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source: orxonox.OLD/trunk/src/world_entities/player.cc @ 6986

Last change on this file since 6986 was 6986, checked in by bensch, 20 years ago

trunk: brainfuck: interface to Playable much bea now

File size: 2.5 KB
RevLine 
[4592]1/*
[3471]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
[5915]12   main-programmer: Silvan Nellen
13   co-programmer: Benjamin Knecht
[3471]14*/
15
16#include "player.h"
[5915]17#include "playable.h"
[3596]18
[4404]19#include "event_handler.h"
[4389]20
[6222]21
22#include "class_list.h"
23#include "state.h"
[6438]24#include "util/hud.h"
[6222]25
[3471]26using namespace std;
27
[4010]28
[3471]29/**
[4885]30 * creates a new Player
[3471]31*/
[4762]32Player::Player()
[3471]33{
[6440]34//  this->setRelDir(Quaternion(M_PI, Vector(1,0,0)));
35  this->setClassID(CL_PLAYER, "Player");
[6222]36
[6440]37  PRINTF(4)("PLAYER INIT\n");
38
[6985]39  this->playable = NULL;
[6441]40  this->hud.show();
[6440]41
[6222]42  EventHandler::getInstance()->subscribe(this, ES_GAME, SDLK_l);
[3471]43}
44
[4975]45
[4010]46/**
[4975]47 *  destructs the player, deletes alocated memory
48 */
49Player::~Player ()
50{
[6986]51  this->setPlayable(NULL);
[4780]52}
53
54
[6985]55bool Player::setPlayable(Playable* playable)
[4780]56{
[6986]57  if (this->playable == playable)
58    return false;
59
60  // get out of the current Playable
61  if (this->playable != NULL)
[5435]62  {
[6986]63    printf("Player gets ejected from Playable\n");
64    this->hud.setEnergyWidget(NULL);
65    this->hud.setWeaponManager(NULL);
66
67    Playable* ejectedPlayable = this->playable;
68
69    this->playable = NULL;
70    ejectedPlayable->setPlayer(NULL);
71  }
72
73  if (playable != NULL)
74  {
75    printf("Enter new Playable\n");
[6985]76      this->playable = playable;
77      this->hud.setEnergyWidget(this->playable->getHealthWidget());
78      this->hud.setWeaponManager(this->playable->getWeaponManager());
[6986]79
80      this->playable->setPlayer(this);
[5915]81      return true;
[5751]82  }
[6986]83
84  printf("no change\n");
85  return true;
[3471]86}
[3584]87
[6986]88bool Player::eject()
[5915]89 {
[6986]90   this->setPlayable(NULL);
[5915]91 }
[3584]92
[6986]93
[6443]94 void Player::weaponConfigChanged()
95 {
96   this->hud.updateWeaponManager();
97 }
98
[5915]99 void Player::process(const Event &event)
100 {
[6222]101   if (event.type == SDLK_l && event.bPressed)
102   {
103     /// FIXME this should be in the ObjectManager
104     const std::list<BaseObject*>* objectList = ClassList::getList(CL_PLAYABLE);
105     if (objectList != NULL)
106     {
107       list<BaseObject*>::const_iterator node;
108       for (node = objectList->begin(); node != objectList->end(); node++)
[6985]109         if (this->playable != (*node) && (dynamic_cast<PNode*>(*node)->getAbsCoor() - this->playable->getAbsCoor()).len() < 10.0)
[6222]110       {
[6438]111
[6985]112         this->setPlayable(dynamic_cast<Playable*>(*node));
[6222]113
114         break;
115       }
116     }
117   }
118
[6985]119   if (likely(this->playable != NULL))
120     this->playable->process(event);
[5915]121 }
[5751]122
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