| [5838] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 | ### File Specific: | 
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| [5841] | 12 |    main-programmer: Silvan Nellen | 
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 | 13 |    co-programmer: Benjamin Knecht | 
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| [5838] | 14 | */ | 
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 | 15 |  | 
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| [5881] | 16 |  | 
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| [5838] | 17 | #include "playable.h" | 
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| [5895] | 18 |  | 
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 | 19 | #include "weapons/weapon_manager.h" | 
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| [5875] | 20 | #include "event_handler.h" | 
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 | 21 | #include "player.h" | 
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| [6241] | 22 | #include "state.h" | 
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| [5838] | 23 |  | 
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| [6700] | 24 | #include "world_entities/projectiles/projectile.h" | 
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 | 25 |  | 
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| [6547] | 26 | #include "power_ups/weapon_power_up.h" | 
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 | 27 | #include "power_ups/param_power_up.h" | 
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| [5872] | 28 |  | 
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| [6547] | 29 |  | 
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| [5838] | 30 | Playable::Playable() | 
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 | 31 | { | 
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| [6442] | 32 |   this->setClassID(CL_PLAYABLE, "Playable"); | 
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 | 33 |   PRINTF(4)("PLAYABLE INIT\n"); | 
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 | 34 |  | 
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 | 35 |   this->toList(OM_GROUP_01); | 
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 | 36 |   this->weaponMan = new WeaponManager(this); | 
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 | 37 |  | 
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 | 38 |   // the reference to the Current Player is NULL, because we dont have one at the beginning. | 
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 | 39 |   this->currentPlayer = NULL; | 
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| [6695] | 40 |  | 
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 | 41 |   this->setSynchronized(true); | 
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| [5838] | 42 | } | 
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 | 43 |  | 
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| [6695] | 44 |  | 
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 | 45 |  | 
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| [5875] | 46 | Playable::~Playable() | 
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| [5838] | 47 | { | 
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| [5881] | 48 |   delete this->weaponMan; | 
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| [5895] | 49 |  | 
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 | 50 |   if (this->currentPlayer) | 
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 | 51 |   { | 
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 | 52 |     PRINTF(2)("There is Still a Player subscribed to this Playable (%s::%s)\n", this->getClassName(), this->getName()); | 
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 | 53 |  | 
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 | 54 |   } | 
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| [5875] | 55 | } | 
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 | 56 |  | 
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| [5898] | 57 |  | 
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| [6443] | 58 | void Playable::addWeapon(Weapon* weapon, int configID, int slotID) | 
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 | 59 | { | 
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| [6676] | 60 |   this->weaponMan->addWeapon(weapon, configID, slotID); | 
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| [6443] | 61 |  | 
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| [6578] | 62 |   this->weaponConfigChanged(); | 
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| [6443] | 63 | } | 
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 | 64 |  | 
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| [6695] | 65 |  | 
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| [6443] | 66 | void Playable::removeWeapon(Weapon* weapon) | 
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 | 67 | { | 
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 | 68 |   this->weaponMan->removeWeapon(weapon); | 
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 | 69 |  | 
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| [6568] | 70 |     this->weaponConfigChanged(); | 
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| [6443] | 71 | } | 
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 | 72 |  | 
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| [6695] | 73 |  | 
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| [6444] | 74 | void Playable::nextWeaponConfig() | 
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 | 75 | { | 
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 | 76 |   this->weaponMan->nextWeaponConfig(); | 
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| [6568] | 77 |     this->weaponConfigChanged(); | 
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| [6444] | 78 | } | 
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| [6443] | 79 |  | 
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| [6695] | 80 |  | 
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| [6444] | 81 | void Playable::previousWeaponConfig() | 
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 | 82 | { | 
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 | 83 |   this->weaponMan->previousWeaponConfig(); | 
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| [6568] | 84 |     this->weaponConfigChanged(); | 
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| [6444] | 85 | } | 
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 | 86 |  | 
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| [6695] | 87 |  | 
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| [6568] | 88 | void Playable::weaponConfigChanged() | 
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 | 89 | { | 
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| [6578] | 90 |   if (this->currentPlayer != NULL) | 
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 | 91 |     this->currentPlayer->weaponConfigChanged(); | 
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| [6568] | 92 | } | 
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| [6444] | 93 |  | 
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| [6695] | 94 |  | 
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| [5872] | 95 | /** | 
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| [6436] | 96 |  * @brief helps us colliding Playables | 
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 | 97 |  */ | 
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 | 98 | void Playable::collidesWith(WorldEntity* entity, const Vector& location) | 
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 | 99 | { | 
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 | 100 |   if (entity->isA(CL_PROJECTILE)) | 
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| [6700] | 101 |     this->decreaseHealth(entity->getHealth()); | 
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| [6436] | 102 |  | 
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 | 103 |   // EXTREME HACK | 
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| [6700] | 104 |   if (this->getHealth() == 0.0f) | 
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| [6436] | 105 |     this->deactivateNode(); | 
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 | 106 | } | 
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 | 107 |  | 
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 | 108 | /** | 
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| [5872] | 109 |  * subscribe to all events the controllable needs | 
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| [5898] | 110 |  * @param player the player that shall controll this Playable | 
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| [5872] | 111 |  */ | 
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| [5895] | 112 | bool Playable::subscribePlayer(Player* player) | 
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| [5872] | 113 | { | 
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| [5895] | 114 |   if (this->currentPlayer != NULL) | 
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| [5872] | 115 |   { | 
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| [5895] | 116 |     PRINTF(1)("Already registered Player:%s to this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); | 
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 | 117 |     return false; | 
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| [5875] | 118 |   } | 
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| [5895] | 119 |   else | 
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 | 120 |   { | 
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 | 121 |     this->currentPlayer = player; | 
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 | 122 |     /*EventHandler*/ | 
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 | 123 |     EventHandler* evh = EventHandler::getInstance(); | 
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 | 124 |     std::list<int>::iterator ev; | 
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 | 125 |     for (ev = this->events.begin(); ev != events.end(); ev++) | 
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 | 126 |       evh->subscribe(player, ES_GAME, (*ev)); | 
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| [6241] | 127 |     this->enter(); | 
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| [5895] | 128 |     return true; | 
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 | 129 |   } | 
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| [5872] | 130 | } | 
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| [5889] | 131 |  | 
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 | 132 | /** | 
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| [5898] | 133 |  * unsubscribe from all events the controllable needs | 
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 | 134 |  * @param player the Player, that controlled this Ship. | 
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| [5896] | 135 |  */ | 
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 | 136 | bool Playable::unsubscribePlayer(Player* player) | 
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 | 137 | { | 
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 | 138 |   if (this->currentPlayer != player) | 
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 | 139 |   { | 
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 | 140 |     PRINTF(1)("not the right Player to unregister from this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); | 
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 | 141 |     return false; | 
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 | 142 |   } | 
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 | 143 |  | 
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 | 144 |   else | 
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 | 145 |   { | 
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 | 146 |     /*EventHandler*/ | 
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 | 147 |     EventHandler* evh = EventHandler::getInstance(); | 
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 | 148 |     std::list<int>::iterator ev; | 
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 | 149 |     for (ev = this->events.begin(); ev != events.end(); ev++) | 
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 | 150 |       evh->unsubscribe( ES_GAME, (*ev)); | 
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 | 151 |  | 
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| [6241] | 152 |     this->leave(); | 
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| [5896] | 153 |     this->currentPlayer = NULL; | 
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 | 154 |     return true; | 
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 | 155 |   } | 
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 | 156 | } | 
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 | 157 |  | 
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| [6547] | 158 | bool Playable::pickup(PowerUp* powerUp) | 
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 | 159 | { | 
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 | 160 |   if(powerUp->isA(CL_WEAPON_POWER_UP)) { | 
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 | 161 |     Weapon* weapon = dynamic_cast<WeaponPowerUp*>(powerUp)->getWeapon(); | 
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 | 162 |     WeaponManager* manager = this->getWeaponManager(); | 
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| [6710] | 163 |     return manager->addWeapon(weapon); | 
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| [6547] | 164 |   } | 
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 | 165 |   else if(powerUp->isA(CL_PARAM_POWER_UP)) { | 
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 | 166 |     ParamPowerUp* ppu = dynamic_cast<ParamPowerUp*>(powerUp); | 
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 | 167 |     switch(ppu->getType()) { | 
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 | 168 |       case POWERUP_PARAM_HEALTH: | 
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| [6700] | 169 |         this->increaseHealth(ppu->getValue()); | 
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| [6547] | 170 |         return true; | 
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 | 171 |       case POWERUP_PARAM_MAX_HEALTH: | 
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| [6700] | 172 |         this->increaseHealthMax(ppu->getValue()); | 
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| [6547] | 173 |         return true; | 
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 | 174 |     } | 
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 | 175 |   } | 
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 | 176 |   return false; | 
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 | 177 | } | 
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 | 178 |  | 
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| [5896] | 179 | /** | 
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| [5898] | 180 |  * add an event to the event list of events this Playable can capture | 
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 | 181 |  * @param eventType the Type of event to add | 
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| [5889] | 182 |  */ | 
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| [5896] | 183 | void Playable::registerEvent(int eventType) | 
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| [5889] | 184 | { | 
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 | 185 |   this->events.push_back(eventType); | 
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 | 186 |  | 
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| [5896] | 187 |   if (this->currentPlayer != NULL) | 
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 | 188 |     EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType); | 
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| [5889] | 189 | } | 
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 | 190 |  | 
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| [5896] | 191 | /** | 
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| [5898] | 192 |  * remove an event to the event list this Playable can capture. | 
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 | 193 |  * @param event the event to unregister. | 
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| [5896] | 194 |  */ | 
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 | 195 | void Playable::unregisterEvent(int eventType) | 
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 | 196 | { | 
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| [5902] | 197 |   this->events.remove(eventType); | 
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| [5889] | 198 |  | 
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| [5896] | 199 |   if (this->currentPlayer != NULL) | 
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 | 200 |     EventHandler::getInstance()->unsubscribe(ES_GAME, eventType); | 
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 | 201 | } | 
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| [5889] | 202 |  | 
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| [5896] | 203 |  | 
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| [6241] | 204 | void  Playable::attachCamera() | 
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 | 205 | { | 
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| [6444] | 206 |   State::getCamera()->setParentSoft(this); | 
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 | 207 |   State::getCameraTarget()->setParentSoft(this); | 
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| [6241] | 208 |  | 
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 | 209 | } | 
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 | 210 |  | 
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 | 211 |  | 
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 | 212 | void  Playable::detachCamera() | 
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 | 213 | { | 
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 | 214 | } | 
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