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Last change
on this file since 6692 was
6568,
checked in by bensch, 20 years ago
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trunk: weaponManager is now reporting the change of Weapons to the (if a ) Playable
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File size:
1.7 KB
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| 1 | |
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| 2 | /*! |
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| 3 | * @file playable.h |
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| 4 | * Interface for a basic controllable WorldEntity |
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| 5 | */ |
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| 6 | #ifndef _PLAYABLE_H |
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| 7 | #define _PLAYABLE_H |
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| 8 | |
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| 9 | #include "world_entity.h" |
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| 10 | #include "extendable.h" |
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| 11 | #include "event.h" |
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| 12 | #include <list> |
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| 13 | |
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| 14 | #include "world_entities/weapons/weapon_manager.h" |
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| 15 | |
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| 16 | class Weapon; |
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| 17 | |
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| 18 | class Player; |
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| 19 | |
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| 20 | //! Basic controllable WorldEntity |
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| 21 | /** |
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| 22 | * |
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| 23 | */ |
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| 24 | class Playable : public WorldEntity, public Extendable |
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| 25 | { |
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| 26 | public: |
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| 27 | Playable(); |
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| 28 | virtual ~Playable(); |
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| 29 | |
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| 30 | virtual void enter()=0; |
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| 31 | virtual void leave()=0; |
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| 32 | |
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| 33 | virtual bool pickup(PowerUp* powerUp); |
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| 34 | |
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| 35 | void addWeapon(Weapon* weapon, int configID = -1, int slotID = -1); |
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| 36 | void removeWeapon(Weapon* weapon); |
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| 37 | void nextWeaponConfig(); |
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| 38 | void previousWeaponConfig(); |
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| 39 | |
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| 40 | inline WeaponManager* getWeaponManager() const { return this->weaponMan; }; |
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| 41 | void weaponConfigChanged(); |
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| 42 | |
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| 43 | |
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| 44 | bool subscribePlayer(Player* player); |
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| 45 | bool unsubscribePlayer(Player* player); |
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| 46 | |
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| 47 | void attachCamera(); |
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| 48 | void detachCamera(); |
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| 49 | |
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| 50 | virtual void collidesWith(WorldEntity* entity, const Vector& location); |
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| 51 | virtual void process(const Event &event) = 0; |
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| 52 | |
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| 53 | |
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| 54 | |
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| 55 | /** @return a List of Events in PEV_* sytle */ |
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| 56 | inline const std::list<int>& getEventList() { return this->events; }; |
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| 57 | |
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| 58 | protected: |
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| 59 | void registerEvent(int eventType); |
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| 60 | void unregisterEvent(int eventType); |
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| 61 | |
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| 62 | private: |
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| 63 | WeaponManager* weaponMan; //!< the weapon manager: managing a list of weapon to wepaon-slot mapping |
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| 64 | std::list<int> events; //!< A list of Events, that are captured for this playable |
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| 65 | |
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| 66 | Player* currentPlayer; //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL |
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| 67 | |
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| 68 | }; |
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| 69 | |
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| 70 | #endif /* _PLAYABLE_H */ |
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