| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Silvan Nellen | 
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| 13 |    co-programmer: Benjamin Knecht | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | #include "playable.h" | 
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| 18 |  | 
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| 19 | #include "weapons/weapon_manager.h" | 
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| 20 | #include "event_handler.h" | 
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| 21 | #include "player.h" | 
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| 22 | #include "state.h" | 
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| 23 |  | 
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| 24 | #include "world_entities/projectiles/projectile.h" | 
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| 25 |  | 
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| 26 | #include "power_ups/weapon_power_up.h" | 
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| 27 | #include "power_ups/param_power_up.h" | 
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| 28 |  | 
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| 29 | #include "game_rules.h" | 
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| 30 |  | 
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| 31 | #include "dot_emitter.h" | 
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| 32 | #include "sprite_particles.h" | 
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| 33 |  | 
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| 34 |  | 
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| 35 | Playable::Playable() | 
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| 36 | { | 
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| 37 |   this->setClassID(CL_PLAYABLE, "Playable"); | 
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| 38 |   PRINTF(4)("PLAYABLE INIT\n"); | 
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| 39 |  | 
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| 40 |   this->toList(OM_GROUP_01); | 
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| 41 |   this->weaponMan = new WeaponManager(this); | 
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| 42 |  | 
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| 43 |   // the reference to the Current Player is NULL, because we dont have one at the beginning. | 
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| 44 |   this->currentPlayer = NULL; | 
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| 45 |  | 
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| 46 |   this->bFire = false; | 
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| 47 |   this->oldFlags = 0; | 
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| 48 |  | 
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| 49 |   this->setSynchronized(true); | 
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| 50 |  | 
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| 51 |   this->score = 0; | 
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| 52 |   this->oldScore = 0; | 
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| 53 |  | 
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| 54 |  | 
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| 55 |   this->emitter = new DotEmitter(100, 5, M_2_PI); | 
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| 56 |   this->emitter->setParent(this); | 
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| 57 |   this->emitter->setSpread(M_PI, M_PI); | 
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| 58 |   this->emitter->setEmissionRate(300.0); | 
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| 59 |   this->emitter->setEmissionVelocity(50.0); | 
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| 60 |  | 
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| 61 |   this->explosionParticles = new SpriteParticles(1000); | 
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| 62 |   this->explosionParticles->setName("LaserExplosionParticles"); | 
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| 63 |   this->explosionParticles->setLifeSpan(.5, .3); | 
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| 64 |   this->explosionParticles->setRadius(0.0, 10.0); | 
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| 65 |   this->explosionParticles->setRadius(.5, 6.0); | 
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| 66 |   this->explosionParticles->setRadius(1.0, 3.0); | 
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| 67 |   this->explosionParticles->setColor(0.0, 1,1,0,.9); | 
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| 68 |   this->explosionParticles->setColor(0.5, .8,.8,0,.5); | 
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| 69 |   this->explosionParticles->setColor(1.0, .8,.8,.7,.0); | 
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| 70 | } | 
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| 71 |  | 
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| 72 |  | 
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| 73 |  | 
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| 74 | Playable::~Playable() | 
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| 75 | { | 
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| 76 |   delete this->weaponMan; | 
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| 77 |  | 
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| 78 |   // THE DERIVED CLASS MUST UNSUBSCRIBE THE PLAYER THROUGH | 
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| 79 |   // this->setPlayer(NULL); | 
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| 80 |   // IN ITS DESTRUCTOR. | 
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| 81 |   assert(this->currentPlayer == NULL); | 
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| 82 | } | 
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| 83 |  | 
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| 84 |  | 
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| 85 | void Playable::addWeapon(Weapon* weapon, int configID, int slotID) | 
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| 86 | { | 
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| 87 |   this->weaponMan->addWeapon(weapon, configID, slotID); | 
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| 88 |  | 
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| 89 |   this->weaponConfigChanged(); | 
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| 90 | } | 
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| 91 |  | 
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| 92 |  | 
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| 93 | void Playable::removeWeapon(Weapon* weapon) | 
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| 94 | { | 
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| 95 |   this->weaponMan->removeWeapon(weapon); | 
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| 96 |  | 
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| 97 |     this->weaponConfigChanged(); | 
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| 98 | } | 
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| 99 |  | 
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| 100 |  | 
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| 101 | void Playable::nextWeaponConfig() | 
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| 102 | { | 
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| 103 |   this->weaponMan->nextWeaponConfig(); | 
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| 104 |     this->weaponConfigChanged(); | 
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| 105 | } | 
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| 106 |  | 
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| 107 |  | 
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| 108 | void Playable::previousWeaponConfig() | 
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| 109 | { | 
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| 110 |   this->weaponMan->previousWeaponConfig(); | 
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| 111 |     this->weaponConfigChanged(); | 
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| 112 | } | 
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| 113 |  | 
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| 114 |  | 
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| 115 | void Playable::weaponConfigChanged() | 
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| 116 | { | 
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| 117 |   if (this->currentPlayer != NULL) | 
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| 118 |     this->currentPlayer->weaponConfigChanged(); | 
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| 119 | } | 
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| 120 |  | 
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| 121 |  | 
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| 122 | /** | 
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| 123 |  * @brief helps us colliding Playables | 
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| 124 |  */ | 
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| 125 | void Playable::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 126 | { | 
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| 127 |   if (entity->isA(CL_PROJECTILE) && !State::isOnline() ) | 
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| 128 |   { | 
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| 129 |     this->decreaseHealth(entity->getHealth()); | 
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| 130 |     // EXTREME HACK | 
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| 131 |     if (this->getHealth() == 0.0f) | 
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| 132 |     { | 
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| 133 |       this->die(); | 
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| 134 |     } | 
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| 135 |   } | 
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| 136 | } | 
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| 137 |  | 
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| 138 |  | 
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| 139 | void Playable::respawn() | 
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| 140 | { | 
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| 141 |   PRINTF(0)("Playable respawn\n"); | 
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| 142 |   // only if this is the spaceship of the player | 
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| 143 |   if( this == State::getPlayer()->getPlayable()) | 
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| 144 |     State::getGameRules()->onPlayerSpawn(); | 
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| 145 |  | 
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| 146 |   this->setAbsCoor(0.0, 0.0, 0.0); | 
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| 147 |  | 
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| 148 |   if( this->getOwner()%2 == 0) | 
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| 149 |     this->toList(OM_GROUP_00); | 
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| 150 |   else | 
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| 151 |     this->toList(OM_GROUP_01); | 
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| 152 | } | 
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| 153 |  | 
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| 154 |  | 
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| 155 | void Playable::die() | 
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| 156 | { | 
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| 157 |   PRINTF(0)("Playable dies\n"); | 
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| 158 |   // only if this is the spaceship of the player | 
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| 159 |   if( this == State::getPlayer()->getPlayable()) | 
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| 160 |     State::getGameRules()->onPlayerDeath(); | 
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| 161 |  | 
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| 162 |   this->toList(OM_DEAD); | 
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| 163 |   //.HACK: moves the entity to an unknown place far far away: in the future, GameRules will look for that | 
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| 164 |   this->setAbsCoor(-2000.0, -2000.0, -2000.0); | 
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| 165 |  | 
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| 166 |   //explosion hack | 
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| 167 |   this->emitter->setSystem(explosionParticles); | 
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| 168 |   this->setAbsCoor(0, 0, 0); | 
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| 169 |   this->emitter->setSystem(NULL); | 
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| 170 | } | 
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| 171 |  | 
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| 172 |  | 
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| 173 | /** | 
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| 174 |  * subscribe to all events the controllable needs | 
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| 175 |  * @param player the player that shall controll this Playable | 
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| 176 |  */ | 
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| 177 | bool Playable::setPlayer(Player* player) | 
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| 178 | { | 
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| 179 |   // if we already have a Player inside do nothing | 
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| 180 |   if (this->currentPlayer != NULL && player != NULL) | 
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| 181 |   { | 
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| 182 |     return false; | 
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| 183 |   } | 
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| 184 |  | 
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| 185 |   // eject the Player if player == NULL | 
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| 186 |   if (this->currentPlayer != NULL && player == NULL) | 
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| 187 |   { | 
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| 188 |     PRINTF(4)("Player gets ejected\n"); | 
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| 189 |  | 
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| 190 |     // unsubscibe all events. | 
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| 191 |     EventHandler* evh = EventHandler::getInstance(); | 
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| 192 |     std::list<int>::iterator ev; | 
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| 193 |     for (ev = this->events.begin(); ev != events.end(); ev++) | 
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| 194 |       evh->unsubscribe( ES_GAME, (*ev)); | 
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| 195 |  | 
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| 196 |     // leave the entity | 
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| 197 |     this->leave(); | 
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| 198 |  | 
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| 199 |     // eject the current Player. | 
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| 200 |     Player* ejectPlayer = this->currentPlayer; | 
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| 201 |     this->currentPlayer = NULL; | 
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| 202 |     // eject the Player. | 
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| 203 |     ejectPlayer->setPlayable(NULL); | 
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| 204 |  | 
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| 205 |     return true; | 
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| 206 |   } | 
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| 207 |  | 
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| 208 |   // get the new Player inside | 
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| 209 |   if (this->currentPlayer == NULL && player != NULL) | 
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| 210 |   { | 
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| 211 |     PRINTF(4)("New Player gets inside\n"); | 
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| 212 |     this->currentPlayer = player; | 
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| 213 |     if (this->currentPlayer->getPlayable() != this) | 
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| 214 |       this->currentPlayer->setPlayable(this); | 
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| 215 |  | 
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| 216 |     /*EventHandler*/ | 
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| 217 |     EventHandler* evh = EventHandler::getInstance(); | 
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| 218 |     std::list<int>::iterator ev; | 
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| 219 |     for (ev = this->events.begin(); ev != events.end(); ev++) | 
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| 220 |       evh->subscribe(player, ES_GAME, (*ev)); | 
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| 221 |  | 
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| 222 |     this->enter(); | 
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| 223 |     return true; | 
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| 224 |   } | 
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| 225 |  | 
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| 226 |   return false; | 
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| 227 | } | 
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| 228 |  | 
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| 229 |  | 
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| 230 | bool Playable::pickup(PowerUp* powerUp) | 
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| 231 | { | 
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| 232 |   if(powerUp->isA(CL_WEAPON_POWER_UP)) { | 
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| 233 |     return dynamic_cast<WeaponPowerUp*>(powerUp)->process(this->getWeaponManager()); | 
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| 234 |   } | 
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| 235 |   else if(powerUp->isA(CL_PARAM_POWER_UP)) { | 
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| 236 |     ParamPowerUp* ppu = dynamic_cast<ParamPowerUp*>(powerUp); | 
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| 237 |     switch(ppu->getType()) { | 
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| 238 |       case POWERUP_PARAM_HEALTH: | 
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| 239 |         this->increaseHealth(ppu->getValue()); | 
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| 240 |         return true; | 
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| 241 |       case POWERUP_PARAM_MAX_HEALTH: | 
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| 242 |         this->increaseHealthMax(ppu->getValue()); | 
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| 243 |         return true; | 
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| 244 |     } | 
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| 245 |   } | 
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| 246 |   return false; | 
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| 247 | } | 
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| 248 |  | 
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| 249 | /** | 
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| 250 |  * add an event to the event list of events this Playable can capture | 
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| 251 |  * @param eventType the Type of event to add | 
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| 252 |  */ | 
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| 253 | void Playable::registerEvent(int eventType) | 
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| 254 | { | 
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| 255 |   this->events.push_back(eventType); | 
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| 256 |  | 
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| 257 |   if (this->currentPlayer != NULL) | 
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| 258 |     EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType); | 
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| 259 | } | 
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| 260 |  | 
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| 261 | /** | 
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| 262 |  * remove an event to the event list this Playable can capture. | 
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| 263 |  * @param event the event to unregister. | 
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| 264 |  */ | 
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| 265 | void Playable::unregisterEvent(int eventType) | 
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| 266 | { | 
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| 267 |   this->events.remove(eventType); | 
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| 268 |  | 
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| 269 |   if (this->currentPlayer != NULL) | 
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| 270 |     EventHandler::getInstance()->unsubscribe(ES_GAME, eventType); | 
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| 271 | } | 
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| 272 |  | 
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| 273 | /** | 
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| 274 |  * @brief ticks a Playable | 
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| 275 |  * @param dt: the passed time since the last Tick | 
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| 276 |  */ | 
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| 277 | void Playable::tick(float dt) | 
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| 278 | { | 
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| 279 |   this->weaponMan->tick(dt); | 
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| 280 |   if (this->bFire) | 
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| 281 |     weaponMan->fire(); | 
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| 282 | } | 
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| 283 |  | 
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| 284 |  | 
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| 285 | /** | 
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| 286 |  * @brief processes Playable events. | 
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| 287 |  * @param event the Captured Event. | 
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| 288 |  */ | 
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| 289 | void Playable::process(const Event &event) | 
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| 290 | { | 
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| 291 |   if( event.type == KeyMapper::PEV_FIRE1) | 
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| 292 |     this->bFire = event.bPressed; | 
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| 293 |   else if( event.type == KeyMapper::PEV_NEXT_WEAPON && event.bPressed) | 
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| 294 |   { | 
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| 295 |     this->nextWeaponConfig(); | 
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| 296 |   } | 
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| 297 |   else if ( event.type == KeyMapper::PEV_PREVIOUS_WEAPON && event.bPressed) | 
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| 298 |     this->previousWeaponConfig(); | 
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| 299 | } | 
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| 300 |  | 
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| 301 |  | 
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| 302 |  | 
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| 303 | void  Playable::attachCamera() | 
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| 304 | { | 
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| 305 |   State::getCameraNode()->setParentSoft(this); | 
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| 306 |   State::getCameraTargetNode()->setParentSoft(this); | 
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| 307 |  | 
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| 308 | } | 
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| 309 |  | 
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| 310 |  | 
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| 311 |  | 
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| 312 |  | 
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| 313 | void  Playable::detachCamera() | 
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| 314 | { | 
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| 315 | } | 
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| 316 |  | 
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| 317 | #define DATA_FLAGS    1 | 
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| 318 | #define DATA_SCORE    2 | 
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| 319 |  | 
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| 320 | #define FLAGS_bFire   1 | 
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| 321 |  | 
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| 322 | int Playable::writeSync( const byte * data, int length, int sender ) | 
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| 323 | { | 
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| 324 |   SYNCHELP_READ_BEGIN(); | 
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| 325 |  | 
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| 326 |   byte b; | 
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| 327 |   SYNCHELP_READ_BYTE( b, NWT_PL_B ); | 
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| 328 |  | 
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| 329 |   byte flags; | 
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| 330 |  | 
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| 331 |   if ( b == DATA_FLAGS ) | 
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| 332 |   { | 
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| 333 |     SYNCHELP_READ_BYTE( flags, NWT_PL_FLAGS ); | 
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| 334 |  | 
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| 335 |     bFire = (flags & FLAGS_bFire) != 0; | 
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| 336 |  | 
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| 337 |     return SYNCHELP_READ_N; | 
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| 338 |   } | 
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| 339 |  | 
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| 340 |   if ( b == DATA_SCORE ) | 
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| 341 |   { | 
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| 342 |     int newScore; | 
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| 343 |     SYNCHELP_READ_BYTE( newScore, NWT_PL_SCORE ); | 
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| 344 |     setScore( newScore ); | 
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| 345 |  | 
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| 346 |     return SYNCHELP_READ_N; | 
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| 347 |   } | 
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| 348 |  | 
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| 349 |   return SYNCHELP_READ_N; | 
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| 350 | } | 
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| 351 |  | 
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| 352 | int Playable::readSync( byte * data, int maxLength ) | 
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| 353 | { | 
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| 354 |   SYNCHELP_WRITE_BEGIN(); | 
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| 355 |  | 
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| 356 |   if ( score != oldScore && isServer() ) | 
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| 357 |   { | 
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| 358 |     SYNCHELP_WRITE_BYTE( DATA_SCORE, NWT_PL_B); | 
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| 359 |     SYNCHELP_WRITE_INT( score, NWT_PL_SCORE ); | 
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| 360 |     oldScore = score; | 
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| 361 |  | 
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| 362 |     return SYNCHELP_WRITE_N; | 
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| 363 |   } | 
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| 364 |  | 
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| 365 |   byte flags = 0; | 
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| 366 |  | 
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| 367 |   if ( bFire ) | 
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| 368 |     flags |= FLAGS_bFire; | 
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| 369 |  | 
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| 370 |  | 
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| 371 |   SYNCHELP_WRITE_BYTE( DATA_FLAGS, NWT_PL_B); | 
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| 372 |   SYNCHELP_WRITE_BYTE( flags, NWT_PL_FLAGS ); | 
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| 373 |   oldFlags = flags; | 
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| 374 |  | 
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| 375 |  | 
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| 376 |   return SYNCHELP_WRITE_N; | 
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| 377 | } | 
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| 378 |  | 
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| 379 | bool Playable::needsReadSync( ) | 
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| 380 | { | 
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| 381 |   if ( score != oldScore && isServer() ) | 
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| 382 |     return true; | 
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| 383 |  | 
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| 384 |   byte flags = 0; | 
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| 385 |  | 
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| 386 |   if ( bFire ) | 
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| 387 |     flags |= FLAGS_bFire; | 
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| 388 |  | 
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| 389 |   return flags!=oldFlags; | 
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| 390 | } | 
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