| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Silvan Nellen | 
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| 13 |    co-programmer: Benjamin Knecht | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | #include "playable.h" | 
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| 18 |  | 
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| 19 | #include "weapons/weapon_manager.h" | 
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| 20 | #include "event_handler.h" | 
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| 21 | #include "player.h" | 
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| 22 | #include "state.h" | 
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| 23 |  | 
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| 24 |  | 
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| 25 | Playable::Playable() | 
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| 26 | { | 
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| 27 |   this->setClassID(CL_PLAYABLE, "Playable"); | 
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| 28 |   PRINTF(4)("PLAYABLE INIT\n"); | 
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| 29 |  | 
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| 30 |   this->toList(OM_GROUP_01); | 
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| 31 |   this->weaponMan = new WeaponManager(this); | 
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| 32 |  | 
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| 33 |   // the reference to the Current Player is NULL, because we dont have one at the beginning. | 
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| 34 |   this->currentPlayer = NULL; | 
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| 35 | } | 
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| 36 |  | 
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| 37 | Playable::~Playable() | 
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| 38 | { | 
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| 39 |   delete this->weaponMan; | 
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| 40 |  | 
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| 41 |   if (this->currentPlayer) | 
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| 42 |   { | 
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| 43 |     PRINTF(2)("There is Still a Player subscribed to this Playable (%s::%s)\n", this->getClassName(), this->getName()); | 
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| 44 |  | 
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| 45 |   } | 
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| 46 | } | 
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| 47 |  | 
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| 48 |  | 
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| 49 | void Playable::addWeapon(Weapon* weapon, int configID, int slotID) | 
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| 50 | { | 
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| 51 |   this->weaponMan->addWeapon(weapon, configID, slotID); | 
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| 52 |  | 
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| 53 |   if (this->currentPlayer != NULL) | 
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| 54 |     this->currentPlayer->weaponConfigChanged(); | 
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| 55 | } | 
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| 56 |  | 
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| 57 | void Playable::removeWeapon(Weapon* weapon) | 
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| 58 | { | 
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| 59 |   this->weaponMan->removeWeapon(weapon); | 
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| 60 |  | 
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| 61 |   if (this->currentPlayer != NULL) | 
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| 62 |     this->currentPlayer->weaponConfigChanged(); | 
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| 63 | } | 
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| 64 |  | 
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| 65 | void Playable::nextWeaponConfig() | 
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| 66 | { | 
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| 67 |   this->weaponMan->nextWeaponConfig(); | 
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| 68 |   if (this->currentPlayer != NULL) | 
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| 69 |     this->currentPlayer->weaponConfigChanged(); | 
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| 70 | } | 
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| 71 |  | 
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| 72 | void Playable::previousWeaponConfig() | 
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| 73 | { | 
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| 74 |   this->weaponMan->previousWeaponConfig(); | 
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| 75 |   if (this->currentPlayer != NULL) | 
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| 76 |     this->currentPlayer->weaponConfigChanged(); | 
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| 77 | } | 
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| 78 |  | 
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| 79 |  | 
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| 80 | /** | 
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| 81 |  * @brief helps us colliding Playables | 
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| 82 |  */ | 
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| 83 | void Playable::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 84 | { | 
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| 85 |   if (entity->isA(CL_PROJECTILE)) | 
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| 86 |     this->removeEnergy(entity->getEnergy()); | 
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| 87 |  | 
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| 88 |   // EXTREME HACK | 
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| 89 |   if (this->getEnergy() == 0.0f) | 
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| 90 |     this->deactivateNode(); | 
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| 91 | } | 
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| 92 |  | 
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| 93 | /** | 
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| 94 |  * subscribe to all events the controllable needs | 
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| 95 |  * @param player the player that shall controll this Playable | 
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| 96 |  */ | 
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| 97 | bool Playable::subscribePlayer(Player* player) | 
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| 98 | { | 
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| 99 |   if (this->currentPlayer != NULL) | 
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| 100 |   { | 
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| 101 |     PRINTF(1)("Already registered Player:%s to this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); | 
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| 102 |     return false; | 
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| 103 |   } | 
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| 104 |   else | 
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| 105 |   { | 
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| 106 |     this->currentPlayer = player; | 
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| 107 |     /*EventHandler*/ | 
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| 108 |     EventHandler* evh = EventHandler::getInstance(); | 
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| 109 |     std::list<int>::iterator ev; | 
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| 110 |     for (ev = this->events.begin(); ev != events.end(); ev++) | 
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| 111 |       evh->subscribe(player, ES_GAME, (*ev)); | 
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| 112 |     this->enter(); | 
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| 113 |     return true; | 
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| 114 |   } | 
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| 115 | } | 
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| 116 |  | 
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| 117 | /** | 
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| 118 |  * unsubscribe from all events the controllable needs | 
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| 119 |  * @param player the Player, that controlled this Ship. | 
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| 120 |  */ | 
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| 121 | bool Playable::unsubscribePlayer(Player* player) | 
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| 122 | { | 
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| 123 |   if (this->currentPlayer != player) | 
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| 124 |   { | 
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| 125 |     PRINTF(1)("not the right Player to unregister from this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); | 
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| 126 |     return false; | 
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| 127 |   } | 
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| 128 |  | 
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| 129 |   else | 
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| 130 |   { | 
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| 131 |     /*EventHandler*/ | 
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| 132 |     EventHandler* evh = EventHandler::getInstance(); | 
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| 133 |     std::list<int>::iterator ev; | 
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| 134 |     for (ev = this->events.begin(); ev != events.end(); ev++) | 
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| 135 |       evh->unsubscribe( ES_GAME, (*ev)); | 
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| 136 |  | 
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| 137 |     this->leave(); | 
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| 138 |     this->currentPlayer = NULL; | 
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| 139 |     return true; | 
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| 140 |   } | 
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| 141 | } | 
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| 142 |  | 
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| 143 | /** | 
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| 144 |  * add an event to the event list of events this Playable can capture | 
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| 145 |  * @param eventType the Type of event to add | 
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| 146 |  */ | 
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| 147 | void Playable::registerEvent(int eventType) | 
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| 148 | { | 
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| 149 |   this->events.push_back(eventType); | 
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| 150 |  | 
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| 151 |   if (this->currentPlayer != NULL) | 
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| 152 |     EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType); | 
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| 153 | } | 
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| 154 |  | 
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| 155 | /** | 
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| 156 |  * remove an event to the event list this Playable can capture. | 
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| 157 |  * @param event the event to unregister. | 
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| 158 |  */ | 
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| 159 | void Playable::unregisterEvent(int eventType) | 
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| 160 | { | 
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| 161 |   this->events.remove(eventType); | 
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| 162 |  | 
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| 163 |   if (this->currentPlayer != NULL) | 
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| 164 |     EventHandler::getInstance()->unsubscribe(ES_GAME, eventType); | 
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| 165 | } | 
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| 166 |  | 
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| 167 |  | 
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| 168 | void  Playable::attachCamera() | 
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| 169 | { | 
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| 170 |   State::getCamera()->setParentSoft(this); | 
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| 171 |   State::getCameraTarget()->setParentSoft(this); | 
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| 172 |  | 
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| 173 | } | 
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| 174 |  | 
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| 175 |  | 
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| 176 | void  Playable::detachCamera() | 
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| 177 | { | 
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| 178 | } | 
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