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source: orxonox.OLD/trunk/src/world_entities/playable.h @ 7092

Last change on this file since 7092 was 7092, checked in by bensch, 18 years ago

absDir

File size: 2.7 KB
Line 
1
2/*!
3 * @file playable.h
4 * Interface for a basic controllable WorldEntity
5 */
6#ifndef _PLAYABLE_H
7#define _PLAYABLE_H
8
9#include "world_entity.h"
10#include "extendable.h"
11#include "event.h"
12#include <list>
13
14#include "world_entities/weapons/weapon_manager.h"
15
16class Weapon;
17class DotEmitter;
18class Player;
19class SpriteParticles;
20
21//! Basic controllable WorldEntity
22/**
23 *
24 */
25class Playable : public WorldEntity, public Extendable
26{
27  public:
28    virtual ~Playable();
29
30    virtual void loadParams(const TiXmlElement* root);
31
32    virtual void die();
33    virtual void respawn();
34
35    virtual bool pickup(PowerUp* powerUp);
36
37    void addWeapon(Weapon* weapon, int configID = -1, int slotID = -1);
38    void removeWeapon(Weapon* weapon);
39    void nextWeaponConfig();
40    void previousWeaponConfig();
41
42    inline WeaponManager* getWeaponManager() const { return this->weaponMan; };
43    void weaponConfigChanged();
44
45
46    bool setPlayer(Player* player);
47    Player* getCurrentPlayer() const { return this->currentPlayer; };
48
49    void attachCamera();
50    void detachCamera();
51
52    virtual void collidesWith(WorldEntity* entity, const Vector& location);
53    virtual void process(const Event &event);
54
55    virtual void tick(float dt);
56
57    /** @return a List of Events in PEV_* sytle */
58    inline const std::list<int>& getEventList() { return this->events; };
59
60    int       writeSync(const byte* data, int length, int sender);
61    int       readSync(byte* data, int maxLength );
62    bool      needsReadSync();
63
64
65    virtual void setAbsDirPlay(const Quaternion& rot) = 0;
66    void setAbsDirPlay(float angle, float dirX, float dirY, float dirZ) { this->setAbsDirPlay(Quaternion(angle, Vector(dirX, dirY, dirZ))); }
67
68    inline void setScore( int score ) { this->score = score; }
69    inline int  getScore() { return this->score; }
70
71  protected:
72    Playable();
73
74    virtual void enter() = 0;
75    virtual void leave() = 0;
76
77    void registerEvent(int eventType);
78    void unregisterEvent(int eventType);
79
80  private:
81    WeaponManager*        weaponMan;          //!< the weapon manager: managing a list of weapon to wepaon-slot mapping
82    std::list<int>        events;             //!< A list of Events, that are captured for this playable
83
84    Player*               currentPlayer;      //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL
85
86    bool                  bFire;              //!< If the Ship is firing.
87    int                   oldFlags;           //!< Used for synchronisation
88
89    int                   score;
90    int                   oldScore;
91
92    //TODO HACK: explosion emitter
93    DotEmitter*           emitter;
94    SpriteParticles*      explosionParticles;
95
96    WorldEntity* collider;
97};
98
99#endif /* _PLAYABLE_H */
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