| [6443] | 93 |  void Player::weaponConfigChanged() | 
|---|
 | 94 |  { | 
|---|
 | 95 |    this->hud.updateWeaponManager(); | 
|---|
 | 96 |  } | 
|---|
 | 97 |  | 
|---|
| [5915] | 98 |  void Player::process(const Event &event) | 
|---|
 | 99 |  { | 
|---|
| [6998] | 100 |    if (event.type == KeyMapper::PEV_CHANGE_SHIP && event.bPressed) | 
|---|
| [6222] | 101 |    { | 
|---|
 | 102 |      /// FIXME this should be in the ObjectManager | 
|---|
 | 103 |      const std::list<BaseObject*>* objectList = ClassList::getList(CL_PLAYABLE); | 
|---|
 | 104 |      if (objectList != NULL) | 
|---|
 | 105 |      { | 
|---|
 | 106 |        list<BaseObject*>::const_iterator node; | 
|---|
 | 107 |        for (node = objectList->begin(); node != objectList->end(); node++) | 
|---|
| [6985] | 108 |          if (this->playable != (*node) && (dynamic_cast<PNode*>(*node)->getAbsCoor() - this->playable->getAbsCoor()).len() < 10.0) | 
|---|
| [6222] | 109 |        { | 
|---|
| [6438] | 110 |  | 
|---|
| [6985] | 111 |          this->setPlayable(dynamic_cast<Playable*>(*node)); | 
|---|
| [6222] | 112 |  | 
|---|
 | 113 |          break; | 
|---|
 | 114 |        } | 
|---|
 | 115 |      } | 
|---|
 | 116 |    } | 
|---|
 | 117 |  | 
|---|
| [6985] | 118 |    if (likely(this->playable != NULL)) | 
|---|
 | 119 |      this->playable->process(event); | 
|---|
| [5915] | 120 |  } | 
|---|
| [5751] | 121 |  | 
|---|