source:
orxonox.OLD/trunk/src/world_entities/playable.h
@
6766
| Last change on this file since 6766 was 6568, checked in by bensch, 20 years ago | |
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| File size: 1.7 KB | |
| Rev | Line | |
|---|---|---|
| [5838] | 1 | |
| 2 | /*! | |
| 3 | * @file playable.h | |
| 4 | * Interface for a basic controllable WorldEntity | |
| 5 | */ | |
| 6 | #ifndef _PLAYABLE_H | |
| 7 | #define _PLAYABLE_H | |
| 8 | ||
| 9 | #include "world_entity.h" | |
| [6547] | 10 | #include "extendable.h" |
| [5838] | 11 | #include "event.h" |
| [5876] | 12 | #include <list> |
| [5838] | 13 | |
| [6444] | 14 | #include "world_entities/weapons/weapon_manager.h" |
| [6442] | 15 | |
| [5847] | 16 | class Weapon; |
| [6444] | 17 | |
| [5872] | 18 | class Player; |
| [5838] | 19 | |
| 20 | //! Basic controllable WorldEntity | |
| 21 | /** | |
| [5864] | 22 | * |
| [5838] | 23 | */ |
| [6547] | 24 | class Playable : public WorldEntity, public Extendable |
| [5838] | 25 | { |
| 26 | public: | |
| 27 | Playable(); | |
| 28 | virtual ~Playable(); | |
| 29 | ||
| [6241] | 30 | virtual void enter()=0; |
| 31 | virtual void leave()=0; | |
| [5838] | 32 | |
| [6547] | 33 | virtual bool pickup(PowerUp* powerUp); |
| 34 | ||
| [6443] | 35 | void addWeapon(Weapon* weapon, int configID = -1, int slotID = -1); |
| 36 | void removeWeapon(Weapon* weapon); | |
| [6444] | 37 | void nextWeaponConfig(); |
| 38 | void previousWeaponConfig(); | |
| [6443] | 39 | |
| [5875] | 40 | inline WeaponManager* getWeaponManager() const { return this->weaponMan; }; |
| [6568] | 41 | void weaponConfigChanged(); |
| [5838] | 42 | |
| [6568] | 43 | |
| [5895] | 44 | bool subscribePlayer(Player* player); |
| [5896] | 45 | bool unsubscribePlayer(Player* player); |
| [5895] | 46 | |
| [6241] | 47 | void attachCamera(); |
| 48 | void detachCamera(); | |
| 49 | ||
| [6436] | 50 | virtual void collidesWith(WorldEntity* entity, const Vector& location); |
| [5898] | 51 | virtual void process(const Event &event) = 0; |
| 52 | ||
| 53 | ||
| [6222] | 54 | |
| [5898] | 55 | /** @return a List of Events in PEV_* sytle */ |
| [5877] | 56 | inline const std::list<int>& getEventList() { return this->events; }; |
| [5838] | 57 | |
| [5877] | 58 | protected: |
| 59 | void registerEvent(int eventType); | |
| [5895] | 60 | void unregisterEvent(int eventType); |
| [5872] | 61 | |
| [5838] | 62 | private: |
| 63 | WeaponManager* weaponMan; //!< the weapon manager: managing a list of weapon to wepaon-slot mapping | |
| [5898] | 64 | std::list<int> events; //!< A list of Events, that are captured for this playable |
| [5886] | 65 | |
| [5898] | 66 | Player* currentPlayer; //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL |
| [5888] | 67 | |
| [5838] | 68 | }; |
| 69 | ||
| 70 | #endif /* _PLAYABLE_H */ |
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