| [5838] | 1 |  | 
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|  | 2 | /*! | 
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|  | 3 | * @file playable.h | 
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|  | 4 | * Interface for a basic controllable WorldEntity | 
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|  | 5 | */ | 
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|  | 6 | #ifndef _PLAYABLE_H | 
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|  | 7 | #define _PLAYABLE_H | 
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|  | 8 |  | 
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|  | 9 | #include "world_entity.h" | 
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| [6547] | 10 | #include "extendable.h" | 
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| [5838] | 11 | #include "event.h" | 
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| [5876] | 12 | #include <list> | 
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| [5838] | 13 |  | 
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| [6444] | 14 | #include "world_entities/weapons/weapon_manager.h" | 
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| [6442] | 15 |  | 
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| [5847] | 16 | class Weapon; | 
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| [6959] | 17 | class DotEmitter; | 
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| [5872] | 18 | class Player; | 
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| [6959] | 19 | class SpriteParticles; | 
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| [7118] | 20 | class Explosion; | 
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| [5838] | 21 |  | 
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|  | 22 | //! Basic controllable WorldEntity | 
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|  | 23 | /** | 
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| [5864] | 24 | * | 
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| [5838] | 25 | */ | 
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| [6547] | 26 | class Playable : public WorldEntity, public Extendable | 
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| [5838] | 27 | { | 
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|  | 28 | public: | 
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|  | 29 | virtual ~Playable(); | 
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|  | 30 |  | 
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| [7092] | 31 | virtual void loadParams(const TiXmlElement* root); | 
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| [5838] | 32 |  | 
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| [6966] | 33 | virtual void die(); | 
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| [7044] | 34 | virtual void respawn(); | 
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| [6966] | 35 |  | 
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| [6547] | 36 | virtual bool pickup(PowerUp* powerUp); | 
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|  | 37 |  | 
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| [6443] | 38 | void addWeapon(Weapon* weapon, int configID = -1, int slotID = -1); | 
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|  | 39 | void removeWeapon(Weapon* weapon); | 
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| [6444] | 40 | void nextWeaponConfig(); | 
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|  | 41 | void previousWeaponConfig(); | 
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| [6443] | 42 |  | 
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| [5875] | 43 | inline WeaponManager* getWeaponManager() const { return this->weaponMan; }; | 
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| [6568] | 44 | void weaponConfigChanged(); | 
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| [5838] | 45 |  | 
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| [6568] | 46 |  | 
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| [6986] | 47 | bool setPlayer(Player* player); | 
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|  | 48 | Player* getCurrentPlayer() const { return this->currentPlayer; }; | 
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| [5895] | 49 |  | 
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| [6241] | 50 | void attachCamera(); | 
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|  | 51 | void detachCamera(); | 
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| [7173] | 52 | virtual void setCameraMode(unsigned int cameraMode = 0); | 
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| [6241] | 53 |  | 
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| [6436] | 54 | virtual void collidesWith(WorldEntity* entity, const Vector& location); | 
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| [6804] | 55 | virtual void process(const Event &event); | 
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| [5898] | 56 |  | 
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| [6804] | 57 | virtual void tick(float dt); | 
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| [5898] | 58 |  | 
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|  | 59 | /** @return a List of Events in PEV_* sytle */ | 
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| [5877] | 60 | inline const std::list<int>& getEventList() { return this->events; }; | 
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| [6871] | 61 |  | 
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| [6868] | 62 | int       writeSync(const byte* data, int length, int sender); | 
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|  | 63 | int       readSync(byte* data, int maxLength ); | 
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|  | 64 | bool      needsReadSync(); | 
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| [6966] | 65 |  | 
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| [7092] | 66 |  | 
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|  | 67 | virtual void setAbsDirPlay(const Quaternion& rot) = 0; | 
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|  | 68 | void setAbsDirPlay(float angle, float dirX, float dirY, float dirZ) { this->setAbsDirPlay(Quaternion(angle, Vector(dirX, dirY, dirZ))); } | 
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|  | 69 |  | 
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| [6959] | 70 | inline void setScore( int score ) { this->score = score; } | 
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|  | 71 | inline int  getScore() { return this->score; } | 
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| [5838] | 72 |  | 
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| [5877] | 73 | protected: | 
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| [6804] | 74 | Playable(); | 
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|  | 75 |  | 
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| [6986] | 76 | virtual void enter() = 0; | 
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|  | 77 | virtual void leave() = 0; | 
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|  | 78 |  | 
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| [5877] | 79 | void registerEvent(int eventType); | 
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| [5895] | 80 | void unregisterEvent(int eventType); | 
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| [5872] | 81 |  | 
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| [5838] | 82 | private: | 
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|  | 83 | WeaponManager*        weaponMan;          //!< the weapon manager: managing a list of weapon to wepaon-slot mapping | 
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| [5898] | 84 | std::list<int>        events;             //!< A list of Events, that are captured for this playable | 
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| [5886] | 85 |  | 
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| [5898] | 86 | Player*               currentPlayer;      //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL | 
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| [5888] | 87 |  | 
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| [6804] | 88 | bool                  bFire;              //!< If the Ship is firing. | 
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| [6868] | 89 | int                   oldFlags;           //!< Used for synchronisation | 
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| [6966] | 90 |  | 
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| [6959] | 91 | int                   score; | 
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|  | 92 | int                   oldScore; | 
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| [6804] | 93 |  | 
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| [7118] | 94 | bool                  bDead; | 
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|  | 95 |  | 
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| [6994] | 96 | //TODO HACK: explosion emitter | 
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| [7072] | 97 |  | 
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| [7118] | 98 |  | 
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| [7072] | 99 | WorldEntity* collider; | 
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| [5838] | 100 | }; | 
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|  | 101 |  | 
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|  | 102 | #endif /* _PLAYABLE_H */ | 
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