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source: orxonox.OLD/trunk/src/world_entities/playable.h @ 7338

Last change on this file since 7338 was 7338, checked in by bensch, 18 years ago

orxonox/trunk: some Playable-stuff

File size: 3.2 KB
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[5838]1
2/*!
3 * @file playable.h
4 * Interface for a basic controllable WorldEntity
5 */
6#ifndef _PLAYABLE_H
7#define _PLAYABLE_H
8
9#include "world_entity.h"
[6547]10#include "extendable.h"
[5838]11#include "event.h"
[7338]12#include <vector>
[5838]13
[6444]14#include "world_entities/weapons/weapon_manager.h"
[6442]15
[5847]16class Weapon;
[6959]17class DotEmitter;
[5872]18class Player;
[6959]19class SpriteParticles;
[7118]20class Explosion;
[5838]21
22//! Basic controllable WorldEntity
23/**
[5864]24 *
[5838]25 */
[6547]26class Playable : public WorldEntity, public Extendable
[5838]27{
[7338]28public:
29  typedef enum {
30    Vertical         = 1,
31    Horizontal       = 2,
32    FromBehind       = 4,
33    Full3D           = 8,
34  } Playmode;
[5838]35
36
[7338]37public:
38  virtual ~Playable();
[6966]39
[7338]40  virtual void loadParams(const TiXmlElement* root);
[6547]41
[7338]42  virtual void die();
43  virtual void respawn();
[6443]44
[7338]45  virtual bool pickup(PowerUp* powerUp);
[5838]46
[7338]47  void addWeapon(Weapon* weapon, int configID = -1, int slotID = -1);
48  void removeWeapon(Weapon* weapon);
49  void nextWeaponConfig();
50  void previousWeaponConfig();
[6568]51
[7338]52  inline WeaponManager& getWeaponManager() { return this->weaponMan; };
53  void weaponConfigChanged();
[5895]54
[6241]55
[7338]56  bool setPlayer(Player* player);
57  Player* getCurrentPlayer() const { return this->currentPlayer; };
[5898]58
[7338]59  void attachCamera();
60  void detachCamera();
61  virtual void setCameraMode(unsigned int cameraMode = 0);
62  bool playmodeSupported(Playable::Playmode playmode) const { return this->supportedPlaymodes & playmode; };
63  bool setPlayMode(Playable::Playmode playmode);
[5898]64
[7338]65  virtual void collidesWith(WorldEntity* entity, const Vector& location);
66  virtual void process(const Event &event);
[6871]67
[7338]68  virtual void tick(float dt);
[6966]69
[7338]70  /** @return a List of Events in PEV_* sytle */
71  inline const std::vector<int>& getEventList() { return this->events; };
[7092]72
[7338]73  int       writeSync(const byte* data, int length, int sender);
74  int       readSync(byte* data, int maxLength );
75  bool      needsReadSync();
[7092]76
[5838]77
[7338]78  //
79  virtual void setStartDirection(const Quaternion& rot) = 0;
80  void setStartDirection(float angle, float dirX, float dirY, float dirZ) { this->setStartDirection(Quaternion(angle, Vector(dirX, dirY, dirZ))); }
[6804]81
[7338]82  inline void setScore( int score ) { this->score = score; }
83  inline int  getScore() { return this->score; }
[6986]84
[7338]85protected:
86  Playable();
[5872]87
[7338]88  virtual void enter() = 0;
89  virtual void leave() = 0;
[5886]90
[7338]91  void setSupportedPlaymodes(short playmodes) { this->supportedPlaymodes = playmodes; };
[5888]92
[7338]93  void registerEvent(int eventType);
94  void unregisterEvent(int eventType);
[6966]95
[7338]96private:
97  WeaponManager         weaponMan;          //!< the weapon manager: managing a list of weapon to wepaon-slot mapping
98  std::vector<int>      events;             //!< A list of Events, that are captured for this playable
[6804]99
[7338]100  Player*               currentPlayer;      //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL
[7118]101
[7338]102  bool                  bFire;              //!< If the Ship is firing.
103  int                   oldFlags;           //!< Used for synchronisation
[7072]104
[7338]105  int                   score;
106  int                   oldScore;
[7118]107
[7338]108  bool                  bDead;
109  short                 supportedPlaymodes; //!< What Playmodes are Supported in this Playable.
110  Playable::Playmode    playmode;           //!< The current playmode.
111
112  WorldEntity* collider;
[5838]113};
114
115#endif /* _PLAYABLE_H */
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