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source: orxonox.OLD/trunk/src/world_entities/playable.cc @ 7072

Last change on this file since 7072 was 7072, checked in by bensch, 18 years ago

collision stuff

File size: 8.4 KB
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[5838]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
[5841]12   main-programmer: Silvan Nellen
13   co-programmer: Benjamin Knecht
[5838]14*/
15
[5881]16
[5838]17#include "playable.h"
[5895]18
19#include "weapons/weapon_manager.h"
[5875]20#include "event_handler.h"
21#include "player.h"
[6241]22#include "state.h"
[5838]23
[6700]24#include "world_entities/projectiles/projectile.h"
25
[6547]26#include "power_ups/weapon_power_up.h"
27#include "power_ups/param_power_up.h"
[5872]28
[7044]29#include "game_rules.h"
[6547]30
[6959]31#include "dot_emitter.h"
32#include "sprite_particles.h"
33
34
[5838]35Playable::Playable()
36{
[6442]37  this->setClassID(CL_PLAYABLE, "Playable");
38  PRINTF(4)("PLAYABLE INIT\n");
39
40  this->toList(OM_GROUP_01);
41  this->weaponMan = new WeaponManager(this);
42
43  // the reference to the Current Player is NULL, because we dont have one at the beginning.
44  this->currentPlayer = NULL;
[6695]45
[6804]46  this->bFire = false;
[6868]47  this->oldFlags = 0;
[6804]48
[6695]49  this->setSynchronized(true);
[6959]50
51  this->score = 0;
52  this->oldScore = 0;
53
54
55  this->emitter = new DotEmitter(100, 5, M_2_PI);
56  this->emitter->setParent(this);
57  this->emitter->setSpread(M_PI, M_PI);
58  this->emitter->setEmissionRate(300.0);
59  this->emitter->setEmissionVelocity(50.0);
60
61  this->explosionParticles = new SpriteParticles(1000);
62  this->explosionParticles->setName("LaserExplosionParticles");
63  this->explosionParticles->setLifeSpan(.5, .3);
64  this->explosionParticles->setRadius(0.0, 10.0);
65  this->explosionParticles->setRadius(.5, 6.0);
66  this->explosionParticles->setRadius(1.0, 3.0);
67  this->explosionParticles->setColor(0.0, 1,1,0,.9);
68  this->explosionParticles->setColor(0.5, .8,.8,0,.5);
69  this->explosionParticles->setColor(1.0, .8,.8,.7,.0);
[5838]70}
71
[6695]72
73
[5875]74Playable::~Playable()
[5838]75{
[5881]76  delete this->weaponMan;
[5895]77
[6986]78  // THE DERIVED CLASS MUST UNSUBSCRIBE THE PLAYER THROUGH
79  // this->setPlayer(NULL);
80  // IN ITS DESTRUCTOR.
81  assert(this->currentPlayer == NULL);
[5875]82}
83
[5898]84
[6443]85void Playable::addWeapon(Weapon* weapon, int configID, int slotID)
86{
[6676]87  this->weaponMan->addWeapon(weapon, configID, slotID);
[6443]88
[6578]89  this->weaponConfigChanged();
[6443]90}
91
[6695]92
[6443]93void Playable::removeWeapon(Weapon* weapon)
94{
95  this->weaponMan->removeWeapon(weapon);
96
[6568]97    this->weaponConfigChanged();
[6443]98}
99
[6695]100
[6444]101void Playable::nextWeaponConfig()
102{
103  this->weaponMan->nextWeaponConfig();
[6568]104    this->weaponConfigChanged();
[6444]105}
[6443]106
[6695]107
[6444]108void Playable::previousWeaponConfig()
109{
110  this->weaponMan->previousWeaponConfig();
[6568]111    this->weaponConfigChanged();
[6444]112}
113
[6695]114
[6568]115void Playable::weaponConfigChanged()
116{
[6578]117  if (this->currentPlayer != NULL)
118    this->currentPlayer->weaponConfigChanged();
[6568]119}
[6444]120
[6695]121
[5872]122/**
[6436]123 * @brief helps us colliding Playables
124 */
125void Playable::collidesWith(WorldEntity* entity, const Vector& location)
126{
[7072]127  if (entity == collider)
128    return;
129  collider = entity;
130
131  if (entity->isA(CL_PROJECTILE))
[6966]132  {
[7072]133    this->decreaseHealth(entity->getHealth() *(float)rand()/(float)RAND_MAX);
[6966]134    // EXTREME HACK
[7072]135    if (this->getHealth() <= 0.0f)
[6966]136    {
137      this->die();
138    }
139  }
140}
[6436]141
[6966]142
[7044]143void Playable::respawn()
[6966]144{
[7044]145  PRINTF(0)("Playable respawn\n");
146  // only if this is the spaceship of the player
147  if( this == State::getPlayer()->getPlayable())
148    State::getGameRules()->onPlayerSpawn();
[6966]149
[7044]150  this->setAbsCoor(0.0, 0.0, 0.0);
[6966]151
152  if( this->getOwner()%2 == 0)
153    this->toList(OM_GROUP_00);
154  else
155    this->toList(OM_GROUP_01);
[6436]156}
157
[6966]158
[7044]159void Playable::die()
160{
161  PRINTF(0)("Playable dies\n");
162  // only if this is the spaceship of the player
[7072]163  if (State::isOnline())
164  {
[7044]165  if( this == State::getPlayer()->getPlayable())
166    State::getGameRules()->onPlayerDeath();
167
168  this->toList(OM_DEAD);
169  //.HACK: moves the entity to an unknown place far far away: in the future, GameRules will look for that
170  this->setAbsCoor(-2000.0, -2000.0, -2000.0);
171
172  //explosion hack
173  this->emitter->setSystem(explosionParticles);
174  this->setAbsCoor(0, 0, 0);
175  this->emitter->setSystem(NULL);
[7072]176  }
[7044]177}
178
179
[6436]180/**
[5872]181 * subscribe to all events the controllable needs
[5898]182 * @param player the player that shall controll this Playable
[5872]183 */
[6986]184bool Playable::setPlayer(Player* player)
[5872]185{
[6986]186  // if we already have a Player inside do nothing
187  if (this->currentPlayer != NULL && player != NULL)
[5872]188  {
[5895]189    return false;
[5875]190  }
[6986]191
192  // eject the Player if player == NULL
193  if (this->currentPlayer != NULL && player == NULL)
[5895]194  {
[6987]195    PRINTF(4)("Player gets ejected\n");
[6986]196
197    // unsubscibe all events.
[5895]198    EventHandler* evh = EventHandler::getInstance();
199    std::list<int>::iterator ev;
200    for (ev = this->events.begin(); ev != events.end(); ev++)
[6986]201      evh->unsubscribe( ES_GAME, (*ev));
202
203    // leave the entity
204    this->leave();
205
206    // eject the current Player.
207    Player* ejectPlayer = this->currentPlayer;
208    this->currentPlayer = NULL;
209    // eject the Player.
210    ejectPlayer->setPlayable(NULL);
211
[5895]212    return true;
213  }
[5889]214
[6986]215  // get the new Player inside
216  if (this->currentPlayer == NULL && player != NULL)
[5896]217  {
[6987]218    PRINTF(4)("New Player gets inside\n");
[6986]219    this->currentPlayer = player;
220    if (this->currentPlayer->getPlayable() != this)
221      this->currentPlayer->setPlayable(this);
[5896]222
223    /*EventHandler*/
224    EventHandler* evh = EventHandler::getInstance();
225    std::list<int>::iterator ev;
226    for (ev = this->events.begin(); ev != events.end(); ev++)
[6986]227      evh->subscribe(player, ES_GAME, (*ev));
[5896]228
[6986]229    this->enter();
[5896]230    return true;
231  }
[6986]232
233  return false;
[5896]234}
235
[6986]236
[6547]237bool Playable::pickup(PowerUp* powerUp)
238{
239  if(powerUp->isA(CL_WEAPON_POWER_UP)) {
[6973]240    return dynamic_cast<WeaponPowerUp*>(powerUp)->process(this->getWeaponManager());
[6547]241  }
242  else if(powerUp->isA(CL_PARAM_POWER_UP)) {
243    ParamPowerUp* ppu = dynamic_cast<ParamPowerUp*>(powerUp);
244    switch(ppu->getType()) {
245      case POWERUP_PARAM_HEALTH:
[6700]246        this->increaseHealth(ppu->getValue());
[6547]247        return true;
248      case POWERUP_PARAM_MAX_HEALTH:
[6700]249        this->increaseHealthMax(ppu->getValue());
[6547]250        return true;
251    }
252  }
253  return false;
254}
255
[5896]256/**
[5898]257 * add an event to the event list of events this Playable can capture
258 * @param eventType the Type of event to add
[5889]259 */
[5896]260void Playable::registerEvent(int eventType)
[5889]261{
262  this->events.push_back(eventType);
263
[5896]264  if (this->currentPlayer != NULL)
265    EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType);
[5889]266}
267
[5896]268/**
[5898]269 * remove an event to the event list this Playable can capture.
270 * @param event the event to unregister.
[5896]271 */
272void Playable::unregisterEvent(int eventType)
273{
[5902]274  this->events.remove(eventType);
[5889]275
[5896]276  if (this->currentPlayer != NULL)
277    EventHandler::getInstance()->unsubscribe(ES_GAME, eventType);
278}
[5889]279
[6804]280/**
281 * @brief ticks a Playable
282 * @param dt: the passed time since the last Tick
283 */
284void Playable::tick(float dt)
285{
286  this->weaponMan->tick(dt);
287  if (this->bFire)
288    weaponMan->fire();
289}
[5896]290
[6804]291
292/**
293 * @brief processes Playable events.
294 * @param event the Captured Event.
295 */
296void Playable::process(const Event &event)
297{
298  if( event.type == KeyMapper::PEV_FIRE1)
299    this->bFire = event.bPressed;
300  else if( event.type == KeyMapper::PEV_NEXT_WEAPON && event.bPressed)
301  {
302    this->nextWeaponConfig();
303  }
304  else if ( event.type == KeyMapper::PEV_PREVIOUS_WEAPON && event.bPressed)
305    this->previousWeaponConfig();
306}
307
308
309
[6241]310void  Playable::attachCamera()
311{
[7014]312  State::getCameraNode()->setParentSoft(this);
313  State::getCameraTargetNode()->setParentSoft(this);
[6241]314
315}
316
317
[6804]318
319
[6241]320void  Playable::detachCamera()
321{
322}
[6868]323
[6959]324#define DATA_FLAGS    1
325#define DATA_SCORE    2
326
[6868]327#define FLAGS_bFire   1
328
329int Playable::writeSync( const byte * data, int length, int sender )
330{
331  SYNCHELP_READ_BEGIN();
[7010]332
[6994]333  byte b;
334  SYNCHELP_READ_BYTE( b, NWT_PL_B );
[7010]335
[6868]336  byte flags;
[7010]337
[6994]338  if ( b == DATA_FLAGS )
339  {
340    SYNCHELP_READ_BYTE( flags, NWT_PL_FLAGS );
[6871]341
[6994]342    bFire = (flags & FLAGS_bFire) != 0;
[7010]343
[6994]344    return SYNCHELP_READ_N;
345  }
[7010]346
[6994]347  if ( b == DATA_SCORE )
348  {
349    int newScore;
350    SYNCHELP_READ_BYTE( newScore, NWT_PL_SCORE );
351    setScore( newScore );
[7010]352
[6994]353    return SYNCHELP_READ_N;
354  }
[6871]355
[6868]356  return SYNCHELP_READ_N;
357}
358
359int Playable::readSync( byte * data, int maxLength )
360{
361  SYNCHELP_WRITE_BEGIN();
[7010]362
[6994]363  if ( score != oldScore && isServer() )
364  {
365    SYNCHELP_WRITE_BYTE( DATA_SCORE, NWT_PL_B);
366    SYNCHELP_WRITE_INT( score, NWT_PL_SCORE );
367    oldScore = score;
[7010]368
[6994]369    return SYNCHELP_WRITE_N;
370  }
[7010]371
[6868]372  byte flags = 0;
[6871]373
[6868]374  if ( bFire )
375    flags |= FLAGS_bFire;
376
[6871]377
[6994]378  SYNCHELP_WRITE_BYTE( DATA_FLAGS, NWT_PL_B);
[6868]379  SYNCHELP_WRITE_BYTE( flags, NWT_PL_FLAGS );
380  oldFlags = flags;
381
[6871]382
[6868]383  return SYNCHELP_WRITE_N;
384}
385
386bool Playable::needsReadSync( )
387{
[6994]388  if ( score != oldScore && isServer() )
389    return true;
[6959]390
[6868]391  byte flags = 0;
[6871]392
[6868]393  if ( bFire )
394    flags |= FLAGS_bFire;
[6871]395
[6868]396  return flags!=oldFlags;
397}
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