| [5838] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 | ### File Specific: | 
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| [5841] | 12 |    main-programmer: Silvan Nellen | 
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 | 13 |    co-programmer: Benjamin Knecht | 
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| [5838] | 14 | */ | 
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 | 15 |  | 
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| [5881] | 16 |  | 
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| [5838] | 17 | #include "playable.h" | 
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| [5895] | 18 |  | 
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 | 19 | #include "weapons/weapon_manager.h" | 
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| [5875] | 20 | #include "event_handler.h" | 
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 | 21 | #include "player.h" | 
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| [6241] | 22 | #include "state.h" | 
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| [5838] | 23 |  | 
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| [6700] | 24 | #include "world_entities/projectiles/projectile.h" | 
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 | 25 |  | 
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| [6547] | 26 | #include "power_ups/weapon_power_up.h" | 
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 | 27 | #include "power_ups/param_power_up.h" | 
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| [5872] | 28 |  | 
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| [6547] | 29 |  | 
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| [5838] | 30 | Playable::Playable() | 
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 | 31 | { | 
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| [6442] | 32 |   this->setClassID(CL_PLAYABLE, "Playable"); | 
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 | 33 |   PRINTF(4)("PLAYABLE INIT\n"); | 
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 | 34 |  | 
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 | 35 |   this->toList(OM_GROUP_01); | 
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 | 36 |   this->weaponMan = new WeaponManager(this); | 
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 | 37 |  | 
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 | 38 |   // the reference to the Current Player is NULL, because we dont have one at the beginning. | 
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 | 39 |   this->currentPlayer = NULL; | 
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| [6695] | 40 |  | 
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| [6804] | 41 |   this->bFire = false; | 
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 | 42 |  | 
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| [6695] | 43 |   this->setSynchronized(true); | 
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| [5838] | 44 | } | 
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 | 45 |  | 
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| [6695] | 46 |  | 
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 | 47 |  | 
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| [5875] | 48 | Playable::~Playable() | 
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| [5838] | 49 | { | 
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| [5881] | 50 |   delete this->weaponMan; | 
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| [5895] | 51 |  | 
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 | 52 |   if (this->currentPlayer) | 
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 | 53 |   { | 
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 | 54 |     PRINTF(2)("There is Still a Player subscribed to this Playable (%s::%s)\n", this->getClassName(), this->getName()); | 
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 | 55 |  | 
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 | 56 |   } | 
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| [5875] | 57 | } | 
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 | 58 |  | 
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| [5898] | 59 |  | 
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| [6443] | 60 | void Playable::addWeapon(Weapon* weapon, int configID, int slotID) | 
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 | 61 | { | 
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| [6676] | 62 |   this->weaponMan->addWeapon(weapon, configID, slotID); | 
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| [6443] | 63 |  | 
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| [6578] | 64 |   this->weaponConfigChanged(); | 
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| [6443] | 65 | } | 
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 | 66 |  | 
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| [6695] | 67 |  | 
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| [6443] | 68 | void Playable::removeWeapon(Weapon* weapon) | 
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 | 69 | { | 
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 | 70 |   this->weaponMan->removeWeapon(weapon); | 
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 | 71 |  | 
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| [6568] | 72 |     this->weaponConfigChanged(); | 
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| [6443] | 73 | } | 
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 | 74 |  | 
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| [6695] | 75 |  | 
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| [6444] | 76 | void Playable::nextWeaponConfig() | 
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 | 77 | { | 
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 | 78 |   this->weaponMan->nextWeaponConfig(); | 
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| [6568] | 79 |     this->weaponConfigChanged(); | 
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| [6444] | 80 | } | 
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| [6443] | 81 |  | 
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| [6695] | 82 |  | 
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| [6444] | 83 | void Playable::previousWeaponConfig() | 
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 | 84 | { | 
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 | 85 |   this->weaponMan->previousWeaponConfig(); | 
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| [6568] | 86 |     this->weaponConfigChanged(); | 
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| [6444] | 87 | } | 
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 | 88 |  | 
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| [6695] | 89 |  | 
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| [6568] | 90 | void Playable::weaponConfigChanged() | 
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 | 91 | { | 
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| [6578] | 92 |   if (this->currentPlayer != NULL) | 
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 | 93 |     this->currentPlayer->weaponConfigChanged(); | 
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| [6568] | 94 | } | 
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| [6444] | 95 |  | 
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| [6695] | 96 |  | 
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| [5872] | 97 | /** | 
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| [6436] | 98 |  * @brief helps us colliding Playables | 
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 | 99 |  */ | 
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 | 100 | void Playable::collidesWith(WorldEntity* entity, const Vector& location) | 
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 | 101 | { | 
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 | 102 |   if (entity->isA(CL_PROJECTILE)) | 
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| [6700] | 103 |     this->decreaseHealth(entity->getHealth()); | 
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| [6436] | 104 |  | 
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 | 105 |   // EXTREME HACK | 
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| [6700] | 106 |   if (this->getHealth() == 0.0f) | 
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| [6436] | 107 |     this->deactivateNode(); | 
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 | 108 | } | 
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 | 109 |  | 
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 | 110 | /** | 
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| [5872] | 111 |  * subscribe to all events the controllable needs | 
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| [5898] | 112 |  * @param player the player that shall controll this Playable | 
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| [5872] | 113 |  */ | 
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| [5895] | 114 | bool Playable::subscribePlayer(Player* player) | 
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| [5872] | 115 | { | 
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| [5895] | 116 |   if (this->currentPlayer != NULL) | 
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| [5872] | 117 |   { | 
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| [5895] | 118 |     PRINTF(1)("Already registered Player:%s to this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); | 
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 | 119 |     return false; | 
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| [5875] | 120 |   } | 
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| [5895] | 121 |   else | 
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 | 122 |   { | 
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 | 123 |     this->currentPlayer = player; | 
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 | 124 |     /*EventHandler*/ | 
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 | 125 |     EventHandler* evh = EventHandler::getInstance(); | 
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 | 126 |     std::list<int>::iterator ev; | 
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 | 127 |     for (ev = this->events.begin(); ev != events.end(); ev++) | 
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 | 128 |       evh->subscribe(player, ES_GAME, (*ev)); | 
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| [6241] | 129 |     this->enter(); | 
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| [5895] | 130 |     return true; | 
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 | 131 |   } | 
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| [5872] | 132 | } | 
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| [5889] | 133 |  | 
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 | 134 | /** | 
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| [5898] | 135 |  * unsubscribe from all events the controllable needs | 
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 | 136 |  * @param player the Player, that controlled this Ship. | 
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| [5896] | 137 |  */ | 
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 | 138 | bool Playable::unsubscribePlayer(Player* player) | 
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 | 139 | { | 
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 | 140 |   if (this->currentPlayer != player) | 
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 | 141 |   { | 
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 | 142 |     PRINTF(1)("not the right Player to unregister from this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); | 
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 | 143 |     return false; | 
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 | 144 |   } | 
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 | 145 |  | 
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 | 146 |   else | 
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 | 147 |   { | 
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 | 148 |     /*EventHandler*/ | 
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 | 149 |     EventHandler* evh = EventHandler::getInstance(); | 
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 | 150 |     std::list<int>::iterator ev; | 
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 | 151 |     for (ev = this->events.begin(); ev != events.end(); ev++) | 
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 | 152 |       evh->unsubscribe( ES_GAME, (*ev)); | 
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 | 153 |  | 
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| [6241] | 154 |     this->leave(); | 
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| [5896] | 155 |     this->currentPlayer = NULL; | 
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 | 156 |     return true; | 
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 | 157 |   } | 
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 | 158 | } | 
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 | 159 |  | 
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| [6547] | 160 | bool Playable::pickup(PowerUp* powerUp) | 
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 | 161 | { | 
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 | 162 |   if(powerUp->isA(CL_WEAPON_POWER_UP)) { | 
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 | 163 |     Weapon* weapon = dynamic_cast<WeaponPowerUp*>(powerUp)->getWeapon(); | 
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 | 164 |     WeaponManager* manager = this->getWeaponManager(); | 
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| [6710] | 165 |     return manager->addWeapon(weapon); | 
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| [6547] | 166 |   } | 
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 | 167 |   else if(powerUp->isA(CL_PARAM_POWER_UP)) { | 
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 | 168 |     ParamPowerUp* ppu = dynamic_cast<ParamPowerUp*>(powerUp); | 
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 | 169 |     switch(ppu->getType()) { | 
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 | 170 |       case POWERUP_PARAM_HEALTH: | 
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| [6700] | 171 |         this->increaseHealth(ppu->getValue()); | 
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| [6547] | 172 |         return true; | 
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 | 173 |       case POWERUP_PARAM_MAX_HEALTH: | 
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| [6700] | 174 |         this->increaseHealthMax(ppu->getValue()); | 
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| [6547] | 175 |         return true; | 
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 | 176 |     } | 
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 | 177 |   } | 
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 | 178 |   return false; | 
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 | 179 | } | 
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 | 180 |  | 
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| [5896] | 181 | /** | 
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| [5898] | 182 |  * add an event to the event list of events this Playable can capture | 
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 | 183 |  * @param eventType the Type of event to add | 
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| [5889] | 184 |  */ | 
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| [5896] | 185 | void Playable::registerEvent(int eventType) | 
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| [5889] | 186 | { | 
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 | 187 |   this->events.push_back(eventType); | 
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 | 188 |  | 
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| [5896] | 189 |   if (this->currentPlayer != NULL) | 
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 | 190 |     EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType); | 
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| [5889] | 191 | } | 
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 | 192 |  | 
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| [5896] | 193 | /** | 
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| [5898] | 194 |  * remove an event to the event list this Playable can capture. | 
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 | 195 |  * @param event the event to unregister. | 
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| [5896] | 196 |  */ | 
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 | 197 | void Playable::unregisterEvent(int eventType) | 
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 | 198 | { | 
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| [5902] | 199 |   this->events.remove(eventType); | 
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| [5889] | 200 |  | 
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| [5896] | 201 |   if (this->currentPlayer != NULL) | 
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 | 202 |     EventHandler::getInstance()->unsubscribe(ES_GAME, eventType); | 
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 | 203 | } | 
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| [5889] | 204 |  | 
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| [6804] | 205 | /** | 
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 | 206 |  * @brief ticks a Playable | 
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 | 207 |  * @param dt: the passed time since the last Tick | 
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 | 208 |  */ | 
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 | 209 | void Playable::tick(float dt) | 
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 | 210 | { | 
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 | 211 |   this->weaponMan->tick(dt); | 
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 | 212 |   if (this->bFire) | 
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 | 213 |     weaponMan->fire(); | 
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 | 214 | } | 
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| [5896] | 215 |  | 
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| [6804] | 216 |  | 
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 | 217 | /** | 
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 | 218 |  * @brief processes Playable events. | 
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 | 219 |  * @param event the Captured Event. | 
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 | 220 |  */ | 
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 | 221 | void Playable::process(const Event &event) | 
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 | 222 | { | 
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 | 223 |   if( event.type == KeyMapper::PEV_FIRE1) | 
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 | 224 |     this->bFire = event.bPressed; | 
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 | 225 |   else if( event.type == KeyMapper::PEV_NEXT_WEAPON && event.bPressed) | 
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 | 226 |   { | 
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 | 227 |     this->nextWeaponConfig(); | 
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 | 228 |   } | 
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 | 229 |   else if ( event.type == KeyMapper::PEV_PREVIOUS_WEAPON && event.bPressed) | 
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 | 230 |     this->previousWeaponConfig(); | 
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 | 231 | } | 
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 | 232 |  | 
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 | 233 |  | 
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 | 234 |  | 
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| [6241] | 235 | void  Playable::attachCamera() | 
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 | 236 | { | 
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| [6444] | 237 |   State::getCamera()->setParentSoft(this); | 
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 | 238 |   State::getCameraTarget()->setParentSoft(this); | 
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| [6241] | 239 |  | 
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 | 240 | } | 
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 | 241 |  | 
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 | 242 |  | 
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| [6804] | 243 |  | 
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 | 244 |  | 
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| [6241] | 245 | void  Playable::detachCamera() | 
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 | 246 | { | 
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 | 247 | } | 
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