| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Silvan Nellen |
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| 13 | co-programmer: Benjamin Knecht |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | #include "playable.h" |
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| 18 | |
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| 19 | #include "weapons/weapon_manager.h" |
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| 20 | #include "event_handler.h" |
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| 21 | #include "player.h" |
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| 22 | |
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| 23 | |
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| 24 | Playable::Playable() |
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| 25 | { |
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| 26 | this->init(); |
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| 27 | } |
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| 28 | |
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| 29 | Playable::~Playable() |
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| 30 | { |
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| 31 | delete this->weaponMan; |
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| 32 | |
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| 33 | if (this->currentPlayer) |
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| 34 | { |
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| 35 | PRINTF(2)("There is Still a Player subscribed to this Playable (%s::%s)\n", this->getClassName(), this->getName()); |
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| 36 | |
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| 37 | } |
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| 38 | } |
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| 39 | |
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| 40 | /** |
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| 41 | * initializes this Playable |
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| 42 | */ |
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| 43 | void Playable::init() |
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| 44 | { |
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| 45 | this->setClassID(CL_PLAYABLE, "Playable"); |
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| 46 | PRINTF(4)("PLAYABLE INIT\n"); |
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| 47 | |
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| 48 | this->weaponMan = new WeaponManager(this); |
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| 49 | |
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| 50 | // the reference to the Current Player is NULL, because we dont have one at the beginning. |
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| 51 | this->currentPlayer = NULL; |
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| 52 | } |
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| 53 | |
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| 54 | /** |
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| 55 | * subscribe to all events the controllable needs |
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| 56 | * @param player the player that shall controll this Playable |
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| 57 | */ |
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| 58 | bool Playable::subscribePlayer(Player* player) |
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| 59 | { |
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| 60 | if (this->currentPlayer != NULL) |
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| 61 | { |
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| 62 | PRINTF(1)("Already registered Player:%s to this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); |
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| 63 | return false; |
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| 64 | } |
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| 65 | else |
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| 66 | { |
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| 67 | this->currentPlayer = player; |
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| 68 | /*EventHandler*/ |
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| 69 | EventHandler* evh = EventHandler::getInstance(); |
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| 70 | std::list<int>::iterator ev; |
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| 71 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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| 72 | evh->subscribe(player, ES_GAME, (*ev)); |
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| 73 | |
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| 74 | return true; |
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| 75 | } |
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| 76 | } |
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| 77 | |
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| 78 | /** |
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| 79 | * unsubscribe from all events the controllable needs |
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| 80 | * @param player the Player, that controlled this Ship. |
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| 81 | */ |
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| 82 | bool Playable::unsubscribePlayer(Player* player) |
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| 83 | { |
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| 84 | if (this->currentPlayer != player) |
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| 85 | { |
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| 86 | PRINTF(1)("not the right Player to unregister from this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); |
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| 87 | return false; |
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| 88 | } |
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| 89 | |
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| 90 | else |
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| 91 | { |
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| 92 | /*EventHandler*/ |
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| 93 | EventHandler* evh = EventHandler::getInstance(); |
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| 94 | std::list<int>::iterator ev; |
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| 95 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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| 96 | evh->unsubscribe( ES_GAME, (*ev)); |
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| 97 | |
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| 98 | this->currentPlayer = NULL; |
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| 99 | return true; |
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| 100 | } |
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| 101 | } |
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| 102 | |
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| 103 | /** |
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| 104 | * add an event to the event list of events this Playable can capture |
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| 105 | * @param eventType the Type of event to add |
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| 106 | */ |
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| 107 | void Playable::registerEvent(int eventType) |
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| 108 | { |
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| 109 | this->events.push_back(eventType); |
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| 110 | |
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| 111 | if (this->currentPlayer != NULL) |
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| 112 | EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType); |
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| 113 | } |
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| 114 | |
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| 115 | /** |
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| 116 | * remove an event to the event list this Playable can capture. |
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| 117 | * @param event the event to unregister. |
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| 118 | */ |
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| 119 | void Playable::unregisterEvent(int eventType) |
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| 120 | { |
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| 121 | this->events.remove(eventType); |
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| 122 | |
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| 123 | if (this->currentPlayer != NULL) |
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| 124 | EventHandler::getInstance()->unsubscribe(ES_GAME, eventType); |
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| 125 | } |
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| 126 | |
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| 127 | |
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