| [5838] | 1 | /* | 
|---|
 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
 | 3 |  | 
|---|
 | 4 |    Copyright (C) 2004 orx | 
|---|
 | 5 |  | 
|---|
 | 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
 | 7 |    it under the terms of the GNU General Public License as published by | 
|---|
 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
 | 9 |    any later version. | 
|---|
 | 10 |  | 
|---|
 | 11 | ### File Specific: | 
|---|
| [5841] | 12 |    main-programmer: Silvan Nellen | 
|---|
 | 13 |    co-programmer: Benjamin Knecht | 
|---|
| [5838] | 14 | */ | 
|---|
 | 15 |  | 
|---|
| [5881] | 16 |  | 
|---|
| [5838] | 17 | #include "playable.h" | 
|---|
| [5895] | 18 |  | 
|---|
 | 19 | #include "weapons/weapon_manager.h" | 
|---|
| [5875] | 20 | #include "event_handler.h" | 
|---|
 | 21 | #include "player.h" | 
|---|
| [6241] | 22 | #include "state.h" | 
|---|
| [5838] | 23 |  | 
|---|
| [6700] | 24 | #include "world_entities/projectiles/projectile.h" | 
|---|
 | 25 |  | 
|---|
| [6547] | 26 | #include "power_ups/weapon_power_up.h" | 
|---|
 | 27 | #include "power_ups/param_power_up.h" | 
|---|
| [5872] | 28 |  | 
|---|
| [6547] | 29 |  | 
|---|
| [5838] | 30 | Playable::Playable() | 
|---|
 | 31 | { | 
|---|
| [6442] | 32 |   this->setClassID(CL_PLAYABLE, "Playable"); | 
|---|
 | 33 |   PRINTF(4)("PLAYABLE INIT\n"); | 
|---|
 | 34 |  | 
|---|
 | 35 |   this->toList(OM_GROUP_01); | 
|---|
 | 36 |   this->weaponMan = new WeaponManager(this); | 
|---|
 | 37 |  | 
|---|
 | 38 |   // the reference to the Current Player is NULL, because we dont have one at the beginning. | 
|---|
 | 39 |   this->currentPlayer = NULL; | 
|---|
| [6695] | 40 |  | 
|---|
| [6804] | 41 |   this->bFire = false; | 
|---|
| [6868] | 42 |   this->oldFlags = 0; | 
|---|
| [6804] | 43 |  | 
|---|
| [6695] | 44 |   this->setSynchronized(true); | 
|---|
| [5838] | 45 | } | 
|---|
 | 46 |  | 
|---|
| [6695] | 47 |  | 
|---|
 | 48 |  | 
|---|
| [5875] | 49 | Playable::~Playable() | 
|---|
| [5838] | 50 | { | 
|---|
| [5881] | 51 |   delete this->weaponMan; | 
|---|
| [5895] | 52 |  | 
|---|
 | 53 |   if (this->currentPlayer) | 
|---|
 | 54 |   { | 
|---|
 | 55 |     PRINTF(2)("There is Still a Player subscribed to this Playable (%s::%s)\n", this->getClassName(), this->getName()); | 
|---|
 | 56 |  | 
|---|
 | 57 |   } | 
|---|
| [5875] | 58 | } | 
|---|
 | 59 |  | 
|---|
| [5898] | 60 |  | 
|---|
| [6443] | 61 | void Playable::addWeapon(Weapon* weapon, int configID, int slotID) | 
|---|
 | 62 | { | 
|---|
| [6676] | 63 |   this->weaponMan->addWeapon(weapon, configID, slotID); | 
|---|
| [6443] | 64 |  | 
|---|
| [6578] | 65 |   this->weaponConfigChanged(); | 
|---|
| [6443] | 66 | } | 
|---|
 | 67 |  | 
|---|
| [6695] | 68 |  | 
|---|
| [6443] | 69 | void Playable::removeWeapon(Weapon* weapon) | 
|---|
 | 70 | { | 
|---|
 | 71 |   this->weaponMan->removeWeapon(weapon); | 
|---|
 | 72 |  | 
|---|
| [6568] | 73 |     this->weaponConfigChanged(); | 
|---|
| [6443] | 74 | } | 
|---|
 | 75 |  | 
|---|
| [6695] | 76 |  | 
|---|
| [6444] | 77 | void Playable::nextWeaponConfig() | 
|---|
 | 78 | { | 
|---|
 | 79 |   this->weaponMan->nextWeaponConfig(); | 
|---|
| [6568] | 80 |     this->weaponConfigChanged(); | 
|---|
| [6444] | 81 | } | 
|---|
| [6443] | 82 |  | 
|---|
| [6695] | 83 |  | 
|---|
| [6444] | 84 | void Playable::previousWeaponConfig() | 
|---|
 | 85 | { | 
|---|
 | 86 |   this->weaponMan->previousWeaponConfig(); | 
|---|
| [6568] | 87 |     this->weaponConfigChanged(); | 
|---|
| [6444] | 88 | } | 
|---|
 | 89 |  | 
|---|
| [6695] | 90 |  | 
|---|
| [6568] | 91 | void Playable::weaponConfigChanged() | 
|---|
 | 92 | { | 
|---|
| [6578] | 93 |   if (this->currentPlayer != NULL) | 
|---|
 | 94 |     this->currentPlayer->weaponConfigChanged(); | 
|---|
| [6568] | 95 | } | 
|---|
| [6444] | 96 |  | 
|---|
| [6695] | 97 |  | 
|---|
| [5872] | 98 | /** | 
|---|
| [6436] | 99 |  * @brief helps us colliding Playables | 
|---|
 | 100 |  */ | 
|---|
 | 101 | void Playable::collidesWith(WorldEntity* entity, const Vector& location) | 
|---|
 | 102 | { | 
|---|
 | 103 |   if (entity->isA(CL_PROJECTILE)) | 
|---|
| [6700] | 104 |     this->decreaseHealth(entity->getHealth()); | 
|---|
| [6436] | 105 |  | 
|---|
 | 106 |   // EXTREME HACK | 
|---|
| [6700] | 107 |   if (this->getHealth() == 0.0f) | 
|---|
| [6436] | 108 |     this->deactivateNode(); | 
|---|
 | 109 | } | 
|---|
 | 110 |  | 
|---|
 | 111 | /** | 
|---|
| [5872] | 112 |  * subscribe to all events the controllable needs | 
|---|
| [5898] | 113 |  * @param player the player that shall controll this Playable | 
|---|
| [5872] | 114 |  */ | 
|---|
| [5895] | 115 | bool Playable::subscribePlayer(Player* player) | 
|---|
| [5872] | 116 | { | 
|---|
| [5895] | 117 |   if (this->currentPlayer != NULL) | 
|---|
| [5872] | 118 |   { | 
|---|
| [5895] | 119 |     PRINTF(1)("Already registered Player:%s to this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); | 
|---|
 | 120 |     return false; | 
|---|
| [5875] | 121 |   } | 
|---|
| [5895] | 122 |   else | 
|---|
 | 123 |   { | 
|---|
 | 124 |     this->currentPlayer = player; | 
|---|
 | 125 |     /*EventHandler*/ | 
|---|
 | 126 |     EventHandler* evh = EventHandler::getInstance(); | 
|---|
 | 127 |     std::list<int>::iterator ev; | 
|---|
 | 128 |     for (ev = this->events.begin(); ev != events.end(); ev++) | 
|---|
 | 129 |       evh->subscribe(player, ES_GAME, (*ev)); | 
|---|
| [6241] | 130 |     this->enter(); | 
|---|
| [5895] | 131 |     return true; | 
|---|
 | 132 |   } | 
|---|
| [5872] | 133 | } | 
|---|
| [5889] | 134 |  | 
|---|
 | 135 | /** | 
|---|
| [5898] | 136 |  * unsubscribe from all events the controllable needs | 
|---|
 | 137 |  * @param player the Player, that controlled this Ship. | 
|---|
| [5896] | 138 |  */ | 
|---|
 | 139 | bool Playable::unsubscribePlayer(Player* player) | 
|---|
 | 140 | { | 
|---|
 | 141 |   if (this->currentPlayer != player) | 
|---|
 | 142 |   { | 
|---|
 | 143 |     PRINTF(1)("not the right Player to unregister from this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); | 
|---|
 | 144 |     return false; | 
|---|
 | 145 |   } | 
|---|
 | 146 |  | 
|---|
 | 147 |   else | 
|---|
 | 148 |   { | 
|---|
 | 149 |     /*EventHandler*/ | 
|---|
 | 150 |     EventHandler* evh = EventHandler::getInstance(); | 
|---|
 | 151 |     std::list<int>::iterator ev; | 
|---|
 | 152 |     for (ev = this->events.begin(); ev != events.end(); ev++) | 
|---|
 | 153 |       evh->unsubscribe( ES_GAME, (*ev)); | 
|---|
 | 154 |  | 
|---|
| [6241] | 155 |     this->leave(); | 
|---|
| [5896] | 156 |     this->currentPlayer = NULL; | 
|---|
 | 157 |     return true; | 
|---|
 | 158 |   } | 
|---|
 | 159 | } | 
|---|
 | 160 |  | 
|---|
| [6547] | 161 | bool Playable::pickup(PowerUp* powerUp) | 
|---|
 | 162 | { | 
|---|
 | 163 |   if(powerUp->isA(CL_WEAPON_POWER_UP)) { | 
|---|
 | 164 |     Weapon* weapon = dynamic_cast<WeaponPowerUp*>(powerUp)->getWeapon(); | 
|---|
 | 165 |     WeaponManager* manager = this->getWeaponManager(); | 
|---|
| [6710] | 166 |     return manager->addWeapon(weapon); | 
|---|
| [6547] | 167 |   } | 
|---|
 | 168 |   else if(powerUp->isA(CL_PARAM_POWER_UP)) { | 
|---|
 | 169 |     ParamPowerUp* ppu = dynamic_cast<ParamPowerUp*>(powerUp); | 
|---|
 | 170 |     switch(ppu->getType()) { | 
|---|
 | 171 |       case POWERUP_PARAM_HEALTH: | 
|---|
| [6700] | 172 |         this->increaseHealth(ppu->getValue()); | 
|---|
| [6547] | 173 |         return true; | 
|---|
 | 174 |       case POWERUP_PARAM_MAX_HEALTH: | 
|---|
| [6700] | 175 |         this->increaseHealthMax(ppu->getValue()); | 
|---|
| [6547] | 176 |         return true; | 
|---|
 | 177 |     } | 
|---|
 | 178 |   } | 
|---|
 | 179 |   return false; | 
|---|
 | 180 | } | 
|---|
 | 181 |  | 
|---|
| [5896] | 182 | /** | 
|---|
| [5898] | 183 |  * add an event to the event list of events this Playable can capture | 
|---|
 | 184 |  * @param eventType the Type of event to add | 
|---|
| [5889] | 185 |  */ | 
|---|
| [5896] | 186 | void Playable::registerEvent(int eventType) | 
|---|
| [5889] | 187 | { | 
|---|
 | 188 |   this->events.push_back(eventType); | 
|---|
 | 189 |  | 
|---|
| [5896] | 190 |   if (this->currentPlayer != NULL) | 
|---|
 | 191 |     EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType); | 
|---|
| [5889] | 192 | } | 
|---|
 | 193 |  | 
|---|
| [5896] | 194 | /** | 
|---|
| [5898] | 195 |  * remove an event to the event list this Playable can capture. | 
|---|
 | 196 |  * @param event the event to unregister. | 
|---|
| [5896] | 197 |  */ | 
|---|
 | 198 | void Playable::unregisterEvent(int eventType) | 
|---|
 | 199 | { | 
|---|
| [5902] | 200 |   this->events.remove(eventType); | 
|---|
| [5889] | 201 |  | 
|---|
| [5896] | 202 |   if (this->currentPlayer != NULL) | 
|---|
 | 203 |     EventHandler::getInstance()->unsubscribe(ES_GAME, eventType); | 
|---|
 | 204 | } | 
|---|
| [5889] | 205 |  | 
|---|
| [6804] | 206 | /** | 
|---|
 | 207 |  * @brief ticks a Playable | 
|---|
 | 208 |  * @param dt: the passed time since the last Tick | 
|---|
 | 209 |  */ | 
|---|
 | 210 | void Playable::tick(float dt) | 
|---|
 | 211 | { | 
|---|
 | 212 |   this->weaponMan->tick(dt); | 
|---|
 | 213 |   if (this->bFire) | 
|---|
 | 214 |     weaponMan->fire(); | 
|---|
 | 215 | } | 
|---|
| [5896] | 216 |  | 
|---|
| [6804] | 217 |  | 
|---|
 | 218 | /** | 
|---|
 | 219 |  * @brief processes Playable events. | 
|---|
 | 220 |  * @param event the Captured Event. | 
|---|
 | 221 |  */ | 
|---|
 | 222 | void Playable::process(const Event &event) | 
|---|
 | 223 | { | 
|---|
 | 224 |   if( event.type == KeyMapper::PEV_FIRE1) | 
|---|
 | 225 |     this->bFire = event.bPressed; | 
|---|
 | 226 |   else if( event.type == KeyMapper::PEV_NEXT_WEAPON && event.bPressed) | 
|---|
 | 227 |   { | 
|---|
 | 228 |     this->nextWeaponConfig(); | 
|---|
 | 229 |   } | 
|---|
 | 230 |   else if ( event.type == KeyMapper::PEV_PREVIOUS_WEAPON && event.bPressed) | 
|---|
 | 231 |     this->previousWeaponConfig(); | 
|---|
 | 232 | } | 
|---|
 | 233 |  | 
|---|
 | 234 |  | 
|---|
 | 235 |  | 
|---|
| [6241] | 236 | void  Playable::attachCamera() | 
|---|
 | 237 | { | 
|---|
| [6444] | 238 |   State::getCamera()->setParentSoft(this); | 
|---|
 | 239 |   State::getCameraTarget()->setParentSoft(this); | 
|---|
| [6241] | 240 |  | 
|---|
 | 241 | } | 
|---|
 | 242 |  | 
|---|
 | 243 |  | 
|---|
| [6804] | 244 |  | 
|---|
 | 245 |  | 
|---|
| [6241] | 246 | void  Playable::detachCamera() | 
|---|
 | 247 | { | 
|---|
 | 248 | } | 
|---|
| [6868] | 249 |  | 
|---|
 | 250 | #define FLAGS_bFire   1 | 
|---|
 | 251 |  | 
|---|
 | 252 | int Playable::writeSync( const byte * data, int length, int sender ) | 
|---|
 | 253 | { | 
|---|
 | 254 |   SYNCHELP_READ_BEGIN(); | 
|---|
| [6871] | 255 |  | 
|---|
| [6868] | 256 |   byte flags; | 
|---|
| [6871] | 257 |  | 
|---|
| [6868] | 258 |   SYNCHELP_READ_BYTE( flags, NWT_PL_FLAGS ); | 
|---|
| [6871] | 259 |  | 
|---|
| [6868] | 260 |   bFire = (flags & FLAGS_bFire) != 0; | 
|---|
| [6871] | 261 |  | 
|---|
| [6868] | 262 |   return SYNCHELP_READ_N; | 
|---|
 | 263 | } | 
|---|
 | 264 |  | 
|---|
 | 265 | int Playable::readSync( byte * data, int maxLength ) | 
|---|
 | 266 | { | 
|---|
 | 267 |   SYNCHELP_WRITE_BEGIN(); | 
|---|
 | 268 |   byte flags = 0; | 
|---|
| [6871] | 269 |  | 
|---|
| [6868] | 270 |   if ( bFire ) | 
|---|
 | 271 |     flags |= FLAGS_bFire; | 
|---|
 | 272 |  | 
|---|
| [6871] | 273 |  | 
|---|
| [6868] | 274 |   SYNCHELP_WRITE_BYTE( flags, NWT_PL_FLAGS ); | 
|---|
 | 275 |   oldFlags = flags; | 
|---|
 | 276 |  | 
|---|
| [6871] | 277 |  | 
|---|
| [6868] | 278 |   return SYNCHELP_WRITE_N; | 
|---|
 | 279 | } | 
|---|
 | 280 |  | 
|---|
 | 281 | bool Playable::needsReadSync( ) | 
|---|
 | 282 | { | 
|---|
 | 283 |   byte flags = 0; | 
|---|
| [6871] | 284 |  | 
|---|
| [6868] | 285 |   if ( bFire ) | 
|---|
 | 286 |     flags |= FLAGS_bFire; | 
|---|
| [6871] | 287 |  | 
|---|
| [6868] | 288 |   return flags!=oldFlags; | 
|---|
 | 289 | } | 
|---|